Okamiden Started As An Internal Fan Project

By Spencer . April 16, 2010 . 7:58am

image The origins of Okamiden, a Nintendo DS sequel to Okami, may surprise you. It wasn’t born from a boardroom meeting like so many sequels.


Okamiden started off as a humble fan project. Kuniomi Matsushita and a small group of Okami fans inside of Capcom voluntarily made a Nintendo DS demo. After work was complete, Matsushita brought the pre-prototype to Ace Attorney Investigations producer Motohide Eshiro.


“What in the? Isn’t that white dog, no, white wolf, Okami, running around,” Eshiro exclaimed. Matsushita asked Eshiro if he would produce the game and official developed followed afterward.

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  • jj984jj

    That’s nice to hear. Hopefully that means there will be some new music in there as well, as much as I liked Okami’s music…

    So far this sounds like it’ll be to Okami what Phantom Hourglass was to Wind Waker. Which wasn’t a bad game, but not nearly as great.

  • I love how the internal company went on with their “fan” project and brought it to fruition =D

    • Pichi

      Same here, would love it if it happened more often in the industry. Hope it bears good fruit.

  • Love okami, beatutifull game

  • I find it hilarious how Tatsunoko VS Capcom actually introduced me to Okami, to the point I’m actually waiting for Okamiden.

  • I bought the english version of the Artbook recently (worth every cent!) and I noticed that Kuninushi (Susano’s kid) looks different. I wonder if it’s a different artist/design change, or it has some sort of signficance?

  • Zefiro Torna

    Good thing this game didn’t result from a board room meeting or a focus group otherwise we’d be left with a superfluously spiky furred, sun glasses wearing, rabidly grimacing wolf for a protagonist. Only could a “fan” project bring forth the frigging cutest wolf puppy ever.

    With all this mind, you just got to love it when some of a product’s/company’s fans can also be found within the very same company itself. Especially when it shows in such pleasantly memorable and respectable ways.

  • 5parrowhawk

    Sounds like Google’s way of doing stuff. Very cool. It would be great if more game studios – on both sides of the pond, that is – started thinking about similar work practices.

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