Silent Hill: Shattered Memories Initially Bases Scares On These Questions

By Spencer . June 18, 2009 . 9:35am

image Konami touts Silent Hill: Shattered Memories as an adaptive horror game. “The more you play it, the more it plays you,” a Konami representative said while I was playing. Shattered Memories analyzes how you play, what objects you examine, and if you dash into rooms without caution to figure out how to frighten you.


But, when you start Silent Hill: Shattered Memories for the first time it doesn’t know anything about you. The game begins with a psychiatrist saying, “We take this at your pace.” You can look around for a few seconds by waving the remote. Then the psychiatrist hands the player a personality profile and says, “try to answer truthfully, it’s easier that way.” You check true or false to the following seven questions, which are the first elements used to create a player’s fear profile.


1.) I make friends easily

2.) Having a drink helps me relax

3.) I always listen to other people’s feelings

4.) I prefer abstract ideas

5.) I have enjoyed role-play during sex

6.) Working to plan or schedule is best

7.) I have never cheated on a partner

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  • MadMirko

    Sounds great. Different people are scared by different things, so finding out what kind of person the player is is a good first step.

    Plus, I love those profiling questions. Have since Ultima, ever will.

  • The previous Silent Hill games had small elements like this, so it’s interesting that they decided to expand on the idea in this game.

    I can see a couple of questions here that would fit in health and puzzles for your benefit, but what’s with question #5? It reminded me of Pyramid Head, heh.

    • Chow

      Yeah, I remember the main Silent Hill 2 endings changed depending on how you played, not what flags you triggered in-game. As in, during the ending, you see what happened in the past, and was always physically the same no matter the ending. But depending on how you played, the reasonings to what happened in the past was different.

  • dk

    Rofl @ #5

  • Icon

    Now if only they could redesign that nasty N64-era-drawn-by-Kemco-graphic-designers-looking logo… I’d be happy!

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