Deathsmiles II Has More Characters And Stages On Xbox 360

By Spencer . February 28, 2010 . 1:03am

image On May 27, Deathsmiles II comes home as an Xbox 360 game with features not found in arcades. Cave added two characters (Rosa and Fillet), two stages, and three difficulty levels.


The game costs 7,140 yen ($80) or 9,240 yen ($103) if you opt for the limited edition. Pre-orderers also get downloadable background music which can be used in Deathsmiles II as a gift. However, you’ll need a Japan region Xbox 360 to play this game. Cave said EspGaluda II will be their last region free game for awhile. Since Aksys is publishing Deathsmiles (the first one) there’s a pretty good chance this will come over… unless Deathsmiles totally bombs.


Thanks for the tip and video link Denpa no Sekai!


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  • It looks beautiful. The gameplay and background scenery sold me, but that baritone singer for Joy to the World sweetened the deal.

  • I like seeing more news involving Cave. I may even double dip to support Deathsmiles II coming stateside.

  • thaKingRocka

    This looks fantastic. I look forward to getting it whenever it is that it releases stateside. In the meantime, I’ll enjoy Mushihime, Espgaluda, and pre-order Deathsmiles 1.

  • Aoshi00

    Somehow Windia and gang have shrunk to chibi, this is just art style difference not a prequel right? I will definitely eat up all the shumps that come on 360 and loved the first game, but I’ll have to say I preferred HD sprites to complete 3-D models, looks kinda jarring at first, even though everything that moves in the background is pretty detailed..

    • That’s what I thought, too, a prequel or time machine thing. Actually, Windia looks younger than Casper now. Hmm…
      I love 2D sprites, but the 3-D models flow together so well here, imo. They layered the stages well enough, at least. The only iffy looking thing to me are the bosses.

      • Aoshi00

        I was surprised everything’s in 3D, they just don’t look very detailed to me compared to 2D sprites (like 2.5D Maverick Hunter X on PSP looked kinda cheap), and some enemies’ animation look kind of weird.. oh well, at least we would have full 16:9 this time filling the whole screen. Don’t want to miss the LE since they’re pulling the pre-order DLC card (w/ the music by various composers) stunt again.. I hate DLC…

  • crunc

    Now this game looks great. Hope it makes it to the US, and localized so I can read the text!

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