By Spencer . October 4, 2010 . 11:10am
We heard a bit about The Last Story’s battle system which involves Elza using his gathering ability to draw enemies away from magic users.
Gpara explains in a hands-on report, the C button activates gathering which sends out a blue light from Elza’s right hand. During the demo, Elza had to use the gathering ability to steer enemies away from Yuris who takes tens of seconds to cast a spell. Elza automatically attacks with his sword, but players can control where he moves with the nunchuck and evade enemy attacks with the A button.
Elza also has a bowgun, which he can use to shoot faraway targets like enemy healers in the Nintendo conference demo. When equipped with his bowgun, Elza can hide behind objects.
Background objects are more than cover points. Yuris’ spells can make columns and crumbling bridges collapse and kill any enemies lying underneath.
Further in the demo, the Gpara writer met up with Quark and Seiren, two other mercenaries, before facing a giant boss. Regular monsters appeared in this fight too so Elza had to use his gathering ability to keep them away from Yuris. The boss monster was capable of doing rapid fire wide range attacks, so the evade move was useful here.
Gpara’s impressions of the game sound positive. The reporter called the auto-attack system refreshing and felt that the gathering system was an important part of combat.
The Last Story comes out in Japan on January 27, 2011.