By Ishaan . February 16, 2011 . 12:04pm
Masakazu Eguchi, director of Mega Man Legends 3, was recently subjected to one of his superiors’ opinions on the Legends 3 Project fan-collaboration effort Capcom have been carrying out these last few months.
“Staff blogs notwithstanding, there’s still a lot of distance between the Dev team and the Devroom users, and frankly, it’s boring,” the unnamed superior had told Eguchi. It turns out, Eguchi himself, too, feels this way.
From now on, Eguchi says, Capcom’s communication with fans will be less soft-spoken…less like an advertisement and more like the collaborative development process that it should be if they want to make an impact on fans and make them feel like they’re involved with the project.
“I’m sure we could get through this and have a decently fun time if I went on thinking of our Devroom users as “customers”, tip-toeing around so as not to be disliked,” Eguchi writes on the Legends 3 development blog. “But as this is a project in which all of us are developing the game together, that’s not going to be enough.”
Eguchi says he wants the fans and the development team to share in each others’ joys as well as griefs throughout the development process. He then reveals that on February 22nd, there will be a company meeting where the devteam will submit Legends 3 to undergo the greenlighting (approval) process at Capcom.