<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Sin &amp; Punishment 2: Creator&#8217;s Voice &#8211; Parts 1 &amp; 2</title> <atom:link href="http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609875</link> <dc:creator>lostinblue</dc:creator> <pubDate>Tue, 03 Nov 2009 02:07:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609875</guid> <description>Thanks for translating this. Great read.</description> <content:encoded><![CDATA[<p>Thanks for translating this. Great read.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609879</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Tue, 03 Nov 2009 01:11:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609879</guid> <description>I would love to see NA sales smash those measly Japan numbers -- HARD.&lt;br&gt;&lt;br&gt;Then Treasure will probably move their offices to California.</description> <content:encoded><![CDATA[<p>I would love to see NA sales smash those measly Japan numbers &#8212; HARD.</p><p>Then Treasure will probably move their offices to California.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609878</link> <dc:creator>MadMirko</dc:creator> <pubDate>Tue, 03 Nov 2009 00:52:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609878</guid> <description>Probably like &quot;hey, the sequel to one of our worst selling games ever is also one of our worst selling games ever, surprise!&quot;?&lt;br&gt;&lt;br&gt;With only ~20k produced in the first run, chances of being a retail smash-hit are kinda slim. &lt;br&gt;&lt;br&gt;Is it important? The fact that the original was a flop didn&#039;t stop them from producing this sequel, (allegedly just on the grounds of how well the original sold on VC in the West, don&#039;t know / care if true) so...</description> <content:encoded><![CDATA[<p>Probably like &#8220;hey, the sequel to one of our worst selling games ever is also one of our worst selling games ever, surprise!&#8221;?</p><p>With only ~20k produced in the first run, chances of being a retail smash-hit are kinda slim.</p><p>Is it important? The fact that the original was a flop didn&#39;t stop them from producing this sequel, (allegedly just on the grounds of how well the original sold on VC in the West, don&#39;t know / care if true) so&#8230;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609876</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 02 Nov 2009 18:53:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609876</guid> <description>Great article. Even though I don&#039;t understand too much about programming, it&#039;s always cool to read someone talk about it. For example, I had some fun reading Carmack&#039;s blog entry about Wolfenstein on the iPhone. Also, it&#039;s good to see Iwata admit that the N64 was kinda, well, bad. Because it was. It was a 3D machine more powerful than either Saturn or PSX, but at the same time, with many more limitations.&lt;br&gt;&lt;br&gt;Only on the technical side, though. My favorite console from the 32/64 bit era would probably be the Saturn, but I must admit that the N64 was pretty interesting too. The graphics were ok (though no RGB output in PAL machines is something I&#039;ll never, ever understand), and even though the joypad was bleh, the games were nice.</description> <content:encoded><![CDATA[<p>Great article. Even though I don&#39;t understand too much about programming, it&#39;s always cool to read someone talk about it. For example, I had some fun reading Carmack&#39;s blog entry about Wolfenstein on the iPhone. Also, it&#39;s good to see Iwata admit that the N64 was kinda, well, bad. Because it was. It was a 3D machine more powerful than either Saturn or PSX, but at the same time, with many more limitations.</p><p>Only on the technical side, though. My favorite console from the 32/64 bit era would probably be the Saturn, but I must admit that the N64 was pretty interesting too. The graphics were ok (though no RGB output in PAL machines is something I&#39;ll never, ever understand), and even though the joypad was bleh, the games were nice.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609880</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 02 Nov 2009 18:51:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609880</guid> <description>... which should be all the more reason to try and push it a bit more, I think.</description> <content:encoded><![CDATA[<p>&#8230; which should be all the more reason to try and push it a bit more, I think.</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-609877</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Mon, 02 Nov 2009 18:39:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-609877</guid> <description>Thanks for the amazing translation.  Treasure is a great company indeed!</description> <content:encoded><![CDATA[<p>Thanks for the amazing translation.  Treasure is a great company indeed!</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584825</link> <dc:creator>lostinblue</dc:creator> <pubDate>Mon, 02 Nov 2009 18:07:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584825</guid> <description>Thanks for translating this. Great read.</description> <content:encoded><![CDATA[<p>Thanks for translating this. Great read.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584810</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Mon, 02 Nov 2009 17:11:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584810</guid> <description>I would love to see NA sales smash those measly Japan numbers -- HARD.&lt;br&gt;&lt;br&gt;Then Treasure will probably move their offices to California.