<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: The Conduit: A Drudge From The Past</title> <atom:link href="http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Mike</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-613980</link> <dc:creator>Mike</dc:creator> <pubDate>Thu, 09 Jul 2009 11:48:52 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-613980</guid> <description>There are two aspects of visual beauty: technical and art. The Conduit is a great technical feat with its pretty &quot;next-gen&quot; effects, but its artwork isn&#039;t very good.&lt;br&gt;&lt;br&gt;I think what Louise was trying to say is that The Conduit&#039;s art direction is pretty bad.</description> <content:encoded><![CDATA[<p>There are two aspects of visual beauty: technical and art. The Conduit is a great technical feat with its pretty &#8220;next-gen&#8221; effects, but its artwork isn&#39;t very good.</p><p>I think what Louise was trying to say is that The Conduit&#39;s art direction is pretty bad.</p> ]]></content:encoded> </item> <item><title>By: Mike</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573922</link> <dc:creator>Mike</dc:creator> <pubDate>Thu, 09 Jul 2009 04:48:52 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573922</guid> <description>There are two aspects of visual beauty: technical and art. The Conduit is a great technical feat with its pretty &quot;next-gen&quot; effects, but its artwork isn&#039;t very good.&lt;br&gt;&lt;br&gt;I think what Louise was trying to say is that The Conduit&#039;s art direction is pretty bad.</description> <content:encoded><![CDATA[<p>There are two aspects of visual beauty: technical and art. The Conduit is a great technical feat with its pretty &#8220;next-gen&#8221; effects, but its artwork isn&#39;t very good.</p><p>I think what Louise was trying to say is that The Conduit&#39;s art direction is pretty bad.</p> ]]></content:encoded> </item> <item><title>By: Mist</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573420</link> <dc:creator>Mist</dc:creator> <pubDate>Fri, 03 Jul 2009 19:44:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573420</guid> <description>Thank You for posting that comment! This game was compared to Golden Eye 64 what kind of smut is that?! The environment on Golden Eye looks horrible compared to the Conduit&#039;s environment!&lt;br&gt;Louise I&#039;m sorry for this outburst I&#039;m having but comparing this game to a N64 game really ticked me off I just hope you don&#039;t say their upcoming 2010 games, The Grinder &lt;a href=&quot;http://www.youtube.com/watch?v=_W0Om58C-nM&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=_W0Om58C-nM&lt;/a&gt;&lt;br&gt;and Gladiator A.D. &lt;a href=&quot;http://www.youtube.com/watch?v=eglbYJLmruI&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=eglbYJLmruI&lt;/a&gt;&lt;br&gt;Look like Game Boy Advanced games!</description> <content:encoded><![CDATA[<p>Thank You for posting that comment! This game was compared to Golden Eye 64 what kind of smut is that?! The environment on Golden Eye looks horrible compared to the Conduit&#39;s environment!<br />Louise I&#39;m sorry for this outburst I&#39;m having but comparing this game to a N64 game really ticked me off I just hope you don&#39;t say their upcoming 2010 games, The Grinder <a href="http://www.youtube.com/watch?v=_W0Om58C-nM" rel="nofollow">http://www.youtube.com/watch?v=_W0Om58C-nM</a><br />and Gladiator A.D. <a href="http://www.youtube.com/watch?v=eglbYJLmruI" rel="nofollow">http://www.youtube.com/watch?v=eglbYJLmruI</a><br />Look like Game Boy Advanced games!</p> ]]></content:encoded> </item> <item><title>By: RoboSheep</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573389</link> <dc:creator>RoboSheep</dc:creator> <pubDate>Fri, 03 Jul 2009 16:43:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573389</guid> <description>alright, fair enough, sounds like there is an actual exploit.  A lot of time people just suck at a game and scream &quot;hacks&quot; but if there&#039;s actually a (il)legitimate exploit that&#039;s seeing widespread use that&#039;s a damn shame.  MarioKart DS because unplayable due to snaking for instance.&lt;br&gt;&lt;br&gt;That said, I recognize that you might be going for some hyperbole or comparing the quality of the area textures and not the models but you sound like you have played neither game when you boldly state,&lt;br&gt;&quot;The Wii lacks the graphical capabilities of HD consoles, but boy the graphics in The Conduit are ugly. They are so low-res, I thought I was playing Goldeneye on the N64.