By Dan Zuccarelli . March 7, 2007 . 5:18am
It’s not easy out there for a puzzle game. Most of them follow a similar formula, put a bunch of similar "X" together to clear them, continue until you fail. Of course there have always been exceptions, but the tried and true puzzle games almost always follow a version of the formula above. So it’s nice to see a company looking to change our expectations about the puzzle genre. Crush from Sega looks to change the puzzle game formula by adding in some platforming and a cool twist to moving around inside the world. You move between a 3D world and a flattened-down 2D version. By crushing the world down you can get to areas that were previously unattainable, and then stretching the world back to it’s proper 3d place.
It’s cool to see a really new idea enter the puzzle (and platform) genres, sadly the box art won’t help move any units, so this one is gonna have to sell on word of mouth. C’mon guys, you’re not doing yourselves any favors with that artwork, put together something cooler looking! We posted a youtube clip a few weeks back, and I’ve included it again after the jump.