$4.5 Billion Spent On Used And Digital Games In North America Last Year

By Ishaan . June 17, 2010 . 2:19pm

http://www.siliconera.com/wordpress/wp-content/uploads/2010/06/moneysack.jpg Market research firm, The NPD Group, estimate that the total spend on videogame products in North America ranged from $15.0-$15.25 Billion in 2009. NPD break this spend up into two categories:


$10.5 billion on physical media: This includes purchasing new, physical copies of games.


$4.5 to $4.75 billion on other channels: This includes used games, rentals, subscriptions, digital full game downloads, downloadable content, and mobile game apps.


“Our expanded estimate of consumer spending reflects the growing number of options to purchase, acquire and interact with video games ranging from GameFly rentals to iPod Touch game apps,” said Anita Frazier, analyst at the NPD group. “Consumer spending on social network games like those offered by Facebook would push this estimate even higher.”

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  • I’m against buying used material especially games ;/ We aren’t helping/supporting publishers by buying used games >.>!

  • I hope that this would inspire publishers to do limited edition Day One physical copies. This way, should the physical copies flop in sales, it can recover via digital downloads.

  • Vino (Tim N)

    Is this better or worse then last couple years?

  • idofgrahf

    If I can save 20 bucks off the 59 dollar price tag, you bet I’d buy a used copy of the game. It’s completely legal and I’m helping mom and pop game stores stay in business (which imo is much better than gamestop or large retailers)

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