&quot;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://images.google.com/images?q=golden+eye+n64&quot; rel=&quot;nofollow&quot;&gt;http://images.google.com/images?q=golden+eye+n64&lt;/a&gt;&lt;br&gt;Now honestly say the above line again if you can.</description> <content:encoded><![CDATA[<p>alright, fair enough, sounds like there is an actual exploit.  A lot of time people just suck at a game and scream &#8220;hacks&#8221; but if there&#39;s actually a (il)legitimate exploit that&#39;s seeing widespread use that&#39;s a damn shame.  MarioKart DS because unplayable due to snaking for instance.</p><p>That said, I recognize that you might be going for some hyperbole or comparing the quality of the area textures and not the models but you sound like you have played neither game when you boldly state,<br />&#8220;The Wii lacks the graphical capabilities of HD consoles, but boy the graphics in The Conduit are ugly. They are so low-res, I thought I was playing Goldeneye on the N64.&#8221;</p><p><a href="http://images.google.com/images?q=golden+eye+n64" rel="nofollow">http://images.google.com/images?q=golden+eye+n64</a><br />Now honestly say the above line again if you can.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573381</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 03 Jul 2009 14:42:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573381</guid> <description>Yeah, I could have explained that better.  I was complaining mostly of the art design.  One thing I can think of off the top of my head are inconsistencies in style between the background (walls, corridors, tables) and things like enemies. The background looks flat, while the enemies look like they were placed on a green screen, if that makes sense.</description> <content:encoded><![CDATA[<p>Yeah, I could have explained that better.  I was complaining mostly of the art design.  One thing I can think of off the top of my head are inconsistencies in style between the background (walls, corridors, tables) and things like enemies. The background looks flat, while the enemies look like they were placed on a green screen, if that makes sense.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573380</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 03 Jul 2009 14:38:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573380</guid> <description>I believe the controls are similar to MOH2, but I haven&#039;t played it. Wiimote to aim, nunchuk to move.  I didn&#039;t have any problems with controls in The Conduit once I tweaked it to my liking. The fully customizable controls is one of the best things about the game.  I had no problem using the scope in weapons either.</description> <content:encoded><![CDATA[<p>I believe the controls are similar to MOH2, but I haven&#39;t played it. Wiimote to aim, nunchuk to move.  I didn&#39;t have any problems with controls in The Conduit once I tweaked it to my liking. The fully customizable controls is one of the best things about the game.  I had no problem using the scope in weapons either.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573379</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 03 Jul 2009 14:35:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573379</guid> <description>I don&#039;t want to encourage exploits in multiplayer by describing how to do it here, but you can increase the default firing rate of the shotgun by doing something. It&#039;s pretty easy to figure out once you get gunned down by some rapid fire shots.</description> <content:encoded><![CDATA[<p>I don&#39;t want to encourage exploits in multiplayer by describing how to do it here, but you can increase the default firing rate of the shotgun by doing something. It&#39;s pretty easy to figure out once you get gunned down by some rapid fire shots.</p> ]]></content:encoded> </item> <item><title>By: RoboSheep</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573374</link> <dc:creator>RoboSheep</dc:creator> <pubDate>Fri, 03 Jul 2009 12:26:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573374</guid> <description>What exploits are you talking about here?</description> <content:encoded><![CDATA[<p>What exploits are you talking about here?