Nintendo World 2011 – Day One Impressions

By Alex Aniel . January 8, 2011 . 10:39am

Nintendo World 2011 marked the first time the Nintendo 3DS, Nintendo’s upcoming 3D handheld successor which launches on February 26 in Japan, was playable for the general public. Up to this point, the 3DS had been shown at E3 in June 2010 and again at Nintendo’s conference in late September of the same year, both events whose attendance was restricted to the media and press.


image Given that Nintendo hasn’t organized a Spaceworld event in nearly 10 years, Nintendo World 2011, a three-day event from January 8 through 10, comes as a welcome surprise for gamers and press alike. Part of it is due to necessity for Nintendo. It’s impossible for Nintendo to convey the 3DS’s glasses-free 3D screen with the traditional big screen trailer or on someone’s computer, so they needed to let the general public see the actual handheld for themselves to decide whether they would be impressed with the 3D technology or not. As with a majority of game trade shows held in Japan, the venue for Nintendo World 2011 was Makuhari Messe in Chiba, just directly east of the actual city of Tokyo. This is also the venue for the yearly Tokyo Game Show (TGS), which Nintendo is infamous for not participating in, as well as JAMMA, Jump Festa, and the Amusement Game Show.


Nintendo World 2011 was not designed for a heavy media presence. Traditional trade show events clearly outline the boundaries between the media and the general public in relation to photography, the receiving of informational materials and access privileges. Nintendo World 2011 did not draw this distinction in an obvious way: people could attend as press, but the only advantage they had was taking pictures of the venue and kiosks. Otherwise, everyone was entitled to the same information from the 3DS demo kiosks and from the stage shows that were thrown. The press could only play the exact same demos as everyone else and were not allowed to cut in line as is usually allowed at TGS, either. This was definitely a public event designed to show off the 3DS’s glasses-free 3D visuals. Moreover, it did not feature any original DS or Wii games. This was strictly 3DS.


The following 3DS games and demos were playable:

The Legend of Zelda: Ocarina of Time 3D
Pilotwings Resort
Kid Icarus: Uprising
Steel Diver
AR Games
Face Shooting
3DS Camera


Resident Evil Revelations
Super Street Fighter IV 3D Edition


Metal Gear Solid: Snake Eater 3D: The Naked Sample
Winning Eleven 3D Soccer


Tecmo Koei
Dead or Alive Dimensions
Samurai Warriors Chronicles


Namco Bandai
Ridge Racer 3D


Professor Layton and the Mask of Miracle


There were other games with 3D trailers, including Resident Evil: The Mercenaries 3D, Kingdom Hearts 3D, Tales of the Abyss, Star Fox 64 3D, Animal Crossing, Mario Kart, and Paper Mario.


On the first day, January 8, Nintendo organized three stage shows focusing on specific titles: the first was Mii de Asobu and AR Games, the second was on Metal Gear Solid: Snake Eater 3D, and the third and final one was on Kid Icarus: Uprising.




The Mii de Asobu and AR Games stage show demonstrated titles that specifically made use of the 3D visuals of the 3DS. The stage show was hosted by Testuya Shirai and Kosuke Kikuchi, a pair of Japanese comedians. Nintendo chose these comedians because they made the stage show more palatable for the general public. They demonstrated the 3DS’s Mii avatar features. The 3DS allows users to take pictures of their faces with the built-in camera and use it to create a similar-looking Mii. Testuya Shirai used his likeness twice to create a Mii; the first time, his eyes were shut, resulting in a Mii with slanted eyes, so they retried it and got it right the second time after making a few manual adjustments.


The final third of the segment focused on AR Games (Augmented Reality) games. The first demo showed the camera pointing at a specially designed Nintendo “?” card set on a surface, with the 3DS then superimposing a Mii character onto the card on the screen. Also on the table were a cup and colored pencils. The 3DS detected these objects, and when the Mii starts moving, it could collide with the cup or colored pencils, showing the sophistication behind the 3DS’s camera. They demoed this AR game again by having Kosuke Kikuchi hold the card on his arm, with the Mii appearing above the card on the 3DS screen.


