<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Compile Heart Porting Cross Edge To Xbox 360</title> <atom:link href="http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609652</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 12:14:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609652</guid> <description>Yeah, with all those visual novels and whatnot, I see what you&#039;re getting at.</description> <content:encoded><![CDATA[<p>Yeah, with all those visual novels and whatnot, I see what you&#39;re getting at.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609655</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 12:12:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609655</guid> <description>Then again, a lot of companies suck at developing for the PS3 (more complicated, blahblahblah) compared to other consoles, resulting in problems like that.</description> <content:encoded><![CDATA[<p>Then again, a lot of companies suck at developing for the PS3 (more complicated, blahblahblah) compared to other consoles, resulting in problems like that.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609656</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 12:11:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609656</guid> <description>Certainly seems like it&#039;d make sense to release it outside of Japan on the 360... though, I doubt it will sell that great anyway, what with it being a niche game and the PS3 version being out already. No surprise that they&#039;d port it though, after they did the same with Agarest Senki.</description> <content:encoded><![CDATA[<p>Certainly seems like it&#39;d make sense to release it outside of Japan on the 360&#8230; though, I doubt it will sell that great anyway, what with it being a niche game and the PS3 version being out already. No surprise that they&#39;d port it though, after they did the same with Agarest Senki.</p> ]]></content:encoded> </item> <item><title>By: Strike_Man</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609653</link> <dc:creator>Strike_Man</dc:creator> <pubDate>Thu, 25 Jun 2009 10:53:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609653</guid> <description>Almost no history, but you could count Felicia and the other Darkstalkers characters in Capcom Fighting Evolution, which hit both the PS2 and XBOX... =P&lt;br&gt;&lt;br&gt;IF straws GOTO grasp</description> <content:encoded><![CDATA[<p>Almost no history, but you could count Felicia and the other Darkstalkers characters in Capcom Fighting Evolution, which hit both the PS2 and XBOX&#8230; =P</p><p>IF straws GOTO grasp</p> ]]></content:encoded> </item> <item><title>By: Strike_Man</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609650</link> <dc:creator>Strike_Man</dc:creator> <pubDate>Thu, 25 Jun 2009 10:51:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609650</guid> <description>Hey, perhaps I *will* get to play this game in HD after all...</description> <content:encoded><![CDATA[<p>Hey, perhaps I *will* get to play this game in HD after all&#8230;</p> ]]></content:encoded> </item> <item><title>By: jj984jj</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609654</link> <dc:creator>jj984jj</dc:creator> <pubDate>Thu, 25 Jun 2009 08:40:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609654</guid> <description>Wait did NIS ever clarify that Idea Factory was doing the Wii port? :(</description> <content:encoded><![CDATA[<p>Wait did NIS ever clarify that Idea Factory was doing the Wii port? :(</p> ]]></content:encoded> </item> <item><title>By: Lacan</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-609651</link> <dc:creator>Lacan</dc:creator> <pubDate>Thu, 25 Jun 2009 06:20:38 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-609651</guid> <description>This is why I don&#039;t see the point in this release. ALL of the characters are playstation established characters from playstation established franchises. If the game sold shit on PS3, then I can&#039;t even IMAGINE how shit it&#039;s going to sell on the Xbox 360, especially in Japan.They should have just made a new multiplatform game instead of spending more resources on this version.