Super Monkey Ball: Step & Roll Is Exactly What It Sounds Like

By Spencer . July 21, 2009 . 10:52am

After a three year break, Sega is revisiting the Super Monkey Ball series on Wii with Super Monkey Ball: Step & Roll. The game supports the balance board, which is a good idea in concept. The marble maze game in Wii Fit was fun, right?


On the other hand, Super Monkey Ball games need precise control that the balance board might not be able to handle. I’m not too worried about that since I don’t imagine Sega shipping a Monkey Ball game that requires the balance board. Perhaps, the development team will solve the problem by implementing good old analog control for fans of the original games and a motion control mode for newcomers.


Super Monkey Ball: Step & Roll is slated for release in “early 2010” for North America and Europe. A Japanese release has not been announced at this time.


Read more stories about & & & & on Siliconera.

  • lostinblue

    Oh… Super Monkey Ball Team, how I miss thee from the times you did F-Zero GX. (same engine, even)

    • Not sure about the exact team but aren’t they still around making Yakuza games?
      And Nagoshi was involved with Banana Blitz so perhaps he is helping with this one too.

      • lostinblue

        Not the same team, although I wonder what their connection is, because like you pointed there is one.

        We can say the Yakuza team is, the last remains of the team that did Shenmue, a lot of them have gone there.

        I’d be interested in a Yakuza for the Wii nonetheless, or a Shenmue, but…

        • Toshihiro Nagoshi I would say is a good connection. He worked on most of the AV games, today’s AV titles (Yakuza) and he was the supervisor for Shenmue so there you go.

        • jarrodand

          No, the Yakuza team is Sega New Entertainment R&D, who is Amusement Vision (Daytona series, Monkey Ball series, F-Zero GX) plus ex-Smilebit staff (JSR series, Typing of the Dead series, Panzer Dragoon Orta). They were absorbed into Amusement Vision in 2004 and the Virtua Striker team broke away to join with Smilebit’s sports team and form what’s now Sega Sports Design R&D (who make the Mario & Sonic and Let’s Make a Soccer/Yakyuu Club games).

          Some staff likely worked on Shenmue, but just about every group at Sega had people that worked on Shenmue I-II, plus there were a ton of external companies who worked on them (Ancient, Nextech, Sims, Arc System Works, Dreams, Rutubo Games, etc). The “core” Shenmue people are probably still with AM2 though.

          • lostinblue

            I know that Yakuza Team is not AM2, but I heard a lot of people who worked on Shenmue transfered.

            This said, Shenmue had tons of people involved, like you pointed, of course most AM2 didn’t transfer, but again, I always heard importance guys from the Shenmue team made it over; hence why I spoke of the “remains” of the Shenmue team. And I think that’s evident from their games too.

  • I loved the first 2 games. Banana Blitz wasn’t too bad but if they improved the game (and minigame selection) I’d buy S&R right away.

    We already know there’s no jumping controls, since I’m sure that’ll break the balance board (though I can be wrong and they can map the jumping elsewhere but I’m sure they learned people complained about it)

  • This is great news, hope it returns to the form of the Gamecube games and not the Wii game. I was disappointed in the Wii Super Monkey Ball, but love the Gamecube ones.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos