<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Long Exposure of Tempest game makes for cool effect</title> <atom:link href="http://www.siliconera.com/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/comment-page-1/#comment-46795</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 09 Feb 2007 00:06:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/#comment-46795</guid> <description>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</description> <content:encoded><![CDATA[<p>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/comment-page-1/#comment-666286</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 09 Feb 2007 00:06:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/#comment-666286</guid> <description>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</description> <content:encoded><![CDATA[<p>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/comment-page-1/#comment-666287</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 09 Feb 2007 00:06:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/index.php/2007/02/08/long-exposure-of-tempest-game-makes-for-cool-effect/#comment-666287</guid> <description>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</description> <content:encoded><![CDATA[<p>Wow that Tempest photo is amazing and the Gyruss pictures are solid too. I wonder what would happen if someone did the same thing for Super Mario Brothers or Mega Man during a boss fight. Would you be able to see enemy patterns?</p> ]]></content:encoded> </item> </channel> </rss>
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