</p> ]]></content:encoded> </item> <item><title>By: Matthew</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573366</link> <dc:creator>Matthew</dc:creator> <pubDate>Fri, 03 Jul 2009 08:39:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573366</guid> <description>The big problem with The Conduit is people&#039;s inability to differentiate between graphics engine and art design. Sure with all kinds of fancy tech, High Voltage&#039;s Quantum engine is capable of things many other Wii game&#039;s aren&#039;t. Problem is, High Voltage have not one jot of artistic skill - they give us corridors, they give us characterless foes and alien weaponry that look like brown smears. The Conduit is one of the ugliest games on Wii, enabled by some of the smartest tech. &lt;br&gt;&lt;br&gt;Why people defend it so fervently is beyond me. Sure, we want developers to treat the Wii seriously, but a bad developer remains a bad developer. High Voltage talk the talk, but their game don&#039;t walk the walk. Louise is bang on about this one.</description> <content:encoded><![CDATA[<p>The big problem with The Conduit is people&#39;s inability to differentiate between graphics engine and art design. Sure with all kinds of fancy tech, High Voltage&#39;s Quantum engine is capable of things many other Wii game&#39;s aren&#39;t. Problem is, High Voltage have not one jot of artistic skill &#8211; they give us corridors, they give us characterless foes and alien weaponry that look like brown smears. The Conduit is one of the ugliest games on Wii, enabled by some of the smartest tech.</p><p>Why people defend it so fervently is beyond me. Sure, we want developers to treat the Wii seriously, but a bad developer remains a bad developer. High Voltage talk the talk, but their game don&#39;t walk the walk. Louise is bang on about this one.</p> ]]></content:encoded> </item> <item><title>By: Malek86</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573363</link> <dc:creator>Malek86</dc:creator> <pubDate>Fri, 03 Jul 2009 06:23:10 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573363</guid> <description>I don&#039;t agree that the textures are N64-level (maybe you don&#039;t remember exactly how bad the N64 was), but it&#039;s true that I&#039;m not impressed in the least with this game&#039;s graphics. Judging from all the screens I saw around, Serious Sam 2 on the Xbox looked tons better than this, and it even had lots of enemies on screen at a time. So the Wii should be able to do that much, I believe.&lt;br&gt;&lt;br&gt;Say, how are the controls compared to MOH2? That&#039;s the only FPS I have on the Wii, and to be honest I wasn&#039;t totally convinced by it - the motion worked well in some cases, and not so much in others (the sniper rifle, blergh).</description> <content:encoded><![CDATA[<p>I don&#39;t agree that the textures are N64-level (maybe you don&#39;t remember exactly how bad the N64 was), but it&#39;s true that I&#39;m not impressed in the least with this game&#39;s graphics. Judging from all the screens I saw around, Serious Sam 2 on the Xbox looked tons better than this, and it even had lots of enemies on screen at a time. So the Wii should be able to do that much, I believe.</p><p>Say, how are the controls compared to MOH2? That&#39;s the only FPS I have on the Wii, and to be honest I wasn&#39;t totally convinced by it &#8211; the motion worked well in some cases, and not so much in others (the sniper rifle, blergh).</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573361</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 03 Jul 2009 03:52:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573361</guid> <description>How meta, a review of my review. I love it.&lt;br&gt;&lt;br&gt;I&#039;m quite fond of my Wii and was genuinely interested in the game. It just failed to deliver. It&#039;s as simple as that. No need to take it so personally.&lt;br&gt;&lt;br&gt;I agree, Halo 3 is generic and I don&#039;t personally like playing it, but it has an established fan-base, I&#039;ll give it that.  If a developer wants to put out a brand new game, it needs some sort of hook. Gears of War (which isn&#039;t technically an FPS btw) did that by introducing the cover system.  The Conduit doesn&#039;t have much of hook.  Some would point out that the ASE in the game is unique, but it just seemed derivative of the visor in MP3.</description> <content:encoded><![CDATA[<p>How meta, a review of my review. I love it.</p><p>I&#39;m quite fond of my Wii and was genuinely interested in the game. It just failed to deliver. It&#39;s as simple as that. No need to take it so personally.</p><p>I agree, Halo 3 is generic and I don&#39;t personally like playing it, but it has an established fan-base, I&#39;ll give it that.  If a developer wants to put out a brand new game, it needs some sort of hook. Gears of War (which isn&#39;t technically an FPS btw) did that by introducing the cover system.  The Conduit doesn&#39;t have much of hook.  Some would point out that the ASE in the game is unique, but it just seemed derivative of the visor in MP3.