Xseed Publishing Fragile: Farewell Ruins of the Moon

By Ishaan . May 28, 2009 . 10:50am

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Finally. Yes, Fragile: Farewell Ruins of the Moon is getting a localized release and the best part is, it may even come with a dual-audio option, XSEED localization manager Kenji Hosoi revealed to IGN earlier today.

 

IGN: Will you keep the Japanese dub as an alternative for those who want it?

Kenji: We’ve already asked the development team to add a voice option where the player can choose from English or Japanese audio, and the initial feedback has been promising. Nothing is certain yet, but I’m sure they will do everything possible to?add that option in so keep your fingers crossed.

 

The interview also discusses the possibility of additional content created by Tri-Crescendo, if time allows. Fragile is currently slated for a “winter 2009″ release with XSEED aiming to try and have it published by the holidays in North America. I can almost hear that haunting main theme playing in my head right now.


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  • http://twitter.com/matty_125 matty

    Wow. Not only an announcement, but an estimated release date as well?
    That’s fast!

  • Kaoro

    UGH. My bank account is weeping :-/. I love you XSEED!

    Did Motoi Sakuraba compose the music for Fragile? I loved his work on Eternal Sonata.

    • lostinblue

      no, a way better and less generic composer named Riei Saito did it.

      -> http://www.youtube.com/watch?v=ig1SGC-u14Y

      here you go.

      I’m so glad XSeed is doing this, they’re gonna do a way better job than Namco ever could even if they were willing… Namco! the company that took out jpop in tales and substituted it with… the overworld map music!

      how would they let in the beautiful J-pop music this game has?

      -> http://www.youtube.com/watch?v=_xUOJA0uYtA
      -> http://www.youtube.com/watch?v=X7K1cP852MM

      Gogogo XSeed! this can only get better with a included CD OST/artbook!

      • Aoshi00

        lol, I went to this guy on Youtube too after playing the game. I still want to get the soundtrack (I’m broke from buying too much recently..). Goodies for the US version would be greatly appreciated, like P4 or Raidou 2.

        • lostinblue

          yup, specially considering the extras are pretty much done. Fragile pre-orders in japan warranted the OST after all. It could be the first Wii game to offer a audio CD, I believe. :P

          I’m almost broke too, since I actually purchased that MHG+MH3demo+ClassicController from yesasia -_- I think I’ll still order a japanese Arc Rise Fantasia for the artbook though. But I gotta scale back on the purchases (and get a part-time!)

  • jarrodand

    Cool. I wonder if this new, more leniant Namco also means Atari might snag The Sky Crawlers for America? Not to mention Tales of Hearts (c’mon XSEED!)…

    • soopykun

      why would atari grab the sky crawlers?

      • lostinblue

        perhaps he’s referring to European Atari who just got bought by Namco?

        Because after they were bought they listed Sky Crawlers in PAL retailers. (fingers crossed)

        • soopykun

          the part about european atari sounds cool, but i doubt they have much sway over hq

          i have never known atari to license any anime tie-in in america that isn’t DB/DBZ related

          • lostinblue

            I dunno either, but strange things are happening, first I heard rumors the upcoming One Piece Wii game retained the japanese voice overs and I was like “no wai!” and now we have the Dragon Ball Wii confirmed with japanese voice-overs and original music coming out in october or so (meanwhile Namco America hasn’t even announced it)

            They might not hava anything to say over HQ, but perhaps they’re trying harder than the american branch. Just a thought

          • soopykun

            i agree. also, probably time to end this sub-thread ^^;;

  • lostinblue

    I TOLD YOU GUYS :D

    soooooo happy.

  • http://www.nisamerica.com NickyD

    While I don’t have a Wii, I can only express my joy at hearing this news. This is one of those games we definitely need to show our support for. Thanks, XSeed!

  • TurkeyPotPie

    I was interested in this based on the videos, art style, and setting, but after it came out the reviews were really mixed. tri-Crescendo is kind of hit or miss as well. I enjoyed the Baten Kaitos games, but Eternal Sonata was kind of eh. At least their games are beautiful though.

  • pedrron

    Whoooa! Anybody here imported the game? Good, great or amazing?

    • ECM

      I have. Let’s just say that I hope the “additional content” entails making the game fun :(

      • lostinblue

        hmmm? I heard that what was semi-broken was the battle system?

        Hence why they made it secundary (they could still fix it :3)

        good gameplay=fun

        • ECM

          Yes, it’s broken in the sense that there isn’t really very much to it, it’s slow and just kindna boring all around.

          Now I’m sure there’s a crowd that will eat it up for its story, but if you’re going in expecting to be dazzled (or even marginally entertained) by the actual gameplay elements, well, you’re probably going to have to find your fun somewhere else. (Unless, by some sort of miracle, they fix it ;)

    • Aoshi00

      I’ve imported the game a week ago and put 8 hrs into it over the weekend. I must say the game is not very fun to play by itself, since the movement/control leaves a lot to be desired, very hard to turn Seto around or just make him face a certain way, especially in confined spaces. Also the menu is quite a hassle to navigate, the Resident Evil-like inventory case makes managing items a chore as well.

