Atelier Totori’s Limit Break-esque Special Moves

By Spencer . April 30, 2010 . 12:50pm

imageTotori, the main character of Atelier Totori: The Alchemist of Arland 2, isn’t a battleaxe wielding warrior in a mini-skirt. She has more in common with a frail mage. Her allies have to protect her.

 

Similar to Atelier Rorona, Atelier Totori has an assist system. Party members can take hits for Totori or jump in for an attack. Each partner attack fills up the special attack gauge. When it’s full, select special attack to do a flashy move like these.

 

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Oh, you don’t recognize the last two characters? Gust just introduced them. The guy with the glasses is Marc McBrine, a mechanic that likes to excavate ruins. Mervia Siebel is a rough adventurer with a huge axe.

 

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  • Ereek

    The amount of detail on Mervia’s clothes is quite impressive, especially that belt. I think Gust did a beautiful job with these character models.

  • EvilAkito

    The artwork and the character models look great, but I still think the environments are sort of bland looking.

    • Ereek

      That was Rorona’s problem as well.

      Give Gust some time, they don’t have all of the money in the world for these titles. Backgrounds can be even more expensive to create than detailed character models. Seeing the drastic spike in the quality of graphics between Rorona and Totori, we could probably assume their next PS3 game will look even better.

    • http://twitter.com/Sieghardt Sieghardt

      Well I’ll take bland envoironments I can explore over very pretty corridors

  • MrRobbyM

    Do want.

  • Pesmerga00

    Uh, yeah. The first thing I noticed was the “ahem” belt as well. :P

    On topic. The character models received a major overhaul since Rorona (they actually look like their artwork). The backgrounds may not be the greatest, but like you said Gust has a budget. Perhaps in the next game they will bring them up to par with the character models. They really should take a look at Eternal Sonata. Everything else aside, the environments in that game were gorgeous. By coincidence the art style would actually fit with this game as well.

    Hope Rorona does well enough that we get this game localized as well.

    Edit: Eh, this was directed at Ereek. (stoopid buttons)

    • Ereek

      My belt comment wasn’t actually meant as innuendo, despite how it might have read! The up close battle picture with her actually has a lot of detail on her belt and belt buckle. I was also really impressed with Cecillia’s clothes.

      I, for one, love how the models look but you can’t stop everyone from complaining. You just know some people out there will say it looks horrible. Considering Gust is such a small company the graphics in this game are quite impressive. If this is as successful as Rorona I think Gust will continue to improve, graphically.

  • Hours

    The character models are very impressive, I’m looking forward to this.

    Hopefully this isn’t the last of the playable characters though, it would like some more variety for the male characters. The three revealed so far are quite similar.

  • http://gplus.to/rootbeerking RootBeerKing

    DAAAAAMMMMMNNNN this game looks amazingly good.

    • http://www.myspace.com/Juan_Rod bluejuan85

      I am mighty interested as well. The only atelier I played was Atelier Iris 2: The Azoth of Destiny or something like that.

      • Ereek

        The Iris series of games deviates a good amount from the “traditional” Atelier formula. I’d recommend looking into the upcoming Atelier Rorona (Totori’s predecessor) or the already released Atelier Annie.

        Atelier Iris 2 is far more focused on combat than the other titles in the series.

  • Kris

    Man, the art direction in this is incredible. It makes Rorona look ancient in comparison. It’s a shame that we probably won’t get this for a while…

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