Infinite Loop cycles through conversations

By Spencer . April 18, 2008 . 1:39pm

iloop.jpg

The title Infinite Loop makes perfect sense because it’s exactly what the PSP game does. The scenario loop system rotates through conversations and events until you pass them correctly. Good thing this isn’t an RPG.

 

Infinite Loop forgets combat and exploration in exchange for lots of dialogue. The bulk of the game looks like conversations with various residents of an ancient castle. You play control the soul of William, a deceased prince who succumbed to illness shortly before he was to ascend the throne. The concept of Infinite Loop sounds language intensive, but I wouldn’t be surprised to see NIS America localize it in the future. They have to release games for their European subsidiary to publish too.

 

Images courtesy of Nippon Ichi.

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2 Responses to “Infinite Loop cycles through conversations”

Aoshi00 Says:

The premise sounds intriguing, it’s a buy for me :) Love the art too.

Nika Says:

so keep keep getting the same dialoges/events untill you get it right? that sounds somewhat weird to me, not to mention repetitive when you get to see the same event again and again because you picked a wrongs aswer. but it also seems somewhat intruiging. I might actually pick it up just to see how it works.

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