Capcom “investigating” a way to release Cross Generation of Heroes in the USA

By Spencer . July 1, 2008 . 7:30pm

ts.jpgGiven the complexity of the licensing issues, Tatsunoko vs. Capcom: Cross Generation of Heroes isn’t guaranteed to come out anywhere except Japan. Sure, some arcades are bound to import the Taito Type X2 board, but the fate of the inevitable console release is up in the air. The good news is Capcom isn’t writing a localized version of Tatsunoko vs. Capcom: Cross Generation of Heroes off.

 

Christian Svensson, Vice Preseident of Strategic Planning and Business Development at Capcom, explains a U.S. release is “Not determined yet. There are a lot of licensing issues around the title given that those properties are held by different companies across the West and they vary by territory greatly. It was created as a Japan-only project but we're investigating.” Compared to the straight out rejection for Resident Evil 0 this quote sounds positive, but licensing issues are a problem. We don’t know the whole cast yet, but would you be content getting a North American version of Tatsunoko vs. Capcom: Cross Generation of Heroes with a slightly different roster. Would it be OK to replace the unlicensed Yatterman characters with the Samurai Pizza Cats?

 

Images courtesy of Capcom.


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  • Daizyujin

    As long as it comes out in Japan for the PS3, I could care less. It would just give me a great reason outside of Initial D to import a game for the system.

  • Daizyujin

    As a side note, it does make me wonder if they possibly will omit characters from the Japanese release that they know would be a huge problem outside Japan. They have yet to even show Mifune Go and I would imagine the Mach Go Go Go series would be the most difficult to nail down licensing issues with given the troubles between Speed Racer Co. and various other companies over the years, specifically DIC.

  • http://glbox.wordpress.com Kataztrophy

    Not familiar with most of the non Capcom fighters in this game, but still very interested. I’d import this if there was a PSP version plained.

  • Daizyujin

    @Kataztrophy

    It would be nice but this will likely stay a PS3/360 game as the Taito Type X2 board is more in line power wise with those systems. On the other hand maybe somebody can answer this question for me. I have seen several Lindberg games out in the wild even in this redneck area (Afterburner Climax, Let’s Go Jungle, and Sega Race TV) but have yet to see a single game running on this board in the US. With so many companies like Capcom, SNK, and Arc System Works using it, does anybody know of any US releases that are employing it? From what I can make out of the major arcade releases, it seems like it is basically a “system war” between the Type X2 and Lindberg. Hopefully more games will use Europa-R as that looks to be significantly more powerful than either of those boards.

  • seiya19

    It´s nice that they´re trying, but I don´t think it´s possible. I´m also just hoping for a console release in Japan. I would like it to be on Wii but I don´t think it´s possible, so I guess a PS3 port will do, to play it eventually…

    If they somehow localized the game with some different characters, I would need to compare the roster to the japanese one and also see if the game includes their original japanese voices. But I really don´t see that happening. It would be weird that we get Tatsunoko characters that the japanese don´t…unless some Tatsunoko characters get replaced by Capcom ones…but depending on how much that change would be, it could affect the spirit of the game and turn it into a Capcom VS Capcom game…

  • Daizyujin

    @seiya19

    I don’t think this is necessarily out of the question. After all there are a lot of the these characters that are pretty much unknown in the US. I also am under the impression that while Speed Racer/Mach Go Go Go is their most popular series in the US, it is far from the most popular in Japan. All the media I see would give that distinction to either Gatchaman or Time Bouken. On the other hand, if I was Tatsunoko I would be pushing for these characters to be included in the US version if licensing would permit as it would be a great way to expose Americans to some lesser known properties here like Time Bouken and Yatterman. Just a thought. It worked for Nintendo with Fire Emblem (and hopefully Stafy at some point).

  • Justin Bailey

    Keeping fingers crossed for a localized version.

  • jarrod

    Type X2 spec might be more in line with PS3/360, but what we’ve seen of this game makes me think it’ll head to PS2/Wii instead, it looks quite low end compared to say SF4. PS2′s actually gotten more X2 ports than any other machine to date.

  • Daizyujin

    @jarrod

    That is interesting. I wasn’t aware. What games from the X2 are available on the PS2? I might have to check some of these out. Basically as long as the game is arcade perfect or nearly arcade perfect I don’t care what system it is on. Except for the fact that Nintendo had to go and lock the Wii. It is just easier if it stays in Japan for all us involved if it comes to PS3. I really don’t like the idea of buying a second Wii just to play a handful of imports and Nintendo seems dead set on killing any and every way of playing imports on its system.

  • zanoman

    Yeah, a wii port would be the kiss of death for those praying to play this game.

  • Gringo 2K8

    a Wii port sounds sweet to me ;) must buy even, once Soul Eater is out.

    Ain’t got a PS3 nor 360 yet, that will wait for SF4. But a localized version of this one would be awesome.

    Whatever extra characters are welcomed, as long as there’s Ken Masters to begin with :P

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