By Spencer . July 29, 2008 . 12:10pm
The premise of Knights in the Nightmare fuses a strategy RPG with a real time strategy game. This concept is distilled into players moving a wisp. Touch a knight with the Wisp to activate it, but watch out for the flying bullets. You have to dodge them by dragging the wisp out of danger. In motion Knights in the Nightmare look more like a shmup than a strategy game. I think it’s rather creative and the clip piqued my interest for its September 25 release in Japan.
At this time a North American release date has not been announced, but what Sting game hasn’t Atlus taken care of recently?
Images courtesy of Sting.