A Gmail Shoot-Em-Up Coded In HTML5

By Ishaan . August 22, 2010 . 12:03pm

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Creative Technologist at Google, Paul Truong, has coded a short Gmail-themed shoot-em-up in HTML5 as a “thank you” of sorts to his colleagues in Google’s Gmail division for their contribution to the webmail space. You can give it a try here.

 

You’ll want to make sure you’re using a browser that supports HTML5 before clicking the direct link in the Google blog post or the game won’t work. Playing this honestly made me think about how it would be kind of cool to have games built into Gmail itself, using the Gmail interface as different elements.

 

What that would do to the entire world’s productivity, of course, is another matter…


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  • Jellybit

    Cool, except it seems I can’t move and shoot at the same time (using Chrome). I hope HTML5 games can eventually overcome that.

    • Advent_Andaryu

      Well I’m on Firefox, and the only way to move and shot is to continuously tap left or right while shooting. If you hold in the directions you can’t move while shooting.

      It’s… Interesting. Could use a lot of work though.

      • http://whatistheexcel.com/ Excel-2012

        I think the friction is a bigger problem.

      • https://twitter.com/#!/SplashdownTiger STiger

        …When did Firefox get HTML5 support???

        • Advent_Andaryu

          I have the latest version of Firefox, I believe it’s version 3.6.8 and it plays perfectly fine. Maybe they added it in an update somewhere along the way.

      • RupanIII

        Same here, the ‘ship’ movement is kind of annoying/sluggish.

        • Joanna

          I had the same problem, I thought it might be my computer cause it’s older and has slow downs at times. Good to know it wasn’t only me.

  • HPN

    Awesome!!!

  • SupaPhly

    …at least you didn’t say ‘shmup’

  • EvilAkito

    That’s pretty awesome. I’ve always wondered about creating an action-oriented game strictly with HTML and JavaScript. While the Gmail game isn’t perfect, it does give me hope that one day browsers will have all of the necessary rich multimedia capabilities built in and will not rely on often buggy and proprietary plug-ins such as Flash.

  • Joanna

    Pretty interesting. I never was a big fan of browser based games, but maybe I’ll try out a few more. :D

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