Monster Hunter Tri Is Like A Theme Park

By Ishaan . April 7, 2010 . 8:26am

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Monster Hunter Tri has a lot of hopes riding on its shoulders. To Capcom, the game represents an opportunity to begin expanding the brand outside of its Japanese fanbase. To Nintendo, it’s their first significant collaboration with a third-party developer this generation; one that they hope will demonstrate their willingness to push high-quality software on their systems.

 

This is easier said than done, however. Monster Hunter is, perhaps, one of the best examples of the cultural differences between the western and Japanese gaming audience. It’s a game that’s difficult to explain in a few words, as even Monster Hunter Tri director Kaname Fujioka and producer Ryozo Tsujimoto admit in a talk with Nintendo president Satoru Iwata.

 

Hunting in a Theme Park

 

One of the most important aspects of the Monster Hunter series is that it doesn’t feel overly brutal, which could turn people away from playing it. The inclusion of more lighthearted elements to accompany the hunting aspect — such as the ability to go fishing — are essential to maintaining this feel.

 

“I always think of this game as a theme park,” game director Fujioka explains, speaking to the nature of the series. “Once you go in, you find a fun world, and just doing something there is fun.”

 

Satoru Iwata elaborates: “Just like a theme park, there’s a comfortable world, and monsters live there. You can hunt them, but those who don’t want to can go fishing. If you encounter a monster you can’t defeat on your own, you cooperate with others to defeat it. And after you beat it, you receive a reward. That’s fun, so lots of people keep playing.”

 

Fujioka goes on to reveal that the original concept of Monster Hunter was inspired by a manga from the 1970s named Hajime Ningen Gyatoruzu, a humourous series revolving around cavemen and prehistoric creatures, where violence was depicted in a comical fashion.

 

Monster Hunter “Try”

 

With Monster Hunter Tri, the team at Capcom decided to scrap existing material they had developed for the home console games thus far, as they felt they had reached the limits of the existing framework, and start over from scratch. The problem was figuring out how to surprise series veterans and encourage newer players to try the game at the same time.

 

For newcomers, Capcom invested in the splitscreen multiplayer mode, named “The Arena.” The reasoning behind this was that the better player would be able to guide his partner and teach them the basics.

 

“That’s why we made the game so that when someone thinks, “That looks fun,” they can split the screen in two, and if they have two controllers, start playing right away,” Fujioka explains. “There’s no need to jump right into online play. First you can play offline with the screen divided in two with your friends or family. Then you can go online.”

 

Word-of-mouth publicity and the social aspects of its design are a large part of Monster Hunter’s success in Japan. The portable installments tend to be more popular than their console counterparts, due to the appeal of carrying your game around with you and the adhoc multiplayer feature. In the case of Tri, this was replicated by allowing save data to be stored in the Wii remote, which could be carried to a friend’s home.

 

Fujioka elaborates: “It would be too bad if you went to a friend’s house, played, and didn’t get anything from it. It wouldn’t carry over into your next session. So we made it so that you can take a controller with you and return home with the rewards you’ve gained.”

 

While Tsujimoto and Fujioka aren’t certain if the feature will serve its intended purpose, they remain hopeful that players take advantage of it.


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  • malek86

    “Just like a theme park, there’s a comfortable world, and monsters live there. You can hunt them, but those who don’t want to can go fishing.”

    Uh, no they don’t. If you don’t buy this game for the hunting, you might as well not buy it at all. Harvest Moon this ain’t.

    Anyway. I liked MHFU much better, but this does have better chances of actually being successful in the west.

    • http://www.siliconera.com/ Ishaan

      Nah, I don’t think he meant it that way. If you click over and read the full thing, in a separate section, they talk about how not everyone that’s in the game has to go on the same quest. Someone could just choose to sit one out and stay back at the camp or go fishing or do other things.

      • malek86

        Oh, that does make more sense.

        Still… most of the other activities you can do in the game (fishing, gathering, etc.) just ain’t that much fun… I usually only do them whever I need material, or if I’m traveling from one point of the map to another, or worse, if the mission requires it. Especially fishing, it’s very bothersome.

        I don’t think anyone would do something else rather than hunting, unless they needed to.

  • Jaxx-Leviathan

    Oh, split-screen? That’s the first I’ve heard of that and it makes me happy, I miss the old-days of a coach, friends and split-screen. But like malek86 said, I wouldn’t buy this game if I wsn’t into the hunting. If I found that the hunting didn’t do it for me, I highly doubt the fishing do my time any justice.

  • http://www.younganimal.com/berserk Mr_Qoo

    How do you take your rewards home with you with just a controller? I’m probably being stupid in taking his meaning too literal (or the fact that he didn’t mention an SD card or anything?). I’m curious… I still need to whip out the demo for this I picked up. I’d love to play _something_ online for the Wii.

    • MisterNiwa

      You wont take it home, you leave it there and use it when you are back in the park! 8D

    • http://www.siliconera.com/ Ishaan

      The remote can store a certain amount of save data. I believe Brawl used it in a similar fashion, too.

      • http://www.younganimal.com/berserk Mr_Qoo

        I noticed after re-reading the article that you mentioned that already. I had no idea. I feel ashamed at the lack of knowledge there. Thanks for the heads up-very cool!

  • http://www.myspace.com/omoshiroipinoy YeaitslenN

    im anxious as ever for this game to come out. couple more weeks :)

  • cowcow

    Why cant they put Godzilla in the game. At least 1998′s Tristar Godzilla. I’d like to kill that abomination…

  • FireCouch

    You should be able to hunt Metal Gear Rex

    • MrRobbyM

      …GENIUS!

  • http://waxingerratic.tumblr.com/ ECM

    Yes, very difficult to explain in a few words:

    1. Kill stuff. (With friends if you have any.)
    2. Collect its skins/entrails/etc./
    3. Make better gear.
    4. Wash, rinse, repeat.

    Wow, that was hard to explain in a few words.

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