Tales Of Abyss On Nintendo 3DS Is Pretty Much Like The PS2 Version [Update]

By Spencer . February 8, 2011 . 8:18pm

imageFamitsu has a little feature on Tales of the Abyss this week, which discusses the Nintendo 3DS port. And it isn’t too different from the PlayStation 2 release from 2005.


The magazine says the controls are about the same as the PS2 version and the graphics (character art, backgrounds, CG) in Tales of the Abyss is mostly the same. Events are displayed in widescreen and battles are now in 3D. No character voices were removed for the Nintendo 3DS version.


Namco Bandai based the Nintendo 3DS release on the North American version of Tales of Abyss. This means there will be some new Artes for Japanese players to use. Famitsu also mentions there are some new elements in Tales of the Abyss for 3DS, but since the team feels the game was complete they didn’t add much. No details about the new features were announced.


Tales of the Abyss will be available in Japan this spring. A teaser site sort of gives us an idea of what Luke will look like in 3D.


Update: Famitsu posted a bunch of screenshots from the Nintendo 3DS version of Tales of Abyss. You can see a wide view of the field and event scenes. Here’s a comparison between the Nintendo 3DS version (left) and PlayStation 2 release (right).


image image


Famitsu also points out the touch screen is used to give party members orders and the stereographic 3D makes it easy to see the distance between other characters.

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  • seeing how they based it off the NA release, is there a chance we may get it

  • Wow truly one of the laziest ports imagined. There really is no excuse for it to not come to the US…(well unless they dont wanna have to pay the voice actors again…)

    • kylehyde

      “Wow truly one of the laziest ports imagined”

      Considering the words used, well this sounds like this is the case, still, I think that Ridge Racer for 3DS beat this game in the “lazy port” category.

      • thebanditking

        Agreed, and I have not even seen the OST selection for RR 3DS, nothing to me is lamer then not even including fresh tracks and songs.

    • Lazy ports, lazy ports…

      Rebirth PSP
      Destiny 2 PSP
      Phantasia GBA
      Eternia PSP

      And now Abyss 3DS.

      Yeah, nothing new. A port is just to get the game into more hands, apparently.

      • It seems the most they’ve done for a port was the Tales of Phantasia FULL VOICE Edition for the PSP.

        • Zero_Destiny

          Well port maybe but the Tales of Destiny I remake for the PS2 was a really big effort and likewise Tales of Phantasia remake on PS1 was also a step in the right direction. They added a lot of stuff for those remakes and changed the graphics completely. I never played Phantasia on the PS1 but everyone says it’s the definitive version of the game.

          • Exkaiser

            It is.

          • Zero_Destiny

            I’ll have to take your word for it. Watching some videos on youtube, I can safely say that PS1 Phantasia was really pretty. I was blown away I thought it looked even better than Destiny II(Eternia). I also found Phantasia on the Super Famicom to be utterly beautiful. So much was going on in it. You had your reflection in the water, birds flew by, leaves fell from tress it looked great. I think I even liked the sprites in that version even more than the ones in the PS1 version. The GBA version was worn-out looking to say the least. It happened a lot with GB games. They try to brighten the game up so you can see it better (this is before backlights) and it ends up ruining the colors. Plus it lost all the stuff that happened in the background. I wasn’t a fan of the localization of it as well. It didn’t stay consistent with other localizations (like the references found in Symphonia) which is always a bad thing to me, and it had some random name changes. I don’t know how Klarth can be translated to Claus. That’s just a random change nothing else it could be. But I wouldn’t call it bad just because of that. There weren’t any spelling errors at least as far as I could remember, all the dialog flowed naturally and the script was well written, and followed the story in the Japaneses version to a tee. Other than some whining complaints about how they called Cress Albane, Cless Alvein and how they called Ragnarok, Kangaroo. I don’t get it. If you think Tales of Phantasia on the GBA had a bad localization you haven’t seen anything yet. lol But I disagree that the original/GBA version of Phantasia and Destiny I are unplayable. I beat those just fine. The battle system was unforgiving at times though. Not broken but very unfair. You had to be on your toes and always make sure you don’t get stuck at the corner of the screen. Some level grinding and quick reflexes is all you need to beat the games. I still like those games. But yes they didn’t age well and future installments put those games to shame in terms of fighting and strategy. All in all though I’m glad we got GBA version of Phantasia since I can’t speak Japaneses and wanted to play the first game. And yeah I know there’s fan-translated versions for the PS1 and SNES games but I don’t care. Fan translations not really my thing for the most part and I haven’t touched roms probably since 10th grade. (wow it’s been a while lol). Honestly feel ashamed that I even used them at one point in time. Plus nothing beats owning a game, even if the copy you own is inferior. At least that’s how I feel.

