A glimpse of Tales of Symphonia: Knight of Ratatosk’s combat system

By Spencer . January 28, 2008 . 12:19pm

toskor.jpgTales of Symphonia: Knight of Ratatosk uses an evolved version of the Flexible Range Linear Motion Battle System and it includes some form of motion control. Maybe not as much as one would imagine because you still move your character with the analog stick, press the A button to attack and hit the B button to do TP draining special attacks. Motion control is used as a shortcut input system to quickly activate special moves. Namco Bandai doesn’t outline any details about what kinds of motions would be used, but I doubt Tales of Symphonia: Knight of Ratatosk will atomize every technique into actions players can mimic. The term shortcut implies simple controls like a linear slash and similar easy to use motions to keep with the fluid pace of combat.


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  • Shin

    well sounds pretty handy, though. usually you can shortcut the attacks with a given direction and the attack button.
    now let’s imagine you could still easily move you character with the analog stick, but input the attack shortcut directions with the wiimote waving. you could also control 2 other characters the same way with the 2 other axis (nunchuk waving and wiimote Dpad)

    that would me really hardcore, kinda like being a puppet-master, if you like, but I’m pretty sure that would be the best way to get the maximum out of the tales of battle system for Hardcore-Tales Of players ^^ (but would be pretty rough for most ppl, maybe me included lol)

  • Chris

    Wii is region locked, right?

    If so, then Namco needs to get off it’s butt and tell us whether we’re getting this.

  • Shin

    we’re never getting this unless nintendo realises how well what they did worked with ToS1 (and BK’s)

  • http://www.siliconera.com Spencer

    @Shin – Hahaha! Controlling multiple characters at once. Once you master that please send over a video. I’ve got to see it :) … and keep your fingers crossed for this one.

    @Chris – Wii is region locked

  • Pedro Silva

    arghh, that screenshot reminds me that this game stupidly doesn’t have detailed shadows.

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