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Testing Chrono Trigger’s stylus support

By Jeriaska . July 15, 2008 . 1:51pm

Testing Chrono Triggers stylus supportThe E3 demo of Chrono Trigger DS starts off with the anime scenes from the Playstation port. When you start a new game, you see the silent protagonist on the top screen and name the character on the touch screen. Going with “Chrono” is also an option, as there are more letters available for character names. Upon starting, the game cuts to the familiar overhead view of balloons rising from the Millenial Fair, and on the bottom screen is a parchment map of the continents surrounding Guardia.

 

There are some expansions to the dialog that add on to the original translation. In the Super Nintendo version, when Crono's mother awakens him at the game's outset, she keeps it short and to the point, saying, "Ah, Leene's Bell makes such beautiful music! You were so excited about the Millennial Fair that you didn't sleep well, did you…? I want you to behave yourself today!" Now she is a bit more chatty, saying, "Dear me, I forgot how beautiful Lenee’s bells sound. You must have been so excited about the Millenial Fair that you couldn’t sleep last night, could you? Well, you had better not let that giddiness get you into any trouble. I want you to behave yourself today!"

 

Testing Chrono Triggers stylus supportIf you head off to Guardia Forest, you will face off against enemies popping out of the underbrush. Now there are two meters visible directly beside your character. The orange meter on the top shows your health and the green meter on the bottom charges while you get ready for the next attack. You can see the name of the enemies that you are battling on the touch screen, along with maps that are drawn as you explore the area.  The map remains the next time you visit, so you know where to go. 

 

When you pause the game and go to the menu screen, you can view your characters’ stats on the top screen, together with your current the location and the era, the time that has elapsed and your gold. There are icons you can select with the stylus for character equipment (armor and sword), items (a bag), enemy data (open book and magnifying glass) and techs (a lightning bolt). There are also options to change the party members and adjust the settings.   The game can be navigated entirely by using the stylus. You move Crono around by dragging the pen over the map and navigate menus by selecting the icons on screen. Switching back and forth between touch and D-pad can be done at any time.

 

While it was not implemented at this point, a Square Enix representative said, there are plans to include the original single-screen version for purists. This will allow players to have the same gameplay experience as the Super Nintendo title.  Details on the Wi-Fi features have yet to be revealed.


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  • http://www.genf20reviews.net/ Eva Alba

    It seems to be a very nice game having animated scenes. These are the beautiful animated scenes, full of colours. It’s features are very exciting and i am dying to play this game.

  • R

    I’ll probably be selling the PS1 port in order to buy this release.

  • Cain Highwind

    Wow! Sounds great. I was really hoping for both a fresh new translation and the Anime cutscenes from the PS1 added.

    The only thing I’m disappointed about. I was thinking they might’ve taken advantage of the DS’s color count and added new menu artwork. Not a big deal though.

  • Cain Highwind

    Oh and I almost forgot I hope the PS1 cutscenes don’t have that annoying choppiness the US PS1 version had.

  • jeffx

    @Cain: You mean “DS” and I don’t see how, now that the game is cart-based.

  • kurono

    Great preview! PS1 Cut scenes, improved/revised localization, different game modes, I can’t wait.

    I just hope they add in a few of the things that didn’t make it to the final game.

  • thaKingRocka

    wow, that translation sounds pretty nice. maybe i’ll make this ds version my first version.

  • Aoshi00

    I’m excited about all the new presentation and translation, the inclusion of the PSX cutscenes is cool, but I actually didn’t like how the animation was drawn, compared to the original Toriyama artwork (it was too GT-ish w/ the shiny skin…). I must admit you had me at “tick-tock”, again, can’t wait.

  • Chabelo

    This game disapointed me. The graphics are the same that the supernintendo (Can´t do better?). This game is for example that Nintendo can´t do betters decisions.

  • Nabe

    @Chabelo

    .

  • Cain Highwind

    @jeffx

    No I mean the animated cutscenes from the PS1 version. If they ARE adding them, I hope they don’t have those weird framerate issues. What I mean by that is, the Japanese PS1 version was fine, but in the US version, the cutscenes were strangely choppy (especially noticable in the Ayla intro scene). Not as bad as the game itself though, so if they do just copy them straight from the PS1 disc, it wouldn’t be the end of the world (especially since it’d be harder to notice on the smaller screen anyway)

  • Darrien

    @Chabelo – …first, Nintendo’s decisions don’t factor into a Square Enix game at all, other than overall approval or dismissal. But seriously, this game is not a remake, nor was it ever implied that it would be, so being disappointed at the original graphics is a moot point. If you don’t want it, then it’s not marketed to you, it’s meant for the people who want the original portable and the people who haven’t gotten to experience the game before.

  • Cmidrfti

    Any news on if this is getting a European release this time? Fingers crossed.

  • Jeriaska

    According to a press release on MVC, the PAL release is TBC at this time. http://tinyurl.com/56xnma

  • NeoXeno

    @Cain:

    Owning both the Japanese and American copies of CT for the PS1, I know all too well what you are talking about. Unfortunately, there were quite a few reviewers who were unaware of the sloppy job the localization team did on the fmvs and thus criticized them as being “choppy”. However, I’m almost positive this won’t happen again. Otherwise, I’ll be really upset!

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