Spectral Force Genesis Commands Spring Release

By Spencer . February 25, 2010 . 8:52am

Spectral Force Genesis Commands Spring Release

Ignition finally announced a timeline for Spectral Force Genesis. The game will make its debut in North America sometime this spring. While the Spectral Force series isn’t held in the highest regard in the West, there are two features that might make Spectral Force Genesis worth a look.

 

First, the game has Dragon Force style battles where troops chaotically run on a battlefield. Unlike Dragon Force you can control them by drawing commands on the touch screen. Second, the core of Spectral Force Genesis is a country management sim. You can play with taxes, balance a budget, and opt for diplomacy while conquering unifying a country.

 

Spectral Force Genesis Commands Spring Release Spectral Force Genesis Commands Spring Release Spectral Force Genesis Commands Spring Release Spectral Force Genesis Commands Spring Release Spectral Force Genesis Commands Spring Release Spectral Force Genesis Commands Spring Release


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  • symytry

    If there were multiple country commander's to choose from it'd be worth a look…

  • lordgeo

    There are multiple countires to choose from, and each probbaly has a good few to utilize in battle and strategy.

    Also, Ignition's cover art is even better than the original cover art used in the Japanese release… How did Ignition get away with that?

  • JeremyR

    This is like the Generations of Chaos games on the PSP? Looks like it.

    In that case, it was less like Dragonforce, and more like those electric football games from the 1970s, where the field would vibrate and the players would move slowly and fall over. Dragonforce was crying, the sprites would fly all over the screen at top speed

  • Dark_Sage

    I don't know what you're talking about, but it seems like ten kinds of stupid.

  • Kunio_kun

    Dragon Force > most everything
    Seriously, I was hoping the PS2 port would be released Stateside because so many people probably missed out on the Saturn release… Although it probably wouldn't have been that well-received; like Lunar 1 and 2 for the Sega CD, if you didn't play the game upon it's initial release then you might not have been that impressed years later…

  • TeaGreen

    You have a choice of roughly 36 countries each starting with its own set of starting heroes and each with different endings(more than 1 for each nation). Plus there are roughly 86 non-linked heroes…
    In other words, you have plenty of countries and heroes to choose from, assuming that the NA version is like the EU version.
    I kind of hope the NA version is different and updated though, the tutorials in the EU version were nowhere near good enough to get a full understanding of the game. I've beaten it 5 times and still don't have a bloody clue what I'm doing half the time. This may or may not lead to the game feeling extremely broken at times.
    Case and point: For example, the statistics of your commanders make absolutely no sense, or at least not in the sense that it is presented in the tutorials. The tutorials will tell you that logically, the higher each stat, the higher the effects of that stat. But if the NA version turns out to be exactly like the EU version, you will soon find out that they really don't… Or at least that I couldn't see the difference. This is further exacerbated by the fact that the stats of each of your commanders changes pretty much every year. So one year your commander might look like it has overpowering stats with 10s in everything, and the next he/she might end up with a spread of 1-5 between each stat…

    The above being said, this game at its core, is a war simulator, so the actual action is only maybe 50% of it. So I'd say its more like risk with dashes of football plays than simply old football games. One part of me wants to say that this game is worth several play-throughs because of its vast replayability with all the varying storylines for each nation and the different endings attainable and a fairly amusing battle system, but the other part of me sees it so ludicrously broken (or perhaps just not well documented enough) that its hard for me to recommend as a quality purchase.

  • ejar

    What the hell? Electric footbal games? This is probably the most incomprehensible piece of criticism I have ever read on Siliconera XD

    That said, Generation of Chaos was very much Dragon Force-like, except it had a much heavier emphasis on the administration of the kingdom, it is completely legitimate to compare the two titles, and Spectral Force Genesis (it has been out in Europe since the last year, btw) falls into the same grand strategymanagement subgenre, even if its gameplay is fairly simplified compared to GoC (not too strange, since the GoC Psp ports were home console games, while SFG was created to be a quicker, handheld alternative).

  • Joanna_T

    I'm actually pretty interested in this game. I just hope Ignition doesn't price binge us and prices it at 29.99 rather then 34.99 or more.

  • ejar

    What the hell? Electric footbal games? This is probably the most incomprehensible piece of criticism I have ever read on Siliconera XD

    That said, Generation of Chaos was very much Dragon Force-like, except it had a much heavier emphasis on the administration of the kingdom, it is completely legitimate to compare the two titles, and Spectral Force Genesis (it has been out in Europe since the last year, btw) falls into the same grand strategymanagement subgenre, even if its gameplay is fairly simplified compared to GoC (not too strange, since the GoC Psp ports were home console games, while SFG was created to be a quicker, handheld alternative).

  • Joanna

    I'm actually pretty interested in this game. I just hope Ignition doesn't price binge us and prices it at 29.99 rather then 34.99 or more.

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