The Metal Gear Solid: Snake Eater 3D stage show did not involve any interaction with the 3DS hardware or the game itself. Instead, it was a long discussion about the Metal Gear Solid series between Konami/Kojima Productions’ (Kojipro) Yoshikazu Matsuhana and the host, Iccho Mori, a Japanese actor who, according to his Japanese Wikipedia article, has done commercials for the gaming industry.


They talked about Yoshikazu’s involvement with Konami and the Metal Gear series and why they chose to bring Metal Gear Solid 3: Snake Eater to the 3DS: Kojipro felt that MGS3, being the first in the series chronologically, would be the best starting point for people new to the series. They showed an existing trailer of The Naked Sample, the name of the interactive camera demo “playable” on the show floor, but other than that no real new information was revealed to the audience.




The final stage show featured Kid Icarus: Uprising with Masahiro Sakurai as the host. Sakurai, known for the Super Smash Bros. and Kirby series, now works at Sora, Ltd., the developer of Kid Icarus: Uprising. Sakurai, aware that the audience might not be familiar with the original Kid Icarus from 1986, showed a trailer of the 3DS game before demoing the original NES title to the audience, explaining what has changed about the various characters and enemies since the original game.


Sakurai showed artwork of Pit, the main character and bosses such as Medusa. He then went through two stage demos: an air battle demo, which Sakurai likened to Space Harrier as Pit flew around the screen shooting things, and the land battle demo, where Pit went through the level fighting against enemies and eventually the Medusa boss.


image image


The event continues into January 9 and 10 with more stage shows scheduled. The next stage shows will focus on Capcom’s two games present at the event: Super Street Fighter IV 3D Edition and Resident Evil Revelations, which will be covered in the next report.

  • Guest

    The scene where the 3 headed dragon is arguing with each other was great. The game looks awesome so far, cool mix of Sin & Punishment and a regular action title. I only managed to catch a little bit of the presentation though ad the part that worries me is it seems like he cant jump. He can only stand on these little bubble trampoline like things to move up to a higher location.

  • i want the price and what game will comes wend 3ds is out

  • PrinceHeir

    I love these events, wish i could go there though :|

    cannot wait for this :D

  • WonderSteve

    It will be interesting to see if the battery life and the price point will have an impact on the 3DS sales. Will it beat expectation like what the DS did? It seems like a lot of developers think so.

    I am hoping the relative cheap development cost and upgraded graphic capability will allow some niche series like Lunar and Grandia to be revived on the 3DS.

    Maybe we will finally see a Lunar 3 or Grandia 4 on 3DS?

    On the other hand, I am disappointed to see popular franchises like Metal Gear and Resident Evil choosing a portable platform for their next title.

    • I’m not. So far the impressions are that Revelations makes the best use of the 3DS’s capabilities and that it is returning the series to its horror roots. It’s going to be a great game.

    • mirumu

      I’d love to see more Grandia on any platform. I’d prefer they chose a platform with a higher resolution screen, but I’ll take what I can get.

    • Grandia<3

  • Please please please finally try out my request: Try touching two parts of the touchscreen at once.

    • Guest

      It’s already been confirmed its not multi-touch.

    • MarkMario

      You wouldn’t really need multi-touch anyways, go get an iOS device if you want multi-touch ._.

    • crunc

      If it uses a stylus, and I presume it does, then multitouch wouldn’t be practical anyway – you’re not going to have two styluses and even if you did, I’d love to see someone use two of them at the same time. If it doesn’t use a stylus, then multitouch would make sense.

  • Personally, i’m not entirely sure how well i expect the 3DS to do, i mean i’ve heard as many as 56% of people have some form of problem with 3d effects of this nature, combine that with a short battery life,the very likely scenario that the 3ds will be region protected due to dsiware, and potentially a 300$ pricetag and i can see the 3ds potentially going down the same path that sony took with the ps3.

    I suppose only time will tell.

  • Hopefully they’ll release ONE of the KH3d Trailers @[email protected]

    The AR thing actually sounds kinda cool, the way it can interact with IRL objects.

  • Wow….most of the popular games are going for 3DS…maybe 3DS going to the next DS

    • …I started to get those kind of hints when nintendo announced the sequel console of the DS xD

    • It wouldn’t be a proper successor otherwise.

      I just got the image of the DS and the 3DS as a yakuza father and son respectively. I suppose that’s what I get for coming here after watching a marathon of Nurarihyon no Mago.

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