Neverland Card Battles: Shuffling Through Loading Times

By Louise . November 3, 2008 . 2:37am

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Neverland Card Battles, true to its name, is a card battling game. Imagine an SRPG where instead of picking moves and skills from a set list, you pick them form a deck of cards; that’s the gist of a card-based game.

 

While I liked the mechanics of the game, Neverland Card Battles seems like a weak member of the genre.  The story is generic and the voice acting doesn’t make it any easier to sit through.  Luckily, the story parts come in talking-head cut scenes which can be skipped.

 

The actual gameplay takes place on a grid map, much like an SRPG.  Players start by picking a card from their deck.  Cards can be Unit cards, which lets you summon additional units to the field, Spell cards, which lets you perform specific spells or skills, and Base cards, which lets you establish bases for useful things like healing.  The game does a good job with describing what each card does and listing its stats in a details screen.

 

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After picking a card, players move into the Action phase where they can move their units and/or attack.  Moving is important because it establishes territories (squares).  The more territories a player has, the more points they end up with in the next round to spend on card costs.

 

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All this sounds fine on paper, but Neverland Card Battles is plagued by long loading times.  This is strange because the sprites in the game seem pretty low-resolution; I wouldn’t think it’d take so long to load them.  For a game whose mechanics are based on a cards, I felt that the cards should have looked better.  Players would be more into winning and collecting the cards in the game if the art on the cards were better looking. They just look too pixelated on the PSP’s screen.

 

I don’t expect card battles to be as action packed as Contra, but I do wish that the game didn’t feel so slow.  Going from the card selection phase to the action phase feels excruciatingly slow thanks to these loading times.  A smooth and quick transaction between phases would make the game a lot less painful to play.

 

It’s a shame that Neverland Card Battles has so many shortcomings that it makes the game almost unplayable on a portable system. People dying for a card battling game on the PSP might feel this is worth playing, but for everyone else, feel free to bypass it.

 

Images courtesy of Yuke’s.



  • shion16
    its not a bad game
    but the loading times......!!!!!!!!
  • jeffx
    You'd think that in this day and age (and given the "horsepower" of these graphics) long loading times would be a thing of the past.
  • @shion - My thoughts exactly. I so wanted to like this game but the loading times were making me cry.

    @jeffx - It's not even like the graphics in this game is that advanced! I don't understand why it takes so long to load a sprite!
  • SomeDude
    This sounds like exactly the same problems Idea Factory had with Spectral Souls. It would have been a decent game if not for the loading times on literally every battle effect in the game.

    Judging by the screenshots, it seems like the font is warped in this game like is was in both Spectral Souls and Generation of Chaos, and that this localization was done pretty cheaply. ("Grace of Treasured Sword"?)

    One more question for Louise, are you playing this on a PSP-2000 or 1000? If the loading time are still bad on the 2000, then Idea Factory needs to go back to the assembly line with these PSP games.
  • @SomeDude - I'm playing on the 2000. The loading mainly comes from the game reading from disc after EVERY SINGLE ACTION you take. Very frustrating.
  • JeremyR
    It's an idea factory game. Spectral Souls was bad. Generation of Chaos was bad too - it couldn't even get through simple lines of text without loading.
  • Hello Hello
    Idea Factory games are not bad games. They just suffer from sloppy programming. If you're willing to go the Custom Firmware route, you can overclock your PSP and the loading times become a non-issue. I had a lot more fun with Spectral Souls than I did with Final Fantasy Tactics, to be quite honest. I'm looking forward to giving this game a try too.
  • @Hello Hello - You're right, their games aren't that bad without the loading times for fans of the genre. But I don't think that players should have to alter the firmware of their PSP just so they can enjoy the game better.
  • Hello Hello
    I agree with you 100%, Lousie. Idea Factory should get its act together and learn how to competently program PSP games. I was just pointing out that the cause isn't completely lost. There are options out there.
  • JeremyR
    What irks me, is even if they are bad programmers and couldn't optimize the loading from the disc, they could have offered an option media install to the memory stick (like a lot of recent games in Japan have been doing). I can't imagine that would have been much effort and is almost as good as running completely from the memory stick.
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