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	<title>Comments on: Koji Igarashi explains the interactive environments of Castlevania Judgment</title>
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	<link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/</link>
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		<title>By: Bearmon</title>
		<link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-535377</link>
		<dc:creator>Bearmon</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:17:18 +0000</pubDate>
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		<description>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</description>
		<content:encoded><![CDATA[<p>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</p>
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		<title>By: Aoshi00</title>
		<link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-527673</link>
		<dc:creator>Aoshi00</dc:creator>
		<pubDate>Fri, 08 Aug 2008 04:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-527673</guid>
		<description>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#039;t do Obata&#039;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see... the only person&#039;s new looks I don&#039;t like is Maria&#039;s, kind of like Misa..</description>
		<content:encoded><![CDATA[<p>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#8217;t do Obata&#8217;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see&#8230; the only person&#8217;s new looks I don&#8217;t like is Maria&#8217;s, kind of like Misa..</p>
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		<title>By: G</title>
		<link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-526739</link>
		<dc:creator>G</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-526739</guid>
		<description>The playable characters - Great
Innovation for a Castlevania - Great
Designs/Graphics - OMG! WTF happened here?

I&#039;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear... now Blazblue, Fate/Stay ... series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#039;t buy if I haven&#039;t tested it before (at least some hours xD)...</description>
		<content:encoded><![CDATA[<p>The playable characters &#8211; Great<br />
Innovation for a Castlevania &#8211; Great<br />
Designs/Graphics &#8211; OMG! WTF happened here?</p>
<p>I&#8217;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear&#8230; now Blazblue, Fate/Stay &#8230; series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#8217;t buy if I haven&#8217;t tested it before (at least some hours xD)&#8230;</p>
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