          • Caligula

            Phantasia was lightened up on the GBA? News to me. That game was really hard to play on a normal GBA. I couldn’t see half the time.

          • Zero_Destiny

            lol Yeah the GBA version game wasn’t the best looking one. I played it mostly on my GameBoy Player though so it saved me from having to stare at a tiny screen. Anyways to give an example of how they “brighten” up the GBA version here’s a comparison shot. [http://img295.imageshack.us/img295/773/phantasia3ke.jpg]
            The top is the PS1, the middle is the SNES, and the bottom is GBA. You can see that they changed the color tone to make it brighter and because of that it washed out a lot of the color. It really doesn’t look as good as the others because of it. :( This happened a lot with some earlier ports to the GBA. I remember the Breath of Fire ports not looking that great because of it. Thankfully the SP came out and this practice stopped for the most part. The FF Advance titles were sparred from this washing out of colors. :) Oh well.

        • Exkaiser

          But that’s just a port of ToP PSX with more voices and different battle sprites. PSX was a more drastic change than Full Voice, since it completely changed the graphics, redid the music, and overhauled the gameplay engine. Made it way more playable.

          • Caligula

            correction: the PSX version made it playable, period.

          • Zero_Destiny

            I liked the GBA version just fine. Nothing was broken. I liked the Super Famicom version better but yeah we didn’t get it. Too bad too it was pretty and moved faster if you ask me. Oh well at least we got Phantasia in some form or another. Even if Nintendo had to give Namco the push to release it.

          • Exkaiser

            @Zero_Destiny: I believe Caligula is referring to the unplayability of the original Phantasia and Destiny. Phantasia PSX is where the LMBS starts working well.

            Anyways, the GBA version was a less than stellar port with a crummy localization but whatever.

          • Zero_Destiny

            Don’t forget the Tales of Destiny I Remake. :)

      • ThunderGod_Cid

        Apparently not in our hands.
        Seeing how Destiny 2 & Rebirth never came out in the west…..*sigh*

        Come to think of it……the Destiny1(PS2 remake) & Phantasia (PSOne) remake weren’t released in the west either…..dammit now I’m pissed all over again!

        • kupomogli

          Don’t forget the PSX version of Tales of Phantasia was ported to the PSP and then remade on the PSP as Tales of Phantasia X which also included a remake of Narikiri Dungeon.

          Namco wonders why their Tales fans hate them. I’m happy we’re seeing a new Tales release, but I still hate the company for how many releases we haven’t seen. I’m a huge Gundam fan too, so that just adds fuel to the fire.

      • Didn’t Eternia PSP have some kind of glitch? lol

        • It did? I know when I played and finish the game 60 hours later that I never encountered a glitch

          • Well, you mus have got the updated unglitched version then. I don’t own the game so I don’t know but Tales forums peeps say you are really lucky if you don’t encounter the glitch. So you must be lucky. ^_^

    • lostinblue

      Do they really have to pay them again for a re-release? I mean… does it apply?

      I ask because I remember capcom ditched some voice actors because they were syndicated now (not when RE4 was made, as recent as Umbrella Chronicles/RE5; and RE4 is a 2005 game), and Namco-Bandai ditched the original Tales of Symphonia voice actors (most of them) because they were syndicated, including Lloyd’s for ToS2.

      The stuff being recorded in 2005 might mean they’re in the clear, or maybe the actors are not syndicated and thus it doesn’t really apply? What’s keeping this from being a one time payment?

      I don’t really know, just raising reasonable doubt I guess.

      I’d also like to agree with you when you said Namco was really lazy; this is as lazy as it gets. Hopefully they’ll have solved the framerate issues et all, but they’re obviously not trying to outdo themselves.

      They grasped for the easiest stuff to port for the launch window of oportunities here; although I’ll argue Ridge Racer is a bigger offender.

  • Balmung

    Looking forward to this if it makes an english release. Hope it gets released in pal regions coz the ps2 version didnt T_T

    • I have my fingers crossed. We still have hope! Maybe.

  • lostinblue

    I sure hope they toned down luke’s annoying replica part.

    • Caligula

      …but that was a major part of the game and character development?

      • Trying to avoid explicit spoilers but I found it kinda amusing how Luke pretty much spent the whole game being criticised by the rest of the characters. Yes he did something bad but he did it with the best intentions, without knowing what he was really doing and the other characters kinda drove him to prove himself and do it.

        The other characters did bad things for purely selfish reasons.

        He had good character development but I’ve never seen a main character treated so harshly by everyone else.

        • Caligula

          Actually, I don’t think he was that badly criticized. Immediately after the whole Akzeriuth fiasco, yes, but once the party was certain he was actually going to change and knock off the Captain Douchebag behavior, they were actually pretty supportive of him.

          • Though the party’s reaction to Luke for the Akzeriuth thing was one of the things I found the most disappointing about the game’s story. Yes, I understand why everyone was flipping out because what had just happened was truly awful and traumatic. But it was completely unfair to push the entire blame onto Luke, especially because he had been manipulated by Van and didn’t understand what he was doing (And not to mention that due to a certain spoiler, he pretty much has the mentality of a child). Not to mention that in the first place, one of the major reasons why he didn’t understand what he was doing was because many of the party members were keeping (very important) secrets from him (i.e. Jade and Tear).

            As much as I love Abyss’s story, I thought this part was one of the biggest flaws in the writing. As you said though, thankfully the party eventually came to realise that Luke was earnest in his efforts to change and were much nicer to him after that.

    • spoiler?

  • Dimentionalist

    Asch: SHUT UP, Namco Bandai! This is just a pathetic, small-screen REPLICAAAAAAAAAAAAAAAAA!


    • Watch the 3DS cutting his/her (depending on your preferences) hair soon xD

  • Zero_Destiny

    3D battles? Wonder how that would fair. Don’t know if I can handle things flying out at me while fighting. And when you go to free movement in a battle >_< I just made myself dizzy. lol I'm glad they were able to keep all the stuff in it. Don't have high hopes but maybe just maybe we'll get it. I'd buy it, even though I beat it on PS2 another go through with one of the better Tales game would be fun. Maybe if we're lucky Namco will port some more Tales games like Legendia and Destiny Remake.

  • nyoron

    This seems it would be a no-brainer to localize but if not I guess I’ll just impo…

    God damn it.

    • Really? If Im looking at the list right, the US has only ever received one Tales port…and that was the GBA Tales of Phantasia, I can easily this game not coming over….Europe only received Eternia, I think.

      EDIT: And a PS phantasia port?

      • Zero_Destiny

        lol no sadly we didn’t get ps1 Phantasia. It was another Japan only game.

      • nyoron

        The game is basically already localized. 3DS is going to be hot. If they could get this out early enough during the launch period they won’t have much competition. People hungry for 3DS games that might not otherwise care about Tales might give it a try. It could be Symphonia on Gamecube all over again.

        Though I know there are other factors that go into these decisions, that’s just how I see it.

        • It’d be one of few 3DS RPGs at the very least.

        • kariohki

          Bamco has never released a Tales port in the West that has been released on another system already, so…yeah.

        • That’s exactly what i’m thinking as well Namco would do good to release it during the launch of the 3DS and draw interest in the game and series again from the Nintendo audience that embraced the Tales of series before with Symphonia.

    • Caligula

      Tales of the Abyss sold terribly, so I dunno.

      • Ladius

        It sold terribly for Namco’s expectation, but if I remember correctly it wasn’t an horrible number per se, especially comparing it to other niche jrpg releases. And the release window was one of the worst choices ever, sadly :(

        • If it sold bad, it sold bad…why are all these conditions used to make it seem like it selling bad wasnt that bad, when at the end of the day it just sold badly…comparing to other games does nothing to the finance department of Namco.

  • MrSirFeatherFang

    I think Asch has something to say about this “port”…

  • Basically. That’s why they haven’t said anything about it. 3D is the only new thing.

  • HarryHodd

    I just finally beat this game about 3 months ago. Really enjoyed it. I wonder if the framerate going to be fixed in this version?

    • CudaBiro

      The framerate is why I had to stop playing this.

  • kupomogli

    I already own Tales of the Abyss so I’d rather this not get localized and miss out on an opportunity for other Tales games that are more worthwhile. If you didn’t pick it up for the PS2 then it’s your own fault. You should have supported the release when it was on PS2.

