Godzilla Unleashed – Bad, or Hilariously Bad?

By Louise Yang . November 30, 2007 . 4:33am

gunleashed1.jpgFor a game that strives to capture the B-movie cheese of the original Godzilla movies, Godzilla Unleashed does a fine job, but is that good or bad?


Players can choose from a handful of monsters belonging to the Earth Defense Force with differing stats and attacks at the beginning of the game with other monsters being unlocked later.  There are other factions in the game competing for the crystals with their own set of monsters. Of course, I chose to play as our favorite house-crushing monster: Godzilla.  Well, Godzilla 2000 to be exact.




The story unfolds in between battles through so-bad-it's-good voice overs and static images.  Apparently, a meteor shower on Earth is linked to strange crystals popping up all over the place.  The battle agendas are vague but they range from "destroy a bunch of crystals" to "destroy the other monster."  The main point is to wreak as much havoc as possible and crush a building or two on the way.


Like the low budget special effects of the original movie, the controls are sluggish at best. The monsters feel slow, lumbering, and clumsy which might be how giant monsters move but many times it's hard to tell if an attack even made contact or not.  Collision detection is not one of the game's good points.  It also doesn't help that the frame rate drops so low that you end up wondering if the choppiness was intentional or not. Maybe they want you to feel like a clumsy oaf.




Attacks that should feel powerful only come off as feeble thanks to the slowness of movement.  Fighting a monster in close range is a crap-shoot since blocking doesn't work most of the time and knock-down attacks take too long to execute.  Melee fights just end up being a "push X repeatedly" type of fight.  Let's not even get started on energy attacks like Godzilla's laser fire-breath thing.  It's great for knocking down buildings and all, but whenever it starts charging up, enemy monsters immediately go into a defensive blocking position and trying to shoot the laser at them proves futile.


Even if you were a die-hard Godzilla fan, it's hard to play this game for more than an hour just because the gameplay boils down to "attack everything and anything around you."  If you're urging to have giant hedgehogs stomp over the Golden Gate Bridge, it might be worth playing but Godzilla Unleasehd is so hilariously bad that I can't picture anyone taking the game seriously.

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  • Mr. Mee

    I dunno, I loved Godzilla: DAMM on the Gamecube so I might actually like this game, albeit the Wii version because the PS2 version was apparently a sort of rush job that basically took a lot from Godzilla: Save The Earth which is the previous PS2 outting for the king of monsters. I’ve read mixed reviews of the Wii version, but I also noticed that the reviewers recieved the game around two to three months ago. I remember the blog saying that they were spending this last month tightening up the controls and balancing out characters just before the game’s street date. So even the reviews might have a different opinion of the Wii version once it’s released in its complete form. I dunno…here’s hoping that it is. I’ve always loved the big G

  • goku21

    this is the review of the ps2 version and gives no hint to the quality of the wiiversion (the game was developed with wiimote in mind)

    i´ll wait for ign´s review since i pretty much agree with the review of the gamecube-game a few years ago….

  • It sounds as if the reviewer has never played a fighting game before. NO ONE in their right mind could play any fighter effectivley using “push X repeatedly” as their fighting style. also, this guy seems to be rather new to Godzilla. Anyone who refers to Godzilla’s nuclear breath as a “laser” is one of the 5 people in the world who has never seen a Godzilla movie.

    One last note, with godzilla Unleashed being available on two seperate systems, why not specify which version he was reviewing? There are A LOT of differences between the Wii and the PS2 such as more monsters, better visuals, and most importantly, the control scheme.

    It’s tough to take this review seriously since it even shows off screenshots that are for the Wii version of the game and not the game that was reviewed. It’s this type of scholck “journalism” that brings down gaming websites.

  • Ryoku

    Okay, enough.
    “laser fire-breath thing”? Why are you the one reviewing this game? You obviously couldn’t give a damn about playing it. Godzilla: Unleashed is not a bad game. Godzilla Unleashed (PS2) might not be good, but you can’t call the actual game bad until you’ve played the Wii version. Now what I’m going to have you do is go out and pick up the Wii version, play it, and then tell us how it is. :P

  • Corey

    I don’t think any serious game reviewer would bash the PS2 and think the same with the Wii. The Wii is the number one system out today, and if any reviewer wants to be taken seriously, they will be reviewing the Wii version. – Goro Maki

    My cousin has hit the nail on the head. You want to be taken seriously? Next time try following what is going on in the game, and tell your readers which version you are reviewing, since the Wii version is far superior than your knowledge on anything Godzilla.

    Quote: Melee fights just end up being a “push X repeatedly” type of fight.

    I suggest you pick up another PS2 controller, one that comes with a square, a triangle, and a circle.

  • Dan

    Ok, I just played the Wii version and I love Godzilla so I do know that he has nuclear breath, but he’s right. It looks like a nuclear lazer thingy. And as for pushing the same button over and over to win… Yeah, it’s like that too.

  • Chubbz

    PS2 version = crap
    Wii version = good (great for you Godzilla fans)
    Why don’t you actually know what your talking about before you bash it

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