<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Shiren the Wanderer Steps Into North America Early</title> <atom:link href="http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-617632</link> <dc:creator>malek86</dc:creator> <pubDate>Sat, 21 Nov 2009 05:16:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-617632</guid> <description>Hey, I know. I&#039;ve never got to the end myself. But I did get all the way down to 27F by running from scratch. That&#039;s my personal record.</description> <content:encoded><![CDATA[<p>Hey, I know. I&#39;ve never got to the end myself. But I did get all the way down to 27F by running from scratch. That&#39;s my personal record.</p> ]]></content:encoded> </item> <item><title>By: cowcow</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-617628</link> <dc:creator>cowcow</dc:creator> <pubDate>Sat, 21 Nov 2009 03:07:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-617628</guid> <description>Doesnt seem worth it with all those options taken out. Seems like they just rushed the game</description> <content:encoded><![CDATA[<p>Doesnt seem worth it with all those options taken out. Seems like they just rushed the game</p> ]]></content:encoded> </item> <item><title>By: ECM</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-617631</link> <dc:creator>ECM</dc:creator> <pubDate>Sat, 21 Nov 2009 02:18:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-617631</guid> <description>This is true, to a point but Shiren is built with the notion that you will replay the same levels over and over and over again to upgrade your gear--it is not designed as a one-run game and I&#039;d love to see more than one person in 100k actually do a run from scratch and beat the game.</description> <content:encoded><![CDATA[<p>This is true, to a point but Shiren is built with the notion that you will replay the same levels over and over and over again to upgrade your gear&#8211;it is not designed as a one-run game and I&#39;d love to see more than one person in 100k actually do a run from scratch and beat the game.</p> ]]></content:encoded> </item> <item><title>By: Ujn Hunter</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-617629</link> <dc:creator>Ujn Hunter</dc:creator> <pubDate>Fri, 20 Nov 2009 23:15:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-617629</guid> <description>Lookin&#039; good there Atlus! :) Thanks for bringing sweet games over to the U.S.</description> <content:encoded><![CDATA[<p>Lookin&#39; good there Atlus! :) Thanks for bringing sweet games over to the U.S.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-617630</link> <dc:creator>jarrodand</dc:creator> <pubDate>Fri, 20 Nov 2009 21:45:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-617630</guid> <description>The new easy mode sort of mitigates this imo.  No real need to rely on rescues now if you just want to play through without the tension of usual roguelikes.</description> <content:encoded><![CDATA[<p>The new easy mode sort of mitigates this imo.  No real need to rely on rescues now if you just want to play through without the tension of usual roguelikes.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-587020</link> <dc:creator>malek86</dc:creator> <pubDate>Fri, 20 Nov 2009 21:16:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-587020</guid> <description>Hey, I know. I&#039;ve never got to the end myself. But I did get all the way down to 27F by running from scratch. That&#039;s my personal record.</description> <content:encoded><![CDATA[<p>Hey, I know. I&#39;ve never got to the end myself. But I did get all the way down to 27F by running from scratch. That&#39;s my personal record.</p> ]]></content:encoded> </item> <item><title>By: cowcow</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-587003</link> <dc:creator>cowcow</dc:creator> <pubDate>Fri, 20 Nov 2009 19:07:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-587003</guid> <description>Doesnt seem worth it with all those options taken out. Seems like they just rushed the game</description> <content:encoded><![CDATA[<p>Doesnt seem worth it with all those options taken out. Seems like they just rushed the game</p> ]]></content:encoded> </item> <item><title>By: ECM</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586972</link> <dc:creator>ECM</dc:creator> <pubDate>Fri, 20 Nov 2009 18:18:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586972</guid> <description>This is true, to a point but Shiren is built with the notion that you will replay the same levels over and over and over again to upgrade your gear--it is not designed as a one-run game and I&#039;d love to see more than one person in 100k actually do a run from scratch and beat the game.</description> <content:encoded><![CDATA[<p>This is true, to a point but Shiren is built with the notion that you will replay the same levels over and over and over again to upgrade your gear&#8211;it is not designed as a one-run game and I&#39;d love to see more than one person in 100k actually do a run from scratch and beat the game.</p> ]]></content:encoded> </item> <item><title>By: Ujn Hunter</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586960</link> <dc:creator>Ujn Hunter</dc:creator> <pubDate>Fri, 20 Nov 2009 15:15:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586960</guid> <description>Lookin&#039; good there Atlus! :) Thanks for bringing sweet games over to the U.S.</description> <content:encoded><![CDATA[<p>Lookin&#39; good there Atlus! :) Thanks for bringing sweet games over to the U.S.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586941</link> <dc:creator>jarrodand</dc:creator> <pubDate>Fri, 20 Nov 2009 13:45:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586941</guid> <description>The new easy mode sort of mitigates this imo.  