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Izuna 2 is less frustrating than Shiren, but still a good challenge

By Louise Yang . August 6, 2008 . 3:02pm

Izuna 2 is less frustrating than Shiren, but still a good challengeIzuna 2 takes off where the first game left off and after a brief catch-up about what happened in the first game, it's revealed that Shino's long lost sister has been making her way around the different towns.  It's up to Izuna and the gang to track down Shino's more endowed sister and figure out what's going on.

 

The game is yet another entry in the newly popular genre of rogue-likes.  While it's not as brutal as the Shiren games, don't expect this game to treat you lightly.  I died at least ten times before finally reaching the game's first boss.  Yes, the deaths were frustrating, but the boss fight was oh-so rewarding.

 

Izuna 2 features the tag system, which lets you pick two characters to take into the dungeon.  You then get to switch between each character in the dungeon and when the Tag Gauge fills up, can unleash a Tag Attack.  The Tag feature is a nice touch that makes an otherwise brutal game a little easier.  It's like having one extra life, since the game isn't over until both characters die.  The Tag Attack is also handy to have when you find yourself cornered and outnumbered in a room full of enemies.

 

I like that the hunger system found in other rogue-likes have been replaced with the SP gauge, which gets depleted whenever a character is attacked, when a talisman is used, and when characters spend too long on floors.  The SP gauge can only be replenished in the dungeons by items, which means players have to be careful with their wandering around.

 

Izuna 2 is less frustrating than Shiren, but still a good challengeAlso appreciated in Izuna 2 is the fact that when you die, your characters lose their entire inventory (except those with a talisman that sends the items back to the storehouse), but they still retain their character levels.  This definitely makes the game easier, but that's not to say the game still isn't a challenge.  It just makes the player feel like they made at least some progress.  It also makes it easier to level up new characters that get unlocked as players delve further into the story.

 

Izuna 2 is a nice middle-ground for someone who wants to play a rogue-like but doesn't want to get trampled over like in a Shiren game, but also doesn't want to be coddled like in the Pokemon Mystery Dungeon games. While I'm a fan of rogue-likes, which can make me biased towards them, I feel that Izuna 2 has enough RPG elements (such as the story) and leniencies (such as the Tag feature and keeping character levels) that even someone who is new but curious about this genre can enjoy the game.

 

One tidbit of advice: don't hoard items.  It'll make it less frustrating when you die with an inventory full of things you should have used.

 

Images courtesy of Atlus.


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  • jeffx

    This is indeed an excellent game and I can’t praise Atlus enough for localizing it. Hardcore roguelike fans like to scoff at the level grinding in this series… but they don’t have to play it! Also the story and setting are definitely charming. Finally how did you unlock all these characters with Izuna still at level 10?

  • EvilAkito

    I still haven’t beaten the 7th dungeon in the original. I have Izuna at level 99, but things still get pretty brutal on the upper floors. I’ll probably jump right into Izuna 2 soon though.

  • Pichi

    Will buy it when I can! Love Izuna! ^o^

  • http://www.nakedsushi.net/ Louise

    @jeffx: The screenshot isn’t from my game. Either the person who produced the screenshot is REALLY good, or maybe they went through the beginning of the game and unlocked everyone while playing another character. As for me, Izuna is currently my strongest.

  • John H.

    The thing about roguelikes that people continually misunderstand is that frustration is supposed to be part of the game.

    Roguelike games, in their purest form, are not games you expect to win. They’re games you play for the sake of playing, and if you win then hey, you must be pretty good. Most RPGs these days have lost that aspect, especially since they more prominently feature stories that the player might feel cheated if he doesn’t see to completion.

    Because of this, Shiren is easily a much better game than either Izuna. (And it’s not actually -that- hard, not its main quest anyway, although the game will quite readily punish for mistakes.)

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