Taiko no Tatsujin Goes Ghostbusting On Nintendo DS

By Spencer . April 15, 2010 . 9:55am

imageAfter two installments on Wii, Namco Bandai is bringing Taiko no Tatsujin back to the Nintendo DS.

 

The third game, Taiko no Tatsujin Dororon! The Great Yokai Battle follows Wada-don as he battles ghosts around Japan with the power of music. That’s the theme of the game’s adventure mode. Taiko no Tatsujin Dororon! The Great Yokai Battle also has a daily song mode, collectable costumes, and wireless play.

 

Namco Bandai packed 50 songs, ranging from J-pop, anime, variety, and classic genres, in the game. Famitsu has a partial song list, which includes anime themes from Ponyo, Naruto, Kamen Rider W, Pokemon Diamond and Pearl, and Space Battleship Yamato. Kiseki, Joyful, Spring Summer Fall Winter, Choo Choo Train, and River are some of the J-pop songs in the game.

 

Taiko no Tatsujin Dororon! The Great Yokai Battle will march into stores on July 1.



  • http://www.facebook.com/AydoganK Aydoğan Karagöz

    Great!!! I’m an addict Taiko games. I’ve been waiting the 3rd game for a long time~ Finally!

  • http://www.myspace.com/Juan_Rod bluejuan85

    wonder why we didn’t get a taiko game here in the US sure I know about the PS2 one but I meant the Wii versions.

    • http://gplus.to/rootbeerking RootBeerKing

      Same reason why we don’t get most of the Tales of games: Namco hates North America.

    • mFrog

      Song licensing is the major issue, regardless of whether Namco decides to keep the Japanese songs or add localized songs.

      For Japanese songs, each contract with the publisher must be renewed to expand the selling rights to overseas. They will charge more, and there are legal hurdles if the songs are already released here but under different publishers.

      For localized new songs, Namco just doesn’t have the connections and clout to be able to license American songs like Sony does. They’ll have to pay a premium for popular songs, or settle with oldies and indies.

      Neither aren’t worth the effort now that Namco understands how much Taiko sold with PS2. They’ll have to ramp up a lot of local licensing and advertising to increase sales, but that’s a big risk.

      If Namco had in-house artists like Konami they would be able to publish or even localize the songs cheaper, but that still may not be worth the investment. The reason Taiko games sell well in Japan is partially because of the arcade machines everyone has seen in the streets; you want to replicate the experience at home.

      …which makes me want to yell at Konami. Why would they go through all the localizing and licensing effort to publish a Pop’n Music game, but only publish the crappiest, worst game in the series that doesn’t even resemble the real game and had abysmal sales in Japan? Sigh…

      • http://www.youtube.com/B4ULoveShine Tim_at_where

        That’s a shame, considering that Namco Bandai could just make an American exclusive, similar to how Nintendo conceived EBA, right after finding out that Ouendan sold better overseas than it did in Japan.

        And let’s have these for head starts: it owns Sunrise (yes, the anime studio), Tales, Super Robot Wars, Gundam, Summon Night, Soul, etc.

        Then again, IT’S OVER 9000 times busy with Dragonball on a worldwide scale.

        So, by using music from its IP’s and getting a couple of local licenses, it could’ve just made a Drum Master game with those.

        As for Konami’s case, I think they intentionally did that move, to test North American fans (to buy it, regardless how substandard pop’n Wii is) and use its sales to justify “NO EXPORT FOR YOU!”

        • Kaishounashi

          But they did it. Taiko Drum Master was made for america, with a lot of famous songs and, since it was the only attempt to bring the series here, seems like it wasn’t a big sucess. Perhaps they should use the taiko engine to make another Donkey Konga.

          I love Taiko and Meccha Taiko was one of my favorite versions. The last one they made for the Wii wasn’t as good(the first one got a better selection of songs), but i do hope this new Taiko DS don’t end up stealing his thunder, cause i want to see more Taiko on the Wii.

          • http://www.youtube.com/B4ULoveShine Tim_at_where

            I think it was mismarketed, if I remembered it correctly.

            This time, I hope that they’d stop expecting million copy returns.

  • Code

    awww that title made me believe it would include the Ghostbusters theme T__T’

  • TyeTheCzar

    Great Yokai Battle, eh? That reminds me of Touhou… what if ZUN was not so reluctant as to let Namco make a Taiko no Tatsujin game made up EXCLUSIVELY of Touhou songs. Now let your imagination run wild

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