Okami on the Wii to be an “exact port”

By Spencer . October 22, 2007 . 4:53pm

okamiw.jpgDuring an interview with IGN the president of Ready At Dawn made it clear that Okami isn’t going to have any additional content except for motion control.

 

What new content appears in the game, compared to the PS2 version?

 

Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don't have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.

 

Okami is a personal favorite of mine so I can comprehend the “if it ain’t broke don’t fix it” mentality. However, as a fan I would have liked to get something new since I already own a copy of the game. A few extra stages with the realistic wolf from the earlier build of Okami would have fit the bill nicely. What do you think? Is motion control enough to warrant buying the Wii version?


Read more stories about & & & on Siliconera.

Video game stories from other sites on the web. These links leave Siliconera.

  • ryne11

    Not buying/10

    I already got the PS2 version

  • Nathan

    It better at least have 16:9 and 480p support. Even the ports of RE4 had those and they were released at a budget price.

  • Hello Hello

    That’s some pretty bad damage control by Capcom. Who are they trying to convince? Us, or themselves? If they wanted to put the game onto another platform they could have at least taken a little time to add in a new dungeon, or some Okami themed Wiimote mini-games. Really, anything would be better than a straight port.

  • Aoshi00

    It’s a shame to say this, but I still haven’t played Okami on the PS2 yet, so a port is okay by me. Yes, a widescreen 480p on the Wii would definitely be good, I don’t mind dual language support either, it’s hard to get a first print Jpn copy…

  • http://www.gamesushi.com SoulCaster

    Well, I guess I won’t be buying this…what with developers now a days, thinking that know wtf gamers want (especially when it comes to the Wii…)…I really was hoping for a new dungeon or two and AT LEAST up the difficulty a bit.

    Did they even stop to think that most of the people that would buy Okami Wii are new comers, cause I’m sure people who wanted to play the game had bought it on their PS2. If they really wanted people who bought the PS2 version to buy the Wii version one would think the only option and the BEST option is to add a whole lot of crap to the game (seriously…Wii controls aren’t really enough…). It’s reasons like this I stopped buying Nintendo consoles and expecting wonderful Third Party support…

    Anyway, I don’t think I would be happy with seeing that realistic wolf in the game, I think the style that they used works best (but hey that would have been something to add).

    [T.O.S.C.]

  • snake

    I know this is a little off topic but i was wondering if wii games force u to use the motion controlle or are u able to toggle it in most games options and just use the wii-motes buttons for everything?

  • http://jeremysreviews.blogspot.com JeremyR

    I think the point of the Wii port is that almost no one bought the game on the PS2. I think Capcom’s thinking is that since so few people bought it on the PS2, there will be even fewer who will buy it twice. Instead, they are hoping Nintendo fans will buy it, presumably because it’s been compared to much to Zelda.

  • http://accelzero.1up.com Jeffrey R.

    Hmm, I have to agree with some of the points being made here. The Wii version is essentially a chance for the title to do better with a larger audience. Okami’s original PS2 release was at a bad time with the PS3 and Wii coming. If it’ll be a budget price then I’ll glady purchase it again to play it with Wii motion controls. Perhaps the motion will be integrated enough that it will feel like a completely new experience. Like Nathan said it should support 16:9 and 480p.

  • http://www.ponytailscomics.com jeremy

    If it’s anything like my experience with Twilight Princess I played the beginning on GameCube and later traded it in for the Wii version, gladly. It will be nice to have something similar to Zelda on Wii and my ps2 copy will meet a similar fate. Nice backlinks to the earlier versions btw.

  • JKTrix

    Besides all that, Clover (the people who made Okami) has kind of been dissolved. Sure, most of the people still work within Capcom, but… Capcom is not making this game. If “Ready At Dawn”–an American studio–were to add something to the game, I really don’t think it would have the same feel and might even detract from the experience. They’re right to be worried about death-threats from fans if they did that.

  • http://cmc.mrx.ca webrunner

    Well, at least it’s something that basically screams out “PUT THIS ON THE WII”.

  • Pichi

    @ Aoshi00

    There is no real voice acting in the Japanese, PAL, or NA version. Is gumbled up like Animal Crossing.

    If there was new content, I’ll definitely get it ASAP, but since its not the case, I can wait a while.

  • Pedro Silva

    I’ll be sure to buy this either way (and I already have the PS2 version)

    Still, I agree, 16:9 and 480p should be a given.

  • Veilknight

    Honestly, I don’t see the big deal over Okami not receiving additional content on the Wii in the first place. Capcom’s own Resident Evil 4, which was originally designed as an exclusive for the Gamecube, found a home on PS2 and PC, and then to Nintendo’s Wii once again without any new features implemented to truly separate it from previous releases other than motion control through the Wii remote.

    In that same sense, Okami is just a straight port of Resident Evil 4 on the Wii, which for the most part was met with much fanfare, despite the fact the game was readily available to play on the GC thanks in part to the Wii’s backwards compatibility. Naturally, it really shouldn’t come off as much of a surprise that Capcom opted to keep the game basically the same for all audiences.

    Meanwhile, Okami on the other hand was never available on a Nintendo platform to begin with, so there really shouldn’t be much to complain about either in the first place. At least Capcom finally listened to our demands to bring the game over to the Wii, that’s enough to celebrate about in my book. We should be glad they’re even giving us the game at all considering it wasn’t exactly the commercial success I’m sure the company wanted the title to be, despite Okami’s critical acclaim among the gaming press and its strong cult following. As previously stated above, as long as Capcom plans to ship Okami for the low budget price of $29.99, and include 16:9 and 480p support, not too differently from RE 4: Wii Edition I’ll more than likely spend the cash on the title.

    Also, if Wii ports of Twilight Princess and The Godfather: Blackhand Edition are any indication, then Okami can very well benefit from motion controls when done well in the right hands, which I truly believe Ready at Dawn will be capable of doing in this instance. They’re not here to develop a true sequel to Okami, per say, but to open up the game to more markets and a new demographic on the Wii. And hey, if they can reel in a fraction of the gamers who enjoyed the previous PS2 installment into buying the Wii version all over again, I guess that’s just an added bonus as well.

Siliconera Tests
Siliconera Videos

Popular