PlayStation Motion Controller Delayed Until Fall

By Spencer . January 19, 2010 . 10:12pm

image Sony won’t be releasing their motion controller in spring as originally planned. The still unnamed device has been rescheduled for launch this fall.


"We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users, " said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc.


"We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with.  We look forward to soon unveiling the exciting software line-up that further expands and defines the PS3 platform as the ultimate entertainment system for the home."


One of those third party games was Resident Evil 5: Gold Edition, which Sony demoed at Tokyo Game Show. Resident Evil 5: Gold Edition is still on track for spring. It’s unclear if Resident Evil 5: Gold Edition will still be compatible with the motion controller via a patch or if plans were scrapped.


Announced first party games include The Shoot, Echochrome: Reality Theory, Champions of Time, and a new Ape Escape game.

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  • Survey time!! WHO CARES ABOUT THIS CONTROLLER??It’s not a rhetorical question. If you do care, I’d like to know why.

    • MadMirko

      I care. I love a good laugh, and Sony is getting ready to deliver the big LOLs.

      • malek86

        I know what you mean. This is going to be awesome.

    • ECM

      Honestly, I don’t really care and I think that Sony would be much better served holding off on this sort of thing until PS4 and focusing on the games for the core system. (The same goes for Natal and X720.)

      Adding these sorts of peripherals in at this late date is just asking for failure (look at history) and will merely divert resources away from more important endeavors.

  • nyoron

    I would have been surprised if it had actually launched in the spring.

  • I actually care about this controller. Because me being a huge RPG fan, from the demos shown, and the level of persion in the device makes me think that this could bring a whole new level of emersion with this controller. This controller, plus addition of 3D (which I care less about) i think could bring my favorate genre to a whole new level. Which makes
    me very happy. It was pushed back, but if that means making it better with more support, I’m ok with it.

    • JeremyR

      You should try LARPing.

    • Aoshi00

      I kind of do too, I thought this would’ve been perfect for Dragon Quest Swords from the pinpoint accuracy they showed during the demo.. well, I say take more time, the Wii motion plus has no games now other than resort, tennis, and golf.. I hope they make clear whether RE5 Gold would use the motion controller later, that’s the whole reason I would buy the game again on PS3, otherwise I would just get DLCs or a physical copy for the 360 ver.

    • Chow

      My big gripe about motion controllers is that it actually takes you OUT of the immersion of playing the game, despite other arguments that say otherwise. Instead of just leisurely sitting there and pressing buttons and not worrying about anything, you have to waggle your controller sometimes, which takes you out of the immersion because you suddenly realize that you’re sitting there waggling a controller for something that might not even relate to what you see on the screen. Some games do the waggle controls well, but most of the games I played with waggle controls make no sense at all when they tell you to waggle.

      • thesimpletruthboy101

        utter hogwash

        pro evo ps3 x360 just bash buttons and twiddle a analog stick control one team player at a time (old gen done on ps1 n64 ps2 blar blar blar)

        pro evo wii control all 11 team mates at the same time in real time with point drag motion controls and analog stick sped run and dribble with acvanced pointer running system

        operate team tactics abnd possisioning in game no pausing

        = next gen football vs a old gen concept embarressing the ps3 and x360

        fps cod franchise etc ps3 and x360 bash a classic pad

        fps on wii fully customisable true fps pointer mouse and nunchuck controls conbining fully adjustable and customisable tight fps controls conbining k-board and mouse with console control pad in a easy to pick up and play set up

        yes motion isnt immursive or superior I THINK SONY AND MICRO FANS NEED TO OPEN THERE OBSOLETE CONTROLS EYES

        • Chow

          Looks like you predetermined a conclusion about my opinion, despite what I’ve said. My point about button controls being more immersive is that button controls is all the input you need. You concentration is focused on the game, and not your body. Having to move your arm just means that you’re suddenly taken out of the narrative of the game just to move a body part.If games would do the motion controls only when needed, I wouldn’t mind. Some of them do work out, but most of them don’t, like I said. Some genres do motion controls better than other genres, as you’ve pointed out.However, most of the time, these controls don’t work very well and are thrown in just for the hell of it. Pumping your hand to make your character do a 360 twirl attack? It makes no sense. Pointing at the screen to shoot where you want to shoot makes sense. Having on-screen actions react to what you do directly with the controller makes sense.It’s a mixed bag, and only a handful of games do motion controls right. And this is what I’m worried about.

