Final Fantasy XII

By Spencer . November 2, 2006 . 1:30pm

After many years of development fans of Square-Enix’s Final Fantasy franchise are finally getting a new installment in the series and they might be shocked to see what developments took place in Final Fantasy XII. Gone are menu based battles and heroes with teenage identity problems. Instead Final Fantasy XII brings a politically charged tale of war and a battle system reminiscent of Final Fantasy XI. The result is the one of the most spectacular games in the series. Read on to find out why.

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Final Fantasy XII begins with Vaan’s brother Reks’ a soldier in Dalmasca’s army who is fighting the Archadian Empire. When Reks gets to the throne room he sees the king, murdered and Captain Basch brandishing a blade. Then the story switches over two years in the future where Vaan, Reks’ younger brother, is living in the capital city of Rabanastre. Vaan lives in the slums of Rabanastre, but he dreams of a life of freedom, a life as a sky pirate. To make ends meet Vaan acts as a part time thief. When he stumbles into the waterways to steal the goddess magicite he runs into the famed sky pirate Baltheir and his Viera partner Fran. On the other side of the spectrum is Ashe, the heir of the Dalmascan throne who is plotting a rebellion against the Archadian Empire. When Ashe and Vaan’s paths cross through the work of chance they become the sole hope for restoring the kingdom of Dalmasca.

 

If you’ve been following the Final Fantasy Tactics series you might recognize that XII and Tactics Advance are set in the same world, Ivalice. The world of Final Fantasy XII is populated with many creatures not just humes. Moogles walk on the streets and the lizard like Bangraa hock goods at the bazaar. Unlike the technologically advanced world of Final Fantasy VIII and VII, XII feels more fantasy-like with castles and the fully armored judges walking the streets. Towns and areas in Final Fantasy XII are huge, Rabanastre is a couple of screens long and dungeons can take an hour or so to complete from start to finish. While you can go straight to finishing the story Final Fantasy XII makes you part of Montblonc’s clan where you can do side quests like hunting down rare monsters for rewards.

 

Combat in Final Fantasy XII is a refreshing change in the series. All enemies and targets appear on screen and when you run into a monster the game doesn’t shift into battle mode. When a foe is spotted Vaan and his party will automatically brandish their weapons and take action. Battles in Final Fantasy XII are governed by the Gambits, programmable artificial intelligence that you set for your party members follow. To assign gambits first you pick a target like “Penelo”, “ally”, or “party leader’s target”. Then you set an action like “cure”, “steal” or “attack”. Your characters will automatically process the list of actions you give them like a long if then else statement. Along the way you can pick up new gambit parameters like “ally > 70% HP” or “enemy leader” to refine your combat strategy. The large diversity of commands gives players a lot of flexibility of how they want their party to act and react to battle. Even though you might auto set healing and buffing, you still need to pay attention in combat. You still have to control your character’s range to evade attacks and actively select which technicks to use. Gambits are around to make managing combat easier. The system initially takes sometime to get used to and you have to constantly change your gambits as you progress through the game. It is a different style of play than other Final Fantasy games where you select fight from a menu.

 

While gambits control combat, licenses govern how your characters develop. The license board is an evolved for of Final Fantasy X’s sphere grid with much more freedom. Each defeated enemy gives experience to increase your level and LP, license points. If you want to cast dark from the arcane magick group you have to spend LP to unlock the ability. When you unlock the ability for dark magick the board will unlock adjacent squares with related abilities like the elemental black magick fira. Techniks like steal, libra to scan enemies and first aid to recover HP are also unlocked with license points. However, if you unlock a license you still have to obtain the spell or the ability from a store. This prevents players from getting extremely powerful abilities like thundraga early in the game. One part of the license board is strictly for skills, while the other part is for equipment. If you want to use the new bow you found in Nalbina Dungeon or equip a cap you have to obtain the license first. Equipment licenses have a clever path where learning to use guns leads to hand grenade skills and wearing light armor leads to magic boosting mystic armor. Also scattered on the license board are stat up abilities like HP+, more gambits and at the end quickenings can be found. Quickenings are special attacks that can be chained together for massive damage. Once a quickening is acquired no other character may get the same skill since the square disappears from other characters license boards. Espers, the summoned monsters of XII, are also on the license board after you defeat one. Like quickenings, only one person can control each esper. Because espers and quickenings are spread far out on the license board, it is encouraged for players to make each party member follow a different path.

 

As for localization Square-Enix has made sure Final Fantasy XII was handled with care. There are no mismatched lips and the voice acting is dead on, if you don’t mind that Baltheir has a British accent. A new feature strictly in the North American release is 16:9 widescreen support. Even if you don’t have a widescreen TV Final Fantasy XII looks great. The vibrant world of Final Fantasy XII has detailed scenery and amazing looking character models. It is easily one of the best looking games on the Playstation 2 from a technical and artistic standpoint.

 

Each installment of Final Fantasy evolves the franchise, but Final Fantasy XII took this a step forward by rewriting the rules. The result is something fresh with the same cinematic quality that fans expect from the Final Fantasy series.

 

Version Covered: North American

Release Date: 10.31.06

 

+ Pros: Completely revamped gameplay with a darker and more complex story than previous Final Fantasy games.

 

- Cons: At first there is a bit of a learning curve while you’re figuring out how gambits work and how to advance your characters using the license board.

