“Crush” looking to expand the puzzle/platform genre on PSP

By Dan Zuccarelli . March 7, 2007 . 5:18am

It’s not easy out there for a puzzle game. Most of them follow a similar formula, put a bunch of similar "X" together to clear them, continue until you fail. Of course there have always been exceptions, but the tried and true puzzle games almost always follow a version of the formula above. So it’s nice to see a company looking to change our expectations about the puzzle genre. Crush from Sega looks to change the puzzle game formula by adding in some platforming and a cool twist to moving around inside the world. You move between a 3D world and a flattened-down 2D version. By crushing the world down you can get to areas that were previously unattainable, and then stretching the world back to it’s proper 3d place.


It’s cool to see a really new idea enter the puzzle (and platform) genres, sadly the box art won’t help move any units, so this one is gonna have to sell on word of mouth. C’mon guys, you’re not doing yourselves any favors with that artwork, put together something cooler looking! We posted a youtube clip a few weeks back, and I’ve included it again after the jump.














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  • bigmac996

    Ah geez thats terrible boxart.. Hopefully someone will come up with a better cover and pitch it to sega soon!

  • Icupnimpn2

    I can only hope that a $19.99 quickie ps2 conversion will come out in a couple months to try to recoup the losses incurred from making a psp-exclusive game.

  • Aoshi00

    Another good game plagued by ugly cover art (like Ico). I wouldn’t want to pick up that lame cover, though the game itself looks pretty trippy.

  • http://www.thegamespoilers.com Louise

    How can you guys dis’ that totally fly cover? Man, you guys be trippin.

    (Hello Marketing dept? Call me!)

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