          • Tokyo Guy

            I have to agree with you Chow. Whereas some games have an intuitive use of motion related actions, far too many use them as lame gimmicks that truly detract from the game experience. I cite Super Mario Galaxy and Paper Mario RPG (or whatever it was called), both of which had no real function for the motion sensing element other than for a lame gimmick that felt totally detached from the gameplay.

            It’s one thing if you’re playing a sports game and the Wiimote is the bat or golf club, but it’s another when an otherwise normal game’s flow is suddenly interrupted by a lame motion-sensing element. Honestly speaking the feature is about as gimmicky as the DS’ second screen: how many games ACTUALLY make proper use of the 2nd screen versus how many games use said extra screen as a status listing or map?

  • lostinblue

    Well, I care more for this one than for project Natal.At least this one is feasible for gaming, just like the Wiimote/Wii Motion Plus is.

    Hopefully people will finally aknowledge that.

    • thesimpletruthboy101

      BUT THERE’S NO ANALOG STICK and fps type aiming seems not doable its all a bit laggy wand bs rather than finly tuned fps mouse like pointer and analog stick like the wii

      its just a gimped version

  • Can’t say if this is a good thing or not. On the one hand, it gives them another E3 to show off the device. On the flipside, it’s launching closer to Natal, which seems to be a bigger deal at this point, in terms of the sheer spectacle.

  • I think it’s safe to say; we all saw this coming.

  • thesimpletruthboy101

    its all falling apart for both natal and sex wands,,,, IT WAS ALL E3 DON’T BUY A Wii WAIT FOR THIS!!!! SMOKE AND MIRRORS it was all a marketing act to try and hamper wii sales its the whole industry talking anti wii bs THEY NEVER ACTUALLY WANTED TO RELEASE THESE TECH DEMO’S …. of sub wii standard


    this just shows there’s no software and there’s hardware issues and Sony intends to ether let the idea die or fight natal head on

    wii will again outsell hd twins combined thru 2010 and the poor motion options by competition will FLOP

  • Tokyo Guy

    Ah…I remember commenting about this thing in another topic some months ago. Am I the only one who sees this “wand” as a total failure-in-the-making? It’s akin to a modern version of Sony’s PS2 HDD: a useful add-on released FAR too late into the console’s lifespan for it to serve any purpose other than (1) for Sony to say “we have it” and (2) to churn out a handful of gimmick games that make use of it. The fact that you need to go out and buy it, and an Eye-Toy, is going to discourage a vast majority of consumers.

    In reality, I think Sony’s aim is to get 3rd party developers to port their Wii games over to the PS3. Think of Capcom for example, who recently expressed disgust with the poor sales of Biohazard Darkside Chronicles. Well sure enough there would now be a way for Capcom to get more sales of the game, and on a console with an audience that might actually play it. Think of all the other potential games that might make their way over.

    Likewise, I think that Sony is doing this as a way to get 3rd party developers who are making games exclusively FOR the Wii to start making them multiplatform. Why develop exclusively for the Wii when the PS3 can now do the same thing?

    • jarrodand

      Considering how hard Time Crisis 4 bombed, I’m not so sure there’d be a hungry audience for DarkSide Chronicles on PS3. I think the days of million selling lightgunners like Umbrella Chronicles are just over regardless of platform.

      Really though, I don’t see much market for any of Wii’s “underperformers” on what would be an extremely limited PS3 Arc userbase. Do you really see something like Zack & Wiki, The Sky Crawlers, Fragile, MadWorld, Let’s Tap and such selling on it? My gut just tells me the games would just have the luxury of bombing twice. And my gut also tells me we’d suddenly see the games media quietly blaming the games themselves for low sales rather than the platform (it’d be like Chinatown Wars all over again).

      I think it’s best potential would be in adapting motion/pointer controls to existing PS3 games, like RE5 and Winning Eleven. PS3’s real strength here is in getting (mostly western) 3rd party games the Wii generally doesn’t, and many of those genres could really benefit from motion/pointer controls (FPS, RTS, flight sims, racers, sports, etc) and maybe give them a leg up on their 360/PC counterparts.

      • Tokyo Guy

        Yeah, I know what you mean. I actually only thought of the “port” issue a few days ago after Sony announced the delay. I still think this controller is a bad idea in that there is such a high investment to buy it (assuming it will cost over $50 and then the Eye-Toy as well) that most casual gamers won’t even bother. And then again if people don’t bother, there will be no reason for developers to make games that support the wand. It’s like with the PSOne and the Pocketstation, or the PS2 and the HDD.

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