Softmax Transitions To The DS, Gently Reminds Us Magna Carta 2 Still Exists

By Spencer . November 12, 2008 . 3:33pm

softm After the release of Magna Carta Portable we haven’t heard much from Korea based Softmax. They did some PC titles, but vanished from the console gaming space as quickly as they appeared. Out of the blue Softmax announced they will publish Monster Rancher DS and a Hamtaro game from Marvelous in Korea.

 

That’s not the interesting news.

 

Softmax is also developing for the DS for their local market (Korea) and for the international mark. One title in the works is an edutainment game (read: Brain Training) and the other is an original game, possibly an “original orthodox RPG.” Speaking of RPGs whatever happened to Magna Carta 2? Softmax announced it years ago and they casually mentioned it’s still in development for the Xbox 360 in a press release.

 

Images courtesy of Softmax.



  • Freddy Stubbs
    Magna Carta 2 - the game with characters so androgynous they make Nomura's designs look like a roided up FPS.
  • R-1
    At least it had a higher manly men ratio to the androgynous men.

    A second wouldn't be bad if they take away limited enemies, make the time bar faster and make the skill learning less random.
  • John H.
    Magna Carta. A friend had that game. I remember looking at the cover and noticing that the breasts on the characters on the cover weren't just big, they were grotesquely large, way past the attractiveness limit. We're talking bigger-than-her-head big.
  • I had Magna Carta for a few weeks before eBay-ing the sucker for a 100% return. To this day, I wonder if that was the right decision.

    I enjoyed the storytelling. It took itself seriously without diving into ridiculousness, despite the cliches.

    I hated the battles. Even the Judgement Wheel or whatever from the Shadow Hearts games gave you partial damage for hitting at least one of the panels/slices/buttons/whatever, but Magna Carta was a vicious, relentless battle system of slow moving, senselessly limited fights.

    For example: I let a friend play one fight in an area with very underpowered enemies, thinking it'd be a good way for him to learn how to time the attacks. He died. Every character died. He's good a video games -- very good. But that frustrated us both.

    So -- was this game good? I still don't know. And I still have my save data, just in case I want to find out someday.
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