Hands On The Shoot, The PlayStation Move Light Gun Game

By Spencer . March 11, 2010 . 2:50pm

theshoot

At the PlayStation Move press event, there was a two level demo of The Shoot. The premise is just like Time Crisis or Duck Hunt — stuff comes on the screen (criminal robots, in this case) and you shoot it. Similar to the Wii remote, there is a trigger button underneath the Move’s face buttons. Press it each time to fire. You also have three special moves: rapid fire, shockwave, and a bullet time mode. These are done by pointing the Move to the sky and shooting, shooting down, and spinning in a circle, respectively. A counter on the top of the screen lets you know how many of each special attack you have left. When I shot down a wave of robots without missing I occasionally got more special moves.

 

While you’re blasting robots in a subway station, innocent bystanders pop up just to annoy you. Hit one of them and they turn into a cardboard cutout, implying the game’s title has another meaning. Robots have various breakable parts. Shoot an arm and armor falls off. Get a headshot to destroy it instantly and earn bonus points. Midway through the first stage, you fight a robot on top of a subway car where you can sway the controller back and forth to dodge missiles. This mechanic also comes in at the end of level fight too where you finish the boss by “quick drawing”, which means placing the gun by your side (as if it was in a holster) and firing like you were the star of a robot cowboy movie.

 

The second stage was one big boss fight. You’re standing outside a bank, presumably protecting it, from a giant robot (pictured) running away while carrying money sacks. First, you had to shoot the money. You can’t let anyone reclaim it. Then blast a specific part, like its leg or arm before destroying it completely.

 

At times, the controller felt sluggish. This was most noticeable when you had to scroll from one corner of the screen to the next to shoot flying robots creeping out of a corner. However, this was an early build and perhaps the controller’s sensitivity can be adjusted.


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