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573360</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 03 Jul 2009 03:47:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573360</guid> <description>&gt;Graphically this is the best looking game on the Wii.&lt;br&gt;&lt;br&gt;Whoa, whoa. Maybe they sent me the wrong copy of the game.  My copy definitely didn&#039;t look like what you claimed. Please, can I have that version?&lt;br&gt;&lt;br&gt;As for online multiplayer, it was fun until some people hopped up who were using the zoom-in and quick-firing shotgun exploits.&lt;br&gt;&lt;br&gt;You&#039;re right that it&#039;s probably the best FPS available for the Wii, and I love the console, but even so, that&#039;s not saying much for the game. There aren&#039;t that many FPS games on the Wii.</description> <content:encoded><![CDATA[<p>&gt;Graphically this is the best looking game on the Wii.</p><p>Whoa, whoa. Maybe they sent me the wrong copy of the game.  My copy definitely didn&#39;t look like what you claimed. Please, can I have that version?</p><p>As for online multiplayer, it was fun until some people hopped up who were using the zoom-in and quick-firing shotgun exploits.</p><p>You&#39;re right that it&#39;s probably the best FPS available for the Wii, and I love the console, but even so, that&#39;s not saying much for the game. There aren&#39;t that many FPS games on the Wii.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573343</link> <dc:creator>daizyujin</dc:creator> <pubDate>Fri, 03 Jul 2009 01:45:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573343</guid> <description>It generally works but in my experience, the tossing of grenades can be iffy.  It works, but there are hickups with it.  &lt;br&gt;&lt;br&gt;In my personal opinion, it would have been better with a button press, but this seems to be something that the reviews are pretty evenly split on so it is more likely just a personal preference.</description> <content:encoded><![CDATA[<p>It generally works but in my experience, the tossing of grenades can be iffy.  It works, but there are hickups with it.</p><p>In my personal opinion, it would have been better with a button press, but this seems to be something that the reviews are pretty evenly split on so it is more likely just a personal preference.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573342</link> <dc:creator>daizyujin</dc:creator> <pubDate>Fri, 03 Jul 2009 01:42:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573342</guid> <description>You know that is the problem with the designation of &quot;troll,&quot; it tends to be overused by people to describe somebody who they simply just don&#039;t agree with. Just because you say you don&#039;t like something doesn&#039;t mean you are a &quot;Troll.&quot; Lets see you try to write a review for a games site and see if it is any better.  I guess reviews are only supposed to be positive and conform to your personal opinion.</description> <content:encoded><![CDATA[<p>You know that is the problem with the designation of &#8220;troll,&#8221; it tends to be overused by people to describe somebody who they simply just don&#39;t agree with. Just because you say you don&#39;t like something doesn&#39;t mean you are a &#8220;Troll.&#8221; Lets see you try to write a review for a games site and see if it is any better.  I guess reviews are only supposed to be positive and conform to your personal opinion.</p> ]]></content:encoded> </item> <item><title>By: TurkeyPotPie</title><link>http://www.siliconera.com/2009/07/02/the-conduit-a-drudge-from-the-past/comment-page-1/#comment-573337</link> <dc:creator>TurkeyPotPie</dc:creator> <pubDate>Fri, 03 Jul 2009 00:27:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40660#comment-573337</guid> <description>How do the controls compare to Metroid Prime 3 or Medal of Honor Heroes 2 (if you have played that)? I like the idea of waggle for FPS, but the implementation on those two games didn&#039;t live up to the hype IMO. MOHH2 was okay, but in MP3 I ended up just wishing I could go back to the earlier games&#039; controls.</description> <content:encoded><![CDATA[<p>How do the controls compare to Metroid Prime 3 or Medal of Honor Heroes 2 (if you have played that)? I like the idea of waggle for FPS, but the implementation on those two games didn&#39;t live up to the hype IMO. MOHH2 was okay, but in MP3 I ended up just wishing I could go back to the earlier games&#39; controls.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 1/21 queries in 0.074 seconds using memcached
Object Caching 635/639 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-11 15:58:42 -->
