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By Geoffrey Golden . March 1, 2008 . 10:54pm
At the Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story panel at GDC, 2K Games Creative Director Kenneth Levine drew a line in the sand when it comes to designing stories for video games. On one side, there's Final Fantasy — the old school method of "pushing" stories onto gamers with cut scenes, a method he says Square has done well. However, Kenneth doesn't like this method, and prefers to "pull" gamers into the story by putting story elements into skippable audio bits and hidden places. He wants to invite the players to hear the story if they want to, rather than force it upon them with cut scenes.
What do you think? Do you like games with cut scenes? Is there a right way to do them? Or do you prefer more interactive storytelling techniques?
< Spencer's note: This is an opportune time to mention the debut of Geoffrey's web comic Hella Koala "the coolest, loneliest koala in web comic history." >