 

Overall: Final Fantasy XII takes the series in a bold new direction and pulls it off with flying colors. Everyone that owns a PS2 should give Final Fantasy XII a look.

 

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12 Responses to “Final Fantasy XII”

the_importer Says:

Playing FFXII gave me the feeling of playing KOTOR. I didn’t enjoy KOTOR, it felt like tease because you could move your character in real time, but not attack in real time.

BiG pApA sMuRf Says:

the_importer, you’re a jew

EvE-Deathclock Says:

Id have to give FFXII a 5 out of 10…First off.. i havent beat the game.. so im just rating on gameplay and general creativeness , as i dont know the full storyline yet. My biggest problem with this game is the music… its horrible…It just doesnt fit with anything in the game…they have awesome movie scenes.. but because of their music selection.. they seem almost cheap and rushed.. The battlesystem is non-impressive to anyone who has played or plays FFXI online… Its the same system.. just without all the time delays SE is so fond of… All you ffxi players know what im talking about.. nothing like tryin to pull out your weapon and get “You must wait longer to preform that action”…. The targetting is a little different.. and it actually has a option where you can speed up or slow down battles… another thing is they seem to have took a bunch of FFXI names and rearranged them to come up with some of the names in 12…. (FFXI = Selbina) (FFXII = Nelbina) (lame)… thats just one example of many …So far its a decent game.. but its nothing that i will remember….. It really depends on weither or not you’ve played FFXI or not… If you havent played 11.. your most likely going to love this game..if you’ve played FFXI then i dont think you should buy this game.. but maybe rent it instead…. this game may be quite boring for anyone that is already used to the battle system.. As for difficulty.. its hard to say… At some times its too easy.. at others you have to pull something out of your ass just to stay alive…. *Cough*Garuda*Cough*

Pandog Says:

First off, I played Final Fantasy XI for like 2 weeks, and it was awful. And no offense, but you said it’s the same, only they made it all better. And In case you didn’t notice, all the names in Final Fantasy 12 were related to other games. Nelbina and Selbina…the names of the ships in the battles are named after the Guardians from FFVIII, etc. The Leviathan being the ship that blows up early in the game, the Ifrit being the attack ship after the theft sequence. Sure, the battle system is somewhat similar to XI, but it’s twice as good, and it’s for single player control of multiple players. It’s extremely streamlined and effective. While I’ll agree that the music is awful and sounds cheesy…ok, I’d rate it about the worst of any Final Fantasy to date, the rest of the game is very solid. Then again, for those that wasted money paying to play FFXI every month, I pity you, it was really just an easy way for Square Enix to fund the better games out there that they were looking to build on. Can you say 1.5 million copies of FFXII in the US so far? Enough said.

Cha0sAndSin Says:

Best Final Fantasy game so far. FFXI was lame considering you had to pay to play. The storyline is superb, so what if the music sucks? Turn on your radio or mp3 players, losers. The battle system is super and I love the licensing system, it follows up on FFTactics primitive one in a way. The espers are pretty cool too, I love how they have an active time period that they stay summoned.

D. Luffy Says:

I like this game.The battle system is kool. Sure its not real time….. but i dont care… i got over it. I must disagree….. i really like the music in this game. and the story…. awesome. Everything about this game feels right. But thats just me.

stormblazer Says:

Granted that I’m not that far in yet (maybe 20+hours) but the game seems great to me. I have played 11, it sucked, horribly. The system 11 used should never, ever have been used in an MMO format. In 12, they’ve improved it, and it works properly because it’s single player now. I have no complaints about the music, the music seems to fit just fine for me.

So what if it feels like 11? 11 sucked so much I’m still amazed anyone wants to play it, let alone pay for it.

I love 12.

Deviantchild Says:

Music has always been one of the most appealing factors in any FF game. I agree with most of the posters here - that the music sucks big time and because of it, being absorbed by this game and its world is difficult. I must say that previous games such as FFVII, VIII, IX, X successfully captured my emotions as I play through the game. It’s like I share the characters’ pain as I play through. This game didn’t. It feels like it doesn’t have any emotional appeal at all. It looks and feels a lot like star wars. Anyway, as far as game play is concerned, this one is like those of online RPG games. Personally, I prefer the old school battle mechanics. But what the heck, Squarenix decided its time to change it and we are entitled to our own opinion. I just quit playing this game and returned to Smackdown versus Raw 2006 and 2007. But who knows, maybe when I get bored I’ll pull it out again from my shelf and have it a go again.

Deviantchild Says:

By the way, Nobuo Uematsu is king. He is the best composer and I got disappointed when he did not provide any scores for FFXII.

xNeoAzNx Says:

XD best FF game ever i swear…
hooked me once i started playing..
Peleno is pretty hot…
and then i was wtfpwned!!!!!11
FRAN?!?!?! OMG LOLOLOL
1) she looks devilishly sexy…
2) i love rangers/archers
3) even tho its not like.. [stat based] agility-based heroes are what i play best
XDDDDD
thats why i have Fran as party leader…
and im around… [level 35]

……… I PWN FASE
except i stopped playing because of WoW… waiting for my days left to finish and i’ll continue FF…
if you wanna play WoW im on Demon Soul / Horde: named Aznhealz

kevin Says:

it is the best game ever.
i fought gilgimesh and he has wepons from numbers 7,810and11
once you beat the game it is kind of boreing
I got to lv.89 with everybody

neji Says:

i can beat you guys i have the game for all most a year

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