      But one is probably too caught up in the presentation that the clunky gameplay is forgiven, I wanted to keep playing to advance the story. I fell in love w/ the music, graphics, and the voice acting a lot, so it would be cool if they would leave in the Jpn audio track, since it’s extremely well done (I knew Kuwashima Houko would nail it). The music is just too beautiful I think I’m going to order the soundtrack.

      I suppose I could play it again in English if it’s released here, just like watching an anime dubbed, but I think a second playthru is pushing it if they’re not fixing the control. I’m curious about the extra contents as well.

      • lostinblue

        Do you think it would be very hard to fix the controls?

        • Aoshi00

          I’m not sure, it’d be a bit of a overhaul I imagine.. If the control’s less cumbersome and more responsive giving smoother gameplay, this would be one of those unique experiences like Shadow of the Colossus. The menu and inventory case are still a little unnecessarily complicated though, especially the RE-like item case, like you have to drop items or rotate them to make room for picking up new ones.

          But the music is absolutely beautiful and not generic at all like you mentioned, some of the other famous composers like Mitsuda or Sakuraba, while gifted, are a bit overexposed.

          • lostinblue

            yeah, the music reminded me of a mishmash of… The Shenmue OST and Joe Hisaishi from studio ghibli films, if I had to define it.

            I really like mitsuda too though, although I agree… I don’t think he’s giving it his all to a game composition like he did with say… Chrono Cross.

            Sakuraba… he has his moments and I found Baten Kaitos Origins to be inspired, other than that I always feel he sounds the same and, well… uninspired. being a Freelancer and not being involved in the actual development might play a part, who knows.

            Either way, I think Namco has awesome composers, some of the best in the industry, but… they’re all underated! considering they have this one and Go Shiina who did the OST for Tales of Legendia (might not be the best tales ever, but the OST rocks) I really can’t understand why they must bring outsider freelancer “talent” when they have those.

    • http://gplus.to/rootbeerking RootBeerKing

      I played a little bit of the import, I thought the story and setting was amazing and the one boss battle i got to play was pretty darn cool in how it used the wiimote’s speaker.

      • Aoshi00

        Yeah, the wiimote speaker is a very cool feature to discern which direction the sound is coming from. It’s probably embarrassing to say this, I really love the Personal Frame’s voice I find myself holding the wiimote like a cellphone just to hear her speak, she even attempted to make a joke! So cute..

        • lostinblue

          I like her too!

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Awesome job XSeed!

  • squall3031

    Well done XSEED!
    Now go get us Fatal Frame 4 :)

    • http://www.siliconera.com/ Ishaan

      Yeah, I’m STILL convinced we’re getting Fatal Frame 4 one way or another. I don’t know if XSEED will be the ones to bring it over though…

      • squall3031

        or we could beg whoever is bringing Juon to US, to bring Fatal Frame 4 :)

        hehehe

        • http://www.siliconera.com/ Ishaan

          That would be XSEED. However, even if Ju-On didn’t look like a promising game, I don’t think they’d have much choice in the matter since Ju-On is an AQ Interactive game, and they own the majority of XSEED shares. ;)

  • http://www.codewriter.ca lbabinz

    This news makes me so happy. I love the art style of this game, was seriously worried it would get passed over entirely…

  • Eliel

    yes sweet when i saw the preview/review thing on GT i was hopeing it was gona come out here

  • http://denpanosekai.blogspot.com denpanosekai

    huuuuuuuuuuuuuuge megaton (for me)

  • http://gplus.to/rootbeerking RootBeerKing

    Oh Wow! This is certainly a surprise! And I’m happy to hear they are working on keeping the Japanese voices, as an option! Fuck, XSeed rocks!

  • CleruTesh

    WOW! Including Nostalgia & Tatsunoko vs. Capcom, that makes three really great games recently announced that I didn’t think would make it to our shores.
    Colour me happily surprised.

    • Aoshi00

      It’s funny though, I’ve been holding off importing both Tatsunoko and Fragile hoping they would get an eventual US release, then I finally ordered them thinking they would never be picked up. As soon as I played each one, they announce it’s coming over, what a coincidence. Still, $50 for Tatsunoko and $40 for Fragille, both were on sale, weren’t bad at all.

      • http://twitter.com/matty_125 matty

        Import Death Smiles and IdolM@ster so we can get those next!

        • Aoshi00

          Lol.. you know it’s probably the other way around, they knew both games were coming so they dropped the price.

          Actually I got both Idol@Master for 360 a long time ago, I couldn’t really get into them, I’m wondering how Dream Club will turn out. Deathsmiles is just too expensive to import, as much as I want that game, I’d wait and see if it comes out here for around $30. Seeing Raiden Aces and 4 is a good sign, I’m supporting those.

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