Capcom’s take on Okami “enhancements”

By Spencer . October 24, 2007 . 8:09pm

okamiwii2.jpgReady at Dawn mentioned that Okami is a port with motion control, but Capcom’s senior director of strategic planning & research, Christian Svensson, paints a picture for hopeful fans.

 

“As I've said in prior interviews, we're getting the game up and running first. The game is enormous. If after we have everying working correctly, cleanly and as desired so as not to "break" the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media.

 

So for now, if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming's most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we'll have more to say in a few months, but for now we're going to have to ask for your patience.”

 

He also stresses that Okami’s move is not shovelware and that is something I agree with. Since Nintendo revealed the Wii remote I thought that Okami would be a perfect fit. Using the remote as a paintbrush is easily more immersive than an analog stick. Still, it would be nice to see a few extra levels or at the very least progressive scan support. I’ll be waiting patiently for an announcement, hoping that Capcom has positive news.


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  • Noun

    The Wiimote does offer more immersion than analog sticks, but the action of utilizing it may become one that hinders the fluidity of play.

    As long as its use remains compelling throughout the entire game, it will only serve as novelty.

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