Prinny Platformer Really Is Tough As Nails

By Spencer . December 3, 2008 . 9:48am

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NIS America wasn’t kidding when they said Prinny: Can I Really Be The Hero? is hard. Their first platformer has insidious level design akin to an NES Mega Man game. Prinny: Can I Really Be The Hero? doesn’t have deadly spikes, but it has plenty of pits Prinny needs to leap over. Miss a jump and you’re dead. After playing Prinny: Can I Really Be The Hero I have come to the conclusion Prinnys are made of lead. Once you’re in the air you don’t have much control over Prinny. If you jump straight up you can’t make Prinny turn around or even move him towards the direction he’s facing. If you don’t make Prinny run before jumping you’re stuck only moving vertically.

 

Early on this isn’t an issue, but if you get hit in mid-air Prinny falls straight down like a rock. Usually, this results into Prinny plummeting into water or some other dark abyss which means you’re warped back to the last checkpoint you hip stomped. Fortunately, Nippon Ichi was merciful with checkpoints. Each stage has multiple respawn points you appear at if you die, and if you play Prinny: Can I Really Be The Hero? you will die a lot.

 

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The ninja fortress was the first frustrating stage for me. Ninjas hang from walls in this level and they throw projectiles at Prinny. Getting hit by a stray kunai takes off one point of life, but this isn’t a problem if you’re playing the game in normal mode. Prinny can take three hits. However, any hit knocks Prinny back and in the ninja level that often means Prinny gets pushed into a bottomless pit. To make matters worse flaming rocks jump out of pits too. Touch one of these and Prinny gets knocked right into a pit. The ninja fortress isn’t impossible to beat, but like an NES game completing it requires patience and most importantly persistence.

 

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Boss fights are challenging too, but in a different way. You can only take three hits in a boss battle. If you die the boss battle starts over with you and the boss at full health. In Hell Mode you can’t get hit at all since any hit means instant death. Prinny: Can I Really Be The Hero? is already a hardcore game. Hell mode is made for masochists.

 

Images courtesy of Nippon Ichi Software.


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  • jeffx

    The jump thing really bugs me, but otherwise the demo suggests impeccable gameplay.

  • badfish

    Bring it ON! I try explaing how NES games are hardcore games and how we got soft over the years….starting with the snes making life easier.

    I’m 29, and my little bro is about 9. So this game is going to spank his arse…and mines too!

  • Chris

    Wow, I haven’t seen control like that since the early Castlevania and Ninja Gaiden games.

    Sure, it’s annoying, but those are also some of the funnest games ever made. When you beat Castlevania I, you could actually be proud of it. I miss that sort of challenge.

  • Volcynika

    Haha wow. I gotta make my brother buy this.

  • http://www.nakedsushi.net/ Louise

    Oh man, this sounds too hardcore for me. I can barely make it through modern-day Castlevanias. But I can’t resist the graphics!

  • Zhemos

    As much as I love Disgaea I think I’ll be taking a pass on this one.

  • Kuronoa

    NES hard is just fine with me.

  • Pichi

    I’ll need to play on the easiest setting. I’m not not one of those hardcore types that deal with “one-hit you’re dead” things with so much against you! No mercy from them…

  • shion16

    you need 50 lives per stage

  • http://veryimmature.blogspot.com Geoff

    Anyword on what NI is working on post prinny?

  • arollo

    I like games done like old NES games. I’ve been digging on Kage 2, and wishing for more old school platform experiences that gave you finite lives and an ulcer. Kids these days think regenerating health bars are sooo cool. Why in my day we had to play videogames naked, in the snow, uphill both ways!

  • JeremyR

    Seems to have kinda flopped in Japan. Wasn’t expecting it to do much (The somewhat similar old school 2d platformer Ultimate Ghosts n Goblins didn’t do well, either), but worse than I thought (made the charts once in the 20s, then exited.)

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