Super Mario Bros: The Lost Levels hits Euro/Aussie VC for a limited time only

By Levi . September 13, 2007 . 6:04pm

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European Wii owners are in for a treat today, as the Virtual Console has been updated with two previously Japan-only games. One of these games is Super Mario Bros: The Lost Levels, which, as most gamers know by now, is the "real" Super Mario Bros. 2. There's a couple catches to it, though. First is that the title is 600 points, which is slightly more expensive than your average NES VC title. The other catch is that it's only available through September. After September, you're out of luck. Why NoE is handling it like this is really anyone's guess. The other Japan-only title to hit the Euro/Aussie VC today is Mario's Picross for the SNES, which, like The Lost Levels, is 100 points more expensive than usual, weighing in at 900 points. Mario's Picross also apparently has some Japanese text in it, meaning that Nintendo didn't go to the trouble of translating it. Which makes one wonder about Sin & Punishment, namely if they're going to bother with translating the menu text in it. Neutopia II for the TG-16 rounds out the update.

 

So, all you Wii owners in the PAL regions had better be getting some Wii Points and grabbing The Lost Levels while you still can!  

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3 Responses to “Super Mario Bros: The Lost Levels hits Euro/Aussie VC for a limited time only”

Andaryu Says:

Wow thats a surprise! I never really thought Nintendo would do something like that… Make it cost more? What because its rare? >:O

You know all we need is Super Mario All Stars for the SNES on there… That would solve everyones problem!

Mistermee Says:

I finally played Sin & Punishment…I thought that it was awesome! I hope they put it on virtual console.

John H. Says:

I think I’ve figured out why it’s a limited time thing. I think it’s to get a good reading on how popular “new” Virtual Console games will be in that territory. Putting a time limit on their availability forces everyone who’s interested in the game to get it right away, instead of letting those sales trickle in, thus quickly giving them a better idea of whether other such games might do well.

Okay okay, it’s a guess. But if the only logical explanation I can come up with.

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