Acquire swords and sorcery in a PSP RPG

By Spencer . March 24, 2008 . 9:41am

kento.jpg

The high school sim meets dungeon crawler is so in right now and Acquire is adding another game to the growing genre. In June, Ken to Mahou to Gakuen Mono (roughly with awesome alliteration: Swords, Sorcery and School Stuff) arrives in Japan. Their PSP game takes place in a school where you get to make customize classmates. Choose a look, assign stat-tweaking bonus points and select one out of fifteen jobs for your six characters.

 

Once you have a group the swords, sorcery and first person perspective come in to play as the classmates explore dungeons. Of course, dungeons aren’t barren. Monsters roam around and you have to fight back in fast paced combat. It sounds basic, but Ken to Mahou to Gakuen Mono cuts straight to the point without much pretext.

 

With this title and Yuusha no Kuse ni Namaikida waiting to be localized some publisher is probably speaking with Acquire about licensing now. If not they should be. Just going by past memory I believe Atlus, Capcom, Eidos and Activision worked with Acquire. All four of them only published action games like Samurai Western, Way of the Samurai and Tenchu respectively.


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  • Seems a smidge like Etrian Odyssey, too, sans the whole "draw your map" deal. Which is fine by me, since my cartography skills more or less sucks.
  • jeffx
    This sounds perfect for Atlus. I would pay for that game! Loved Etrian Odyssey.
  • I thought the same thing re: Etrian Odyssey. I hope this comes over sans the draw-your-own-map, which was tedious. It should just auto-draw like Shiren the Wanderer.
  • SomeDude
    I like it. Maybe since this is on the PSP, it'll have enough horsepower to handle the first person dungeon crawling AND have real enemy sprite animation.

    It does look very, very EO-ish, though.
  • To be fair, EO was hardly original. Besides emulating the old school computer RPGs like Wizardry and Bard's Tale, there were a couple games like it on the PSP - the two King's Field games and Ore No Dungeon.

    (Sans the map drawing bit, which really was original (at least on a handheld, you used to have to do that with graph paper in real life)
  • SomeDude
    Jeremy: Yeah, but I wasn't referring to the game style, I was referring to the art. I realize that this game style has been around since Tunnels of Doom on the TI-99/4A, but those stills look very inspired by EO.
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