<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Koji Igarashi explains the interactive environments of Castlevania Judgment</title> <atom:link href="http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Bearmon</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-535377</link> <dc:creator>Bearmon</dc:creator> <pubDate>Thu, 14 Aug 2008 02:17:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-535377</guid> <description>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</description> <content:encoded><![CDATA[<p>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</p> ]]></content:encoded> </item> <item><title>By: Bearmon</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-692364</link> <dc:creator>Bearmon</dc:creator> <pubDate>Thu, 14 Aug 2008 02:17:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-692364</guid> <description>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</description> <content:encoded><![CDATA[<p>I am disappointment with this fighting game. I want them to make new castlevania for wii just like DS. *sighing* very disappointment!</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-527673</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Fri, 08 Aug 2008 04:30:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-527673</guid> <description>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#039;t do Obata&#039;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see... the only person&#039;s new looks I don&#039;t like is Maria&#039;s, kind of like Misa..</description> <content:encoded><![CDATA[<p>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#8217;t do Obata&#8217;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see&#8230; the only person&#8217;s new looks I don&#8217;t like is Maria&#8217;s, kind of like Misa..</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-692363</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Fri, 08 Aug 2008 04:30:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-692363</guid> <description>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#039;t do Obata&#039;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see... the only person&#039;s new looks I don&#039;t like is Maria&#039;s, kind of like Misa..</description> <content:encoded><![CDATA[<p>I like the idea of putting past Castlevania protagonists into a fighter, but the 3D models definitely don&#8217;t do Obata&#8217;s designs (Hikaru no Go / Death Note) justice, perhaps a 2D sprite fighter would work better, like Sengoku Basara Cross, not to mention look amazing.  Will need to see&#8230; the only person&#8217;s new looks I don&#8217;t like is Maria&#8217;s, kind of like Misa..</p> ]]></content:encoded> </item> <item><title>By: G</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-526739</link> <dc:creator>G</dc:creator> <pubDate>Thu, 07 Aug 2008 14:50:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-526739</guid> <description>The playable characters - Great Innovation for a Castlevania - Great Designs/Graphics - OMG! WTF happened here?I&#039;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear... now Blazblue, Fate/Stay ... series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#039;t buy if I haven&#039;t tested it before (at least some hours xD)...</description> <content:encoded><![CDATA[<p>The playable characters &#8211; Great<br /> Innovation for a Castlevania &#8211; Great<br /> Designs/Graphics &#8211; OMG! WTF happened here?</p><p>I&#8217;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear&#8230; now Blazblue, Fate/Stay &#8230; series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#8217;t buy if I haven&#8217;t tested it before (at least some hours xD)&#8230;</p> ]]></content:encoded> </item> <item><title>By: G</title><link>http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/comment-page-1/#comment-692365</link> <dc:creator>G</dc:creator> <pubDate>Thu, 07 Aug 2008 14:50:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/06/koji-igarashi-explains-the-interactive-environments-of-castlevania-judgment/#comment-692365</guid> <description>The playable characters - Great Innovation for a Castlevania - Great Designs/Graphics - OMG! WTF happened here?I&#039;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear... now Blazblue, Fate/Stay ... series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#039;t buy if I haven&#039;t tested it before (at least some hours xD)...</description> <content:encoded><![CDATA[<p>The playable characters &#8211; Great<br /> Innovation for a Castlevania &#8211; Great<br /> Designs/Graphics &#8211; OMG! WTF happened here?</p><p>I&#8217;m a castlevania and a fighting game fan (mostly Soul Calibur, Tekken, Street Fighter, Guilty Gear&#8230; now Blazblue, Fate/Stay &#8230; series, Melty Blood, Arcana Heart, and some others for fun), but this might be the first one in the Castlevania Series that I won&#8217;t buy if I haven&#8217;t tested it before (at least some hours xD)&#8230;</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 2/12 queries in 0.485 seconds using memcached
Object Caching 455/459 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-12 05:09:58 -->