</description> <content:encoded><![CDATA[<p>I would love to see NA sales smash those measly Japan numbers &#8212; HARD.</p><p>Then Treasure will probably move their offices to California.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584809</link> <dc:creator>MadMirko</dc:creator> <pubDate>Mon, 02 Nov 2009 16:52:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584809</guid> <description>Probably like &quot;hey, the sequel to one of our worst selling games ever is also one of our worst selling games ever, surprise!&quot;?&lt;br&gt;&lt;br&gt;With only ~20k produced in the first run, chances of being a retail smash-hit are kinda slim. &lt;br&gt;&lt;br&gt;Is it important? The fact that the original was a flop didn&#039;t stop them from producing this sequel, (allegedly just on the grounds of how well the original sold on VC in the West, don&#039;t know / care if true) so...</description> <content:encoded><![CDATA[<p>Probably like &#8220;hey, the sequel to one of our worst selling games ever is also one of our worst selling games ever, surprise!&#8221;?</p><p>With only ~20k produced in the first run, chances of being a retail smash-hit are kinda slim.</p><p>Is it important? The fact that the original was a flop didn&#39;t stop them from producing this sequel, (allegedly just on the grounds of how well the original sold on VC in the West, don&#39;t know / care if true) so&#8230;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584795</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 02 Nov 2009 10:53:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584795</guid> <description>Great article. Even though I don&#039;t understand much about programming, it&#039;s always cool to read someone talk about it. For example, I had some fun reading Carmack&#039;s blog entry about Wolfenstein on the iPhone. Also, it&#039;s good to see Iwata admit that the N64 was kinda, well, bad. Because it was. It was a 3D machine more powerful than either Saturn or PSX, but at the same time, with many more limitations.&lt;br&gt;&lt;br&gt;Only on the technical side, though. My favorite console from the 32/64 bit era would probably be the Saturn, but I must admit that the N64 was pretty interesting too. The graphics were ok (though no RGB output in PAL machines is something I&#039;ll never, ever understand), and even though the joypad was bleh, the games were nice.</description> <content:encoded><![CDATA[<p>Great article. Even though I don&#39;t understand much about programming, it&#39;s always cool to read someone talk about it. For example, I had some fun reading Carmack&#39;s blog entry about Wolfenstein on the iPhone. Also, it&#39;s good to see Iwata admit that the N64 was kinda, well, bad. Because it was. It was a 3D machine more powerful than either Saturn or PSX, but at the same time, with many more limitations.</p><p>Only on the technical side, though. My favorite console from the 32/64 bit era would probably be the Saturn, but I must admit that the N64 was pretty interesting too. The graphics were ok (though no RGB output in PAL machines is something I&#39;ll never, ever understand), and even though the joypad was bleh, the games were nice.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584793</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 02 Nov 2009 10:51:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584793</guid> <description>... which should be all the more reason to try and push it a bit more, I think.</description> <content:encoded><![CDATA[<p>&#8230; which should be all the more reason to try and push it a bit more, I think.</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584794</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Mon, 02 Nov 2009 10:39:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584794</guid> <description>Thanks for the amazing translation.  Treasure is a great company indeed!</description> <content:encoded><![CDATA[<p>Thanks for the amazing translation.  Treasure is a great company indeed!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584789</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 02 Nov 2009 06:05:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584789</guid> <description>I don&#039;t think they&#039;re surprised to be honest. It&#039;s a very niche franchise, both in Japan and in the west, and it barely had any marketing behind it. They&#039;ve been aware of the bad sales situation on the Wii front for a while now.</description> <content:encoded><![CDATA[<p>I don&#39;t think they&#39;re surprised to be honest. It&#39;s a very niche franchise, both in Japan and in the west, and it barely had any marketing behind it. They&#39;ve been aware of the bad sales situation on the Wii front for a while now.</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584771</link> <dc:creator>Chow</dc:creator> <pubDate>Mon, 02 Nov 2009 00:39:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584771</guid> <description>(quietly nods)</description> <content:encoded><![CDATA[<p>(quietly nods)</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/comment-page-1/#comment-584766</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Sun, 01 Nov 2009 23:43:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50877#comment-584766</guid> <description>That&#039;s fine, I thought you were making a (really obnoxious) statement.</description> <content:encoded><![CDATA[<p>That&#39;s fine, I thought you were making a (really obnoxious) statement.</p> ]]></content:encoded> </item> </channel> </rss>
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