Pac-Man Tilt Feels More Like A Lost Sonic The Hedgehog Game

By Spencer . February 7, 2011 . 2:05pm

Screenshot23Bright flashing colors, pinball flippers, and a rolling character you’re in control of sounds like it could be a scene from Casino Zone in Sonic the Hedgehog. We’re talking about a Pac-Man game this time, though.


Pac-Man Tilt, one of the two games in Pac-Man & Galaga Dimensions, feels closer to the Sonic series than Namco Bandai’s dot chomping arcade game. In the Nintendo 3DS title, players move Pac-Man with the Slide Pad… and by tilting the handheld. See the pendulum on the bottom left? That’s the tilt meter. Lean the system to the right or left to angle the world and make Pac-Man roll. While rolling, you can send Pac-Man soaring by hitting a shoulder button to flick a flipper or by coiling a spring.




But, whatever you do, don’t roll into any of the ghosts walking around. Pac-Man isn’t endowed with Sonic’s sharp quills so touching a ghost, even while rolling, sends Pac-Man back to the last checkpoint with one less life. As a connection to the arcade classic, Pac-Man needs to eat a Power Pellet before digesting any ghosts. Touch the bottom screen after finding one of these sparsely placed power-ups and Pac-Man can chomp down on ghosts of any size (the game has giant ghosts) for a few seconds.


The tilt mechanic also comes in to play during regular jumps. The demo level I played had swinging platforms that only moved when I swung the system left and right. Another jump had a stone that slid out on top of Pac-Man, blocking him from climbing up to a higher ledge. I tilted the 3DS to the right to keep the stone in place to clear this jump. Near the end of the stage it was a flipper challenge with Pac-Man bouncing in the sky and rolling through narrow paths with dots to collect.




One interesting bit to note is Pac-Man Tilt was the first Nintendo 3DS game I played that was not in 3D. I don’t mean I turned the 3D slider off, the game just doesn’t have a 3D option. I asked about this and a representative confirmed Pac-Man Tilt isn’t designed to use the Nintendo 3DS’ 3D feature. Perhaps, that’s for the better because tilting and 3D don’t mix well…

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  • 3D off, simple graphics yet still no FSAA?

  • jakxzero

    With the flashing colors and the 3D effect nintendo is going cause more epilespy than the censored episode of porygon in pokemon

  • Zero_Destiny

    The first thing that came to my mind when I read the headline was Kirby Tilt ‘n’ Tumble meets Pac-Man and I was right. lol It atcually sounds like a really fun game, something I would play while I’m between classes/work. I really liked Pac’n Roll on the DS so I hope Namco can keep up this trend of new yet old gameplay for Pac-Man. These games are quite fun time wasters.

  • MizuMikomi

    The first thing I noticed in that final screen is the S Flag from the Tales series… Lol

    • It’s a common cameo object in Namco games. It comes from Rally-X.

  • Tokyo Guy

    Well this is certaicertainly an interesting game. I would like to see it appear on smartphones as well however.

    With that said, it is a bit startling to learn that games will forgo the 3D entirely.

  • Yes this “could be a scene from Casino Zone in Sonic the Hedgehog.”…If Yuji Naka had been taking acid/LSD at the same time o_O

    Looks okay though I would have prefered a health bar because I could see myself titling into ghosts many times.

  • Sweet, a tilt platformer. I love these.

    No mandatory 3D effect gives me hope for other games that also (presumably) rely on tilting, like Kororinpa.

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