No real need to rely on rescues now if you just want to play through without the tension of usual roguelikes.</description> <content:encoded><![CDATA[<p>The new easy mode sort of mitigates this imo.  No real need to rely on rescues now if you just want to play through without the tension of usual roguelikes.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586935</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Fri, 20 Nov 2009 12:32:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586935</guid> <description>Hardly played these type of games so that is nice to hear, especially to make up for the lack of rescue. ^^</description> <content:encoded><![CDATA[<p>Hardly played these type of games so that is nice to hear, especially to make up for the lack of rescue. ^^</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586922</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Fri, 20 Nov 2009 10:19:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586922</guid> <description>The mention of not losing everything when you perish is promising that I might actually finish this one!  I don&#039;t have the time anymore to play roguelike&#039;s and risk losing everything every time.  Maybe that makes me less &quot;hardcore&quot; even though I have no problem pouring hours into any game&#039;s system to master it, something doesn&#039;t appeal to me with losing everything when I want to goof off.  &lt;br&gt;&lt;br&gt;I like the idea of a &quot;mode&quot; where you lose everything when you die and one where it&#039;s the usual affair (back to last save point).  That way I can advance in time to the challenge, yet still enjoy the hoarding of equipment, leveling, etc.  I miss Torneko...</description> <content:encoded><![CDATA[<p>The mention of not losing everything when you perish is promising that I might actually finish this one!  I don&#39;t have the time anymore to play roguelike&#39;s and risk losing everything every time.  Maybe that makes me less &#8220;hardcore&#8221; even though I have no problem pouring hours into any game&#39;s system to master it, something doesn&#39;t appeal to me with losing everything when I want to goof off.</p><p>I like the idea of a &#8220;mode&#8221; where you lose everything when you die and one where it&#39;s the usual affair (back to last save point).  That way I can advance in time to the challenge, yet still enjoy the hoarding of equipment, leveling, etc.  I miss Torneko&#8230;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586891</link> <dc:creator>malek86</dc:creator> <pubDate>Fri, 20 Nov 2009 05:53:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586891</guid> <description>Hey, happens with all roguelikes. Actually, on the real roguelikes (the PC ones) you don&#039;t even get to keep some of your items for the next run - once you&#039;re dead, you simply start over. So every run is a game by itself.&lt;br&gt;&lt;br&gt;Kinda cool, I must say, because it means there&#039;s no way of &quot;grinding&quot; your path to the end.&lt;br&gt;&lt;br&gt;On a different note, I lost my Katana+20 I was building up, not because of monsters, but because the game froze on me.</description> <content:encoded><![CDATA[<p>Hey, happens with all roguelikes. Actually, on the real roguelikes (the PC ones) you don&#39;t even get to keep some of your items for the next run &#8211; once you&#39;re dead, you simply start over. So every run is a game by itself.</p><p>Kinda cool, I must say, because it means there&#39;s no way of &#8220;grinding&#8221; your path to the end.</p><p>On a different note, I lost my Katana+20 I was building up, not because of monsters, but because the game froze on me.</p> ]]></content:encoded> </item> <item><title>By: ECM</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586890</link> <dc:creator>ECM</dc:creator> <pubDate>Fri, 20 Nov 2009 05:43:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586890</guid> <description>That&#039;s kinda my point: the game is far, far too unforgiving unless you have the patience of the entire Catholic regiment of Saints. I mean one bad (read: unlucky) run where you perish on the 3rd floor (it happens frequently, too) and you lose a sword or other item you&#039;ve spent the previous 80 runs building up is an infuriating experience--it would be Wii-smashing episode w/o rescues so I&#039;ll just vote w/ my wallet and say that if Atlus wants my money, online rescues are not optional.</description> <content:encoded><![CDATA[<p>That&#39;s kinda my point: the game is far, far too unforgiving unless you have the patience of the entire Catholic regiment of Saints. I mean one bad (read: unlucky) run where you perish on the 3rd floor (it happens frequently, too) and you lose a sword or other item you&#39;ve spent the previous 80 runs building up is an infuriating experience&#8211;it would be Wii-smashing episode w/o rescues so I&#39;ll just vote w/ my wallet and say that if Atlus wants my money, online rescues are not optional.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/19/shiren-the-wanderer-steps-into-north-america-early/comment-page-1/#comment-586889</link> <dc:creator>malek86</dc:creator> <pubDate>Fri, 20 Nov 2009 05:36:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52651#comment-586889</guid> <description>I never used a rescue in Shiren DS. I&#039;d rather finish it myself.&lt;br&gt;&lt;br&gt;.. wait, maybe that&#039;s why I never beat it.</description> <content:encoded><![CDATA[<p>I never used a rescue in Shiren DS. I&#39;d rather finish it myself.</p><p>.. wait, maybe that&#39;s why I never beat it.</p> ]]></content:encoded> </item> </channel> </rss>
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