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Remember Capcom Fighting Evolution? Yeah, unfortunately, I do too. For those who don't know, Capcom Fighting Evolution is a 2D fighter by Capcom that features characters from various Capcom franchises. And it's…well, it's pretty awful. But it wasn't always that way. Originally, Capcom Fighting Evolution was 3D, and called Capcom Fighting All-Stars. Planned for the PS2 and arcades, Capcom Fighting Evolution featured characters from Street Fighter (Ryu), Street Fighter II (Chun Li), Street Fighter III (Alex), Street Fighter Alpha (Charlie), Final Fight (Haggar, Posion), Rival Schools (Batsu, Akira), and Strider (Strider Hiryu), as well as a few original characters, one of whom (Ingrid) eventually ended up in Capcom Fighting Evolution.
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Capcom Fighting All-Stars was a 3D fighter, but retained the 2D gameplay mechanics of traditional Street Fighter games, with a few exceptions. There were only two punches and two kicks (as in Marvel vs Capcom 2), and there was a "wraparound" button. Wraparound worked kinda like rolls in KOF, but you could also do attacks in mid-wraparound. Capcom Fighting All-Stars sadly never saw the light of day, aside from a limited beta test. The game got almost universally negative feedback from playtesters, and was eventually canned in August of 2003. Sad, really. With some more work, Capcom Fighting All-Stars could have been a decent game. Really…how could any game with Haggar be bad?
The question that has to be asked, however, is "would Capcom Fighting All-Stars have been successful?". History shows us that Capcom's 3D offerings in the world of fighters haven't gotten stellar reviews, with a few exceptions (Project Justice being the most notable). In all likelihood, CFA would have been relegated to the status of "niche fighter". Probably would have ended up with a cult following simply due to it's cast of characters, which, admittedly, was it's strongest point. 3D fighters with 2D mechanics have never sold extremely well (look at KoF Maximum Impact and the Street Fighter EX series for proof of that), and CFA would have most likely been no exception. Still, it's a shame the game was never released. After all, the world needs as many games with Mike Haggar as humanly possible. Just like the world needs a new Bionic Commando game. But that's a story for a different post.