    • Any PAL release would still be appreciated though. ;)

    • Guest

      It’s my own fault for not being into games back then and not knowing a damn thing about Tales up until 3 years ago? I guess it is…

      • Yours and Namco’s for not advertising. lol

  • PrinceHeir

    i just want Tales games that never made it on the west ^^

    oh well it’s good for those who want to play Abyss on the go.

    • Zero_Destiny

      Have you played Phantasia yet? I remember you asking about games with time travel and stuff. Tales on Phantaisa got released in the US on the GBA and has a plot involving time travel :) It’s pretty cool.

  • Vino (Tim N)

    I cant think of anything constructive to say so…


  • Sakurazaki

    … Does this mean all those glitches are still there? LOL.

  • Battles… 3D…

    Oh man I cannot WAIT to see Indignation.

  • As much of a Tales fan as I am, if this port isn’t really enhanced, I don’t think I’ll bite. Namco usually does this when porting, but if what I’m reading is true…

  • BelmontHeir

    I played this game on my backwards compatible 80GB PS3, even with the game-ending glitch that occurs at Choral Castle which forced me to play the entirety of that dungeon on my “phat” PS2 and then switch my save file BACK to the PS3 and resume from there…

    yeah, Namco. I’m *that* hardcore!

  • A shame 3ds is not region free =/

  • idrawrobots

    the two disk version or the single disk version?

    • Caligula

      Abyss was only one disc.

  • Croix

    My favorite Tales game, which makes this tied for my favorite game of all. Like this game enough to easily consider buying it a second time unchanged, except I’m not completely sold on the 3DS system itself.

  • Heard Tales of Abyss wasn’t great. But whatever if by some chance it comes to Europe I will buy it to add to my 3DS RPG collection.

    • Personally, I thought Tales of the Abyss was great. It definitely had its flaws, but it has some of the most colourful and likeable video game characters I’ve come across (I never really got as attached to the characters from previous Tales games as I did to the ones in Abyss), and an excellent (if at times depressing) story.

  • Almost finished my first playthrough on the PS2 and I love this game (and regret missing it the first time around!) As much as I hate to say it, I’d probably pick up a US release of the port – but I don’t think I’d go as far as to import a 3DS for it. *grumbles about region locking* At any rate, I’m glad we’re getting Graces F, so I’ll just go finish getting my butt kicked by frustrating Abyss sidequest bosses until it releases.

  • Oni123

    EU release please Namco =O after watching the Anime i’ve got to play this.

  • Lazy port indeed…

    Though I don’t know if I’ll be able to help myself. “Tales of the Abyss” is my favorite “Tales of” game ever, and this gives me a reason to play it in Japanese (I was going to buy a Japanese 3DS anyway).

    Oh, Namco, at least release the game in Europe. European people have the right to play one of the best JRPGs of the 128 bits generation.

  • Boris_Althema

    J-jade’s Indignation.. in 3D! @[email protected]

    Hopefully this gets localized.

    • The crisis when the pokemon’s anime flashy scene where kids in japan had those attacks will repeat itself

      • Yeah, except indignation doesn’t last 7 minutes. It was great.

  • Now i dont think ill buy it… soon, if its the same as the ps2 with little new things, then “meh” i wanted at least a side story or w/e… cant belive they didnt even do that D:

  • vadde939

    Hopefully being a direct port means it has more chance of being localized but you never know with Namco. Would be nice to finally give Abyss a PAL release this time too as we missed out on the PS2 version.

  • AdamBoy64

    This can’t come close to the laziest port… Super Mario All-Stars (25th anniversary edition) is far lazier. They didn’t add widescreen or anything, and they didn’t even bother changing the year on the copyright. So, quite literally, nothing was changed.

    It’s fantastic they added widescreen to TotA:3DS. If this game was localised, that’d be the game to convince me to buy a 3DS.. but I think my money’s pretty safe. Hope I’m wrong.

  • thebanditking

    Nah I’ll pass, I have this game and a PS2 to play it on. I am still waiting for 3DS to excite me. There are too many games that feel like rehashes of DS ideas (albeit now with 3D!, lol) or straight up ports. I hope this system proves to be more versatile in the long run because DS with 3D graphics is not going to cut it for me.

  • Saraneth

    I’m looking forward to this even if doesn’t add anything. I never got around to playing it on the PS2 and used copies of it cost a lot on Amazon. Besides, the 3d is enough of an extra feature for me, though an extended storyline à la Graces would have been nice.

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