Tomb Raider: Anniversary to be sold in pieces on the Xbox 360?

By Spencer . June 6, 2007 . 10:56am

Earlier this week Eidos brought Tomb Raider: Anniversary into stores for the PS2, PC and PSP. Now it looks like Tomb Raider: Anniversary is coming to the Xbox 360 too through a set of listings on the ESRB. Each of the levels in Tomb Raider: Anniversary got a separate “T” rating, which is unusual. One possibility is Eidos is planning to sell each level individually, possibly over Xbox Live Arcade, opposed to selling Tomb Raider: Anniversary on a single DVD disc. Each Xbox Live Arcade title can be a maximum of 150MB now, so if you add up all five levels Tomb Raider: Anniversary could eat up a significant amount of your 20GB hard drive.

 

The following levels were rated by the ESRB:

Tomb Raider: Anniversary Croft Manor

Tomb Raider: Anniversary Egypt

Tomb Raider: Anniversary Greece

Tomb Raider: Anniversary Lost City

Tomb Raider: Anniversary Peru

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4 Responses to “Tomb Raider: Anniversary to be sold in pieces on the Xbox 360?”

jeffk Says:

I’d do it - I’m holding off on the PS2 version just because I knew a 360 SKU was inevitable.

Also, I hate that I just used “SKU” in a sentence.

Angelous Says:

If Eidos converts “Anniversary” to the ‘360 “Legend” engine, I’ll be all over this. Also, I can see them pricing each level at 400 MS points ($5.00 USD). That would put the entire game at 200 points or $25.00 USD. The PS2 version is $29.99 in stores.

Also, each level would qualify for the 200 achievement points Live Arcade titles get. So the entire game would get the full 1000 points.

markgreyam Says:

“Also, I can see them pricing each level at 400 MS points ($5.00 USD)”

I fear you have an insight into an alternate dimension, not founded on this physical plane.

Veilknight Says:

Wow, I was expecting Eidos to eventually release Tomb Raider: Anniversary on the 360, considering Legends is on the console too, but I didn’t expect them releasing the levels separately on Xbox Live!

All the same, I’m up for this, as long as the price is fair, and I don’t see any reason why it wouldn’t be. Eidos would make a huge mistake by trying the sell the game as a whole for a higher asking point than the PS2 version. Without a doubt, they will opt for a cheaper price for bigger profits in return, digital distribution resulting in cutting down on the costs of printing copies to be placed in store shelves.

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