<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Front Mission fine tuned for the DS</title> <atom:link href="http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: LegaiaRules</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-226886</link> <dc:creator>LegaiaRules</dc:creator> <pubDate>Sun, 04 Nov 2007 06:27:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-226886</guid> <description>The only toned down moments referred to FM 1st&#039;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#039;t even censored by any means, which would&#039;ve reduced the game down to an E rating. Speaking of the translations, SE&#039;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</description> <content:encoded><![CDATA[<p>The only toned down moments referred to FM 1st&#8217;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#8217;t even censored by any means, which would&#8217;ve reduced the game down to an E rating. Speaking of the translations, SE&#8217;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</p> ]]></content:encoded> </item> <item><title>By: LegaiaRules</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681015</link> <dc:creator>LegaiaRules</dc:creator> <pubDate>Sun, 04 Nov 2007 05:27:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681015</guid> <description>The only toned down moments referred to FM 1st&#039;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#039;t even censored by any means, which would&#039;ve reduced the game down to an E rating. Speaking of the translations, SE&#039;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</description> <content:encoded><![CDATA[<p>The only toned down moments referred to FM 1st&#8217;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#8217;t even censored by any means, which would&#8217;ve reduced the game down to an E rating. Speaking of the translations, SE&#8217;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</p> ]]></content:encoded> </item> <item><title>By: LegaiaRules</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681016</link> <dc:creator>LegaiaRules</dc:creator> <pubDate>Sun, 04 Nov 2007 05:27:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681016</guid> <description>The only toned down moments referred to FM 1st&#039;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#039;t even censored by any means, which would&#039;ve reduced the game down to an E rating. Speaking of the translations, SE&#039;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</description> <content:encoded><![CDATA[<p>The only toned down moments referred to FM 1st&#8217;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#8217;t even censored by any means, which would&#8217;ve reduced the game down to an E rating. Speaking of the translations, SE&#8217;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</p> ]]></content:encoded> </item> <item><title>By: LegaiaRules</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681017</link> <dc:creator>LegaiaRules</dc:creator> <pubDate>Sun, 04 Nov 2007 05:27:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681017</guid> <description>The only toned down moments referred to FM 1st&#039;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#039;t even censored by any means, which would&#039;ve reduced the game down to an E rating. Speaking of the translations, SE&#039;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</description> <content:encoded><![CDATA[<p>The only toned down moments referred to FM 1st&#8217;s forbidden technology(a recurring plot element in the main series) and some intense moments. It wasn&#8217;t even censored by any means, which would&#8217;ve reduced the game down to an E rating. Speaking of the translations, SE&#8217;s team did a better job overall of conveying the atmosphere so to speak, even with some sloppy mistranslations.</p> ]]></content:encoded> </item> <item><title>By: Mirko</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-225214</link> <dc:creator>Mirko</dc:creator> <pubDate>Fri, 02 Nov 2007 19:41:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-225214</guid> <description>&quot;the fact that there&#039;s no way to see an enemy&#039;s movement range might make the game feel dated&quot;That&#039;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</description> <content:encoded><![CDATA[<p>&#8220;the fact that there&#8217;s no way to see an enemy&#8217;s movement range might make the game feel dated&#8221;</p><p>That&#8217;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681011</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 02 Nov 2007 19:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681011</guid> <description>&quot;the fact that there&#039;s no way to see an enemy&#039;s movement range might make the game feel dated&quot;That&#039;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</description> <content:encoded><![CDATA[<p>&#8220;the fact that there&#8217;s no way to see an enemy&#8217;s movement range might make the game feel dated&#8221;</p><p>That&#8217;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681012</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 02 Nov 2007 19:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681012</guid> <description>&quot;the fact that there&#039;s no way to see an enemy&#039;s movement range might make the game feel dated&quot;That&#039;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</description> <content:encoded><![CDATA[<p>&#8220;the fact that there&#8217;s no way to see an enemy&#8217;s movement range might make the game feel dated&#8221;</p><p>That&#8217;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681013</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 02 Nov 2007 19:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681013</guid> <description>&quot;the fact that there&#039;s no way to see an enemy&#039;s movement range might make the game feel dated&quot;That&#039;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</description> <content:encoded><![CDATA[<p>&#8220;the fact that there&#8217;s no way to see an enemy&#8217;s movement range might make the game feel dated&#8221;</p><p>That&#8217;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681014</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 02 Nov 2007 19:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681014</guid> <description>&quot;the fact that there&#039;s no way to see an enemy&#039;s movement range might make the game feel dated&quot;That&#039;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</description> <content:encoded><![CDATA[<p>&#8220;the fact that there&#8217;s no way to see an enemy&#8217;s movement range might make the game feel dated&#8221;</p><p>That&#8217;s incorrect, actually. Press the Y button to enter free cursor mode, then just tap an enemy. Their movement range is then highlighted with green squares.</p> ]]></content:encoded> </item> <item><title>By: Rolando</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-224243</link> <dc:creator>Rolando</dc:creator> <pubDate>Thu, 01 Nov 2007 22:01:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-224243</guid> <description>@byrcAside from the more dramatic moments in the game being toned down a little, I don&#039;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#039;d be playing an incomplete game.</description> <content:encoded><![CDATA[<p>@byrc</p><p>Aside from the more dramatic moments in the game being toned down a little, I don&#8217;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#8217;d be playing an incomplete game.</p> ]]></content:encoded> </item> <item><title>By: Rolando</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681006</link> <dc:creator>Rolando</dc:creator> <pubDate>Thu, 01 Nov 2007 22:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681006</guid> <description>@byrcAside from the more dramatic moments in the game being toned down a little, I don&#039;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#039;d be playing an incomplete game.</description> <content:encoded><![CDATA[<p>@byrc</p><p>Aside from the more dramatic moments in the game being toned down a little, I don&#8217;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#8217;d be playing an incomplete game.</p> ]]></content:encoded> </item> <item><title>By: Rolando</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681007</link> <dc:creator>Rolando</dc:creator> <pubDate>Thu, 01 Nov 2007 22:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681007</guid> <description>@byrcAside from the more dramatic moments in the game being toned down a little, I don&#039;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#039;d be playing an incomplete game.</description> <content:encoded><![CDATA[<p>@byrc</p><p>Aside from the more dramatic moments in the game being toned down a little, I don&#8217;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#8217;d be playing an incomplete game.</p> ]]></content:encoded> </item> <item><title>By: Rolando</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681008</link> <dc:creator>Rolando</dc:creator> <pubDate>Thu, 01 Nov 2007 22:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681008</guid> <description>@byrcAside from the more dramatic moments in the game being toned down a little, I don&#039;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#039;d be playing an incomplete game.</description> <content:encoded><![CDATA[<p>@byrc</p><p>Aside from the more dramatic moments in the game being toned down a little, I don&#8217;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#8217;d be playing an incomplete game.</p> ]]></content:encoded> </item> <item><title>By: Rolando</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-681009</link> <dc:creator>Rolando</dc:creator> <pubDate>Thu, 01 Nov 2007 22:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-681009</guid> <description>@byrcAside from the more dramatic moments in the game being toned down a little, I don&#039;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#039;d be playing an incomplete game.</description> <content:encoded><![CDATA[<p>@byrc</p><p>Aside from the more dramatic moments in the game being toned down a little, I don&#8217;t get what you mean by censorship. If it were censorship, those moments would be removed all together and instead you&#8217;d be playing an incomplete game.</p> ]]></content:encoded> </item> <item><title>By: JeremyR</title><link>http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/comment-page-1/#comment-224242</link> <dc:creator>JeremyR</dc:creator> <pubDate>Thu, 01 Nov 2007 21:58:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/01/front-mission-fine-tuned-for-the-ds/#comment-224242</guid> <description>You wonder why Squeenix keeps putting out such lousy ports? VP:L, FFT, now this.I mean, NIS managed to make a port of Disgaea that runs on the PSP better than it did on the PS2.  And they are a very small company (and honestly, based on their PS2 games, I never thought good programming was one of their talents).</description> <content:encoded><![CDATA[<p>You wonder why Squeenix keeps putting out such lousy ports? VP:L, FFT, now this.</p><p>I mean, NIS managed to make a port of Disgaea that runs on the PSP better than it did on the PS2.  And they are a very small company (and honestly, based on their PS2 games, I never thought good programming was one of their talents).</p> ]]></content:encoded> </item> </channel> </rss>
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