Tactics Ogre ~ Let Us Cling Together “Fan-Translation” Complete

By Ishaan . April 25, 2010 . 11:17am

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The original Super Famicom build of Yasumi Matsuno-directed Tactics Ogre ~ Let Us Cling Together has been “translated” in its entirety by Aeon Genesis, for anyone that’s interested in checking it out. Why the quotes? Because AG didn’t write a new script from scratch for the game, choosing, instead, to patch the PlayStation version’s script into the Super Famicom ROM.

 

Many consider the Super Famicom version to be the superior of the two, due to loading issues present in the PS1 build. The translation patch — which you can find here — needs to be applied to the v1.2 revision of the ROM. Tactics Ogre games are known for their difficulty and excellent soundtracks, composed primarily by Masaharu Iwata and Hitoshi Sakimoto.


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  • eliel

    wasn’t there a tactics ogre for the gba or is that a different game?

    • Kain234

      That’s Tactics Ogre: The Knight of Lodis, it’s a different game than Tactics Ogre: Let Us Cling Together.

    • kupomogli

      It’s also a prequel. Has some major flaws with the damage system also. Hopefully there’s a fix for these flaws one day.

    • TomSkylark

      Right, that’s Knight of Lodis. While not a terrible game–it’s basically an FFTactics Advance clone, iirc–it really has nothing in common with the rest of the series in terms of gameplay. Some of the character designs fit the basic aesthetic of the original game, as well as the N64 sequel, but overall it’s Tactics Ogre in name only.

      • You do realize that Tactics Ogre came out BEFORE Final Fantasy Tactics right? So if anything is this “Clone” which it’s not seeing it was made by the same people… it would be FFT that was the clone. Anyhow… Knights of Lodis was a side story.

        • TomSkylark

          And so it was, it seems. Thanks for the heads up, however condescendingly put. I didn’t realize Knight of Lodis was actually following the gameplay model of Let Us Cling Together, as I had only played KoL, along with March of the Black Queen and Person of Lordly Caliber when they first came out.

          Personally, I still prefer the gameplay in MotBQ and PoLC, but I certainly didn’t mean any harm by suggesting KoL was a Tactics clone, as it certainly wasn’t a bad game in itself.

          • Sorry I came off like a d$ck. I should have taken more time to read what I wrote before hitting post. I just didn’t want people to think that Tactics Ogre was a clone. Also FFT is one of my all time favorite games! Anyways I just wanted to point out that the same creative team created both Tactics Ogre & Final Fantasy Tactics, Tactics Ogre just came first. :)

          • TomSkylark

            No worries, and I’m equally sorry if I came across as too defensive. I only recently started commenting here as a friendlier–and more relevant to my gaming interests–alternative to the terrible level of discourse at another gaming blog, and I fear I’m (sadly) accustomed to, and so anticipate, the kind of thing that goes on over there, even when it’s not the case. Thank you, though, for the clarification–I definitely need to go back and play both Tactics and all of the old Tactics Ogre games once summer hits. :)

  • Yea, they got this done about three weeks or so ago.

    Actually, there was a version of the patch that translated all of the text into Al Bhed that was released on April Fool’s as well.

    Considering they’ve done work on it since about 2007, it’s about time it got released…but then again, AGTP has a lot of translations open from even further back that have not been finished, likely due to lack of interest.

  • Judo

    That’s good and all…um, but…why did you post a picture of “Super Robot Wars Alpha” instead of “Tactics Ogre: Let Us Cling Together”? ._.;

    • Serge73

      I was wondering about this too. That screen shot is not from TO…

      • Hraesvelgr

        No, this is the hidden story path that you can access late in the game. Most people don’t know about it because it’s so hard to pull off.

        • Serge73

          -______-

  • JeremyR

    Loading issues? I’ve played TO on the PS1 (and PS2 and even PSP) and never run into any loading issues…

    • Hraesvelgr

      It’s probably just longer load times compared to short loading of the cartridge version. The same things were said about all of the Final Fantasy ports and Chrono Trigger, as well.

      • kupomogli

        Like Hraesvelgr said. Just longer loading times. Spells cast, etc, doesn’t have a load time. Before every story part and battle it will show Denim walking and show “Loading.”

        The load times weren’t long and you have to consider that it’s loading only when entering a new battle. So the load times were also very infrequent.

    • 9inchsamurai

      It’s just a slight problem, like a delay just before casting a spell, or when a character will block/dodge an attack.

  • kupomogli

    Anyways. I love this game. The amount of times I finished the game, not as many as FF1 of course, but a huge amount. My favorite game.

    They messed up on the routes, however. Having Denim kill the Walstanians at the beginning of the game sends you through the Law route, but having him against killing them will send Denim through the Chaos route. Too bad it wasn’t correct, as the Terror Knight is an amazing class to pair with Vice and still keep Kachua later in the game. The Lord is by far the best melee character but can you give up Kachua?

    • Moriken

      But isn’t following orders pretty much what you’d consider “law”?

  • Trotmeister

    This release is a disappointment. First of all, Atlus’ translation sucks. There’s quite a bit of typos and the choice of some words is nothing but weird. It’s better than FFT’s horrible translation, but it still sucks. Secondly, Gideon’s hacking work caused few bugs to appear. While they don’t prevent gameplay, they are quite noticeable.

    Now, I respect Gideon for all the enormous work he’s done and in no way would want to insult him. It’s just that the timeless masterpiece that is Tactics Ogre deserves much better. Oh, and there’s no issues whatsoever in PS version of the game, its pretty much identical to the original. There are loading times, of course, but they’re short and few.

    • adempton

      What sorts of bugs appear as a result of the hacking? This isn’t something I’d want to try if I’m just trading load times for bugs. :(

      • Trotmeister

        From the patch’s readme file:

        –Occasional garbage written to BG2 when viewing on-line help.
        –Politics prologue and between-chapter scenes don’t display properly.
        –Occasionally, some small cursor issues when recruiting characters.
        Cancel back to main shop menu to fix.
        –Minor glitching in the floating Character List/Edit window.
        –Occasional glitching of map sprite text (location and date.)

        That’s not everything, though. I heard an optional 100-floor dungeon gets extremely glitchy about halfway in. Obviously stuff like that wasn’t betatested.

        By the way, the only emulator that plays the game properly is SNES9X. You’ll see pretty horrible things if you try others like ZSNES. So yeah, I’d say stick with the PS version.

        • signs point to hack it yourself dingus

          • Trotmeister

            As I specifically stated in my first comment, I have no intention to insult anyone. The translation, however, does bring certain glitches into the game, so people who decide to try it out should be aware of this. It’s not like it’s a secret – Gideon mentioned issues with his translation on pretty much every occasion, both in newsposts on his site and in patch’s readme.

            So $%#$ off, you pathetic troll. >=[]

  • Niiice… now I need to get a repro made of the English version to sit next to my Japanese one. :P

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