&lt;br&gt;&lt;br&gt;it&#039;s not unreasonable or farfetched to assume that the group of people that ported Agarest is still around&lt;br&gt;&lt;br&gt;Regarding Agarest Senki port made by Compile Hears&lt;br&gt;&lt;br&gt;Cross Edge was built on a modified Agarest Senki platform&lt;br&gt;&lt;br&gt;They sold ...4000 copies for 360 vs 25k copies for PS3&lt;br&gt;&lt;br&gt;The fact that they&#039;re doing it again probably means porting costs is minimal and that they made a profit on the 4000 360 copies sold (remember, Agarest had a break-even budget of 3-4000 copies sold on PS3)&lt;br&gt;&lt;br&gt;I wouldn&#039;t be bothered...the Agarest port was plagued with bugs (overflow error preventing XP from being gained if you earned too much from bosses, impossible to achieve all achievements, could not be installed) and patches were never released. The only thing Agarest gained was I believe 4 CGs and some dialogue that was a bit more risque than the original.&lt;br&gt;&lt;br&gt;&lt;br&gt;BTW: Sorry for the long text</description> <content:encoded><![CDATA[<p>This is why I don&#39;t see the point in this release. ALL of the characters are playstation established characters from playstation established franchises. If the game sold shit on PS3, then I can&#39;t even IMAGINE how shit it&#39;s going to sell on the Xbox 360, especially in Japan.They should have just made a new multiplatform game instead of spending more resources on this version.</p><p>it&#39;s not unreasonable or farfetched to assume that the group of people that ported Agarest is still around</p><p>Regarding Agarest Senki port made by Compile Hears</p><p>Cross Edge was built on a modified Agarest Senki platform</p><p>They sold &#8230;4000 copies for 360 vs 25k copies for PS3</p><p>The fact that they&#39;re doing it again probably means porting costs is minimal and that they made a profit on the 4000 360 copies sold (remember, Agarest had a break-even budget of 3-4000 copies sold on PS3)</p><p>I wouldn&#39;t be bothered&#8230;the Agarest port was plagued with bugs (overflow error preventing XP from being gained if you earned too much from bosses, impossible to achieve all achievements, could not be installed) and patches were never released. The only thing Agarest gained was I believe 4 CGs and some dialogue that was a bit more risque than the original.</p><p>BTW: Sorry for the long text</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572581</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 05:14:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572581</guid> <description>Yeah, with all those visual novels and whatnot, I see what you&#039;re getting at.</description> <content:encoded><![CDATA[<p>Yeah, with all those visual novels and whatnot, I see what you&#39;re getting at.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572580</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 05:12:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572580</guid> <description>Then again, a lot of companies suck at developing for the PS3 (more complicated, blahblahblah) compared to other consoles, resulting in problems like that.</description> <content:encoded><![CDATA[<p>Then again, a lot of companies suck at developing for the PS3 (more complicated, blahblahblah) compared to other consoles, resulting in problems like that.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572578</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 25 Jun 2009 05:11:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572578</guid> <description>Certainly seems like it&#039;d make sense to release it outside of Japan on the 360... though, I doubt it will sell that great anyway, what with it being a niche game and the PS3 version being out already. No surprise that they&#039;d port it though, after they did the same with Agarest Senki.</description> <content:encoded><![CDATA[<p>Certainly seems like it&#39;d make sense to release it outside of Japan on the 360&#8230; though, I doubt it will sell that great anyway, what with it being a niche game and the PS3 version being out already. No surprise that they&#39;d port it though, after they did the same with Agarest Senki.</p> ]]></content:encoded> </item> <item><title>By: Strike_Man</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572570</link> <dc:creator>Strike_Man</dc:creator> <pubDate>Thu, 25 Jun 2009 03:53:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572570</guid> <description>Almost no history, but you could count Felicia and the other Darkstalkers characters in Capcom Fighting Evolution, which hit both the PS2 and XBOX... =P&lt;br&gt;&lt;br&gt;IF straws GOTO grasp</description> <content:encoded><![CDATA[<p>Almost no history, but you could count Felicia and the other Darkstalkers characters in Capcom Fighting Evolution, which hit both the PS2 and XBOX&#8230; =P</p><p>IF straws GOTO grasp</p> ]]></content:encoded> </item> <item><title>By: Strike_Man</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572569</link> <dc:creator>Strike_Man</dc:creator> <pubDate>Thu, 25 Jun 2009 03:51:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572569</guid> <description>Hey, perhaps I *will* get to play this game in HD after all...</description> <content:encoded><![CDATA[<p>Hey, perhaps I *will* get to play this game in HD after all&#8230;</p> ]]></content:encoded> </item> <item><title>By: jj984jj</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572550</link> <dc:creator>jj984jj</dc:creator> <pubDate>Thu, 25 Jun 2009 01:40:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572550</guid> <description>Wait did NIS ever clarify that Idea Factory was doing the Wii port? :(</description> <content:encoded><![CDATA[<p>Wait did NIS ever clarify that Idea Factory was doing the Wii port? :(</p> ]]></content:encoded> </item> <item><title>By: Lacan</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572531</link> <dc:creator>Lacan</dc:creator> <pubDate>Wed, 24 Jun 2009 23:20:38 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572531</guid> <description>This is why I don&#039;t see the point in this release. ALL of the characters are playstation established characters from playstation established franchises. If the game sold shit on PS3, then I can&#039;t even IMAGINE how shit it&#039;s going to sell on the Xbox 360, especially in Japan.They should have just made a new multiplatform game instead of spending more resources on this version.&lt;br&gt;&lt;br&gt;it&#039;s not unreasonable or farfetched to assume that the group of people that ported Agarest is still around&lt;br&gt;&lt;br&gt;Regarding Agarest Senki port made by Compile Hears&lt;br&gt;&lt;br&gt;Cross Edge was built on a modified Agarest Senki platform&lt;br&gt;&lt;br&gt;They sold ...4000 copies for 360 vs 25k copies for PS3&lt;br&gt;&lt;br&gt;The fact that they&#039;re doing it again probably means porting costs is minimal and that they made a profit on the 4000 360 copies sold (remember, Agarest had a break-even budget of 3-4000 copies sold on PS3)&lt;br&gt;&lt;br&gt;I wouldn&#039;t be bothered...the Agarest port was plagued with bugs (overflow error preventing XP from being gained if you earned too much from bosses, impossible to achieve all achievements, could not be installed) and patches were never released. The only thing Agarest gained was I believe 4 CGs and some dialogue that was a bit more risque than the original.&lt;br&gt;&lt;br&gt;&lt;br&gt;BTW: Sorry for the long text</description> <content:encoded><![CDATA[<p>This is why I don&#39;t see the point in this release. ALL of the characters are playstation established characters from playstation established franchises. If the game sold shit on PS3, then I can&#39;t even IMAGINE how shit it&#39;s going to sell on the Xbox 360, especially in Japan.They should have just made a new multiplatform game instead of spending more resources on this version.</p><p>it&#39;s not unreasonable or farfetched to assume that the group of people that ported Agarest is still around</p><p>Regarding Agarest Senki port made by Compile Hears</p><p>Cross Edge was built on a modified Agarest Senki platform</p><p>They sold &#8230;4000 copies for 360 vs 25k copies for PS3</p><p>The fact that they&#39;re doing it again probably means porting costs is minimal and that they made a profit on the 4000 360 copies sold (remember, Agarest had a break-even budget of 3-4000 copies sold on PS3)</p><p>I wouldn&#39;t be bothered&#8230;the Agarest port was plagued with bugs (overflow error preventing XP from being gained if you earned too much from bosses, impossible to achieve all achievements, could not be installed) and patches were never released. The only thing Agarest gained was I believe 4 CGs and some dialogue that was a bit more risque than the original.</p><p>BTW: Sorry for the long text</p> ]]></content:encoded> </item> <item><title>By: Rol</title><link>http://www.siliconera.com/2009/06/24/compile-heart-porting-cross-edge-to-xbox-360/comment-page-1/#comment-572493</link> <dc:creator>Rol</dc:creator> <pubDate>Wed, 24 Jun 2009 17:23:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39977#comment-572493</guid> <description>I will be the first in line if this comes out here in America.  &lt;br&gt;&lt;br&gt;I hope this give a *hint, hint* *nudge* to NIS to start porting the games that they make to the 360 *cough*D3*cough*</description> <content:encoded><![CDATA[<p>I will be the first in line if this comes out here in America.</p><p>I hope this give a *hint, hint* *nudge* to NIS to start porting the games that they make to the 360 *cough*D3*cough*</p> ]]></content:encoded> </item> </channel> </rss>
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