Moon Diver Producer Talks About His Vision For The Game

By Ishaan . March 7, 2011 . 6:00pm

Since the game’s associate producer is out “on vacation,” Seyfert, one of the protagonists of Square Enix’s upcoming Strider-inspired action-sidescroller, Moon Diver, decided to interview the game’s creator, Kouchi Yotsui, himself.

 

“Seyfert” asks Yotsui what his vision for the game is, to which Yotsui replied: “At some point, action games became all about using complicated maneuvers to coordinate precise attacks against mobs of enemies. As fun as that can be, I think variety is necessary to keep things interesting.”

 

“Action games with simpler controls have their own appealing elements that should also be considered for game creation,” he continued. “For example, some action games should be about defeating not just the enemies, but the entire stage itself. It’s the old school way.”

 

Seyfert also asked Yotsui to tell him more about Faust, the game’s primary antagonist and Seyfert’s arch-enemy. His reply:

 

“There once lived an evil man. There once lived an evil woman. And if a third evil were to come into play, it would be their child — a child born from evil. I’m excited to see what he’ll do and how he’ll deal with his fate.”

 

Yotsui was one of the creators of Strider, which is why Moon Diver looks similar in style. Square Enix don’t have a set release date for the game on Xbox Live Arcade and PlayStation Network yet.



  • Code

    But could he draw me a diagram? You know just so everything is clear!

  • http://chronotwist.deviantart.com/ JustThisOne

    Seyfert would be a terrible reporter. He sounds so biased. (To be fair, Faust is responsible for screwing up the world.)

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu

      Biased? All the more reason why we relate to him. :/

      • http://chronotwist.deviantart.com/ JustThisOne

        But reporters aren’t supposed to be biased. He’d be a great hero though. And whaddya know, he’s a protagonist.

        • http://www.youtube.com/user/EnvyMizuhashi Garyuu

          It looks more like fanmail tbh.
          Seyfert “wants” to be a hero, if you didn’t get the briefing. lol

  • https://twitter.com/RaiohV ShinkaRaioh

    “There once lived an evil man. There once lived an evil woman. And if a third evil were to come into play, it would be their child — a child born from evil. I’m excited to see what he’ll do and how he’ll deal with his fate.”

    Hm, the way I learned it in math was: – ∙ – = +
    :/

    • http://twitter.com/PafuPafu7 Kevin Lor

      ewww spoiler alert! j/k but great thinking :D

  • http://www.facebook.com/vileta Dave Vileta

    “There once lived an evil man. There once lived an evil woman. And if a third evil were to come into play, it would be their child — a child born from evil.”

    AN ANCIENT EVIL ARISES

    http://www.vgarabia.com/wp-content/uploads/2009/08/nobuo-uematsu.jpg

  • andref

    Only thing I can truly say is that Faust is a name I can only associate with bagman and scalpel from guilty gear

    • http://chronotwist.deviantart.com/ JustThisOne

      Sometimes, I even think of Feist.

  • godmars

    I keep asking myself what if anything Square can do to restore any level of faith I once had in them, and I can only say that this isn’t it.

    • raymk

      why not this isn’t even made by the square soft usual team. This is made by the strider creator and I the only reason I can see for you not liking this game is because you either don’t like strider, or B don’t like 2D side scroller action games. To anwser your question though Tactics ogre and the upcoming FF on psp should restore your faith(Depending on when you lost your faith anyway)

  • Yesshua

    Huh. I actually really like this approach to game design that’s being discussed. The resulting games tend to be more about experiencing a pre-made experience than it is about creating your own fun, but actually I prefer that. Some great examples of action games that were big on authorial intent like this would be Sin and Punishment or Super Castlevania IV.

    The trade off seems to me to be that in a game like this it tends to be linear and lacking replay value. On the other hand, it is only in a game where the creator maintains fairly tight control where he can guide you to exactly where he wants you to be. Cinematic stuff like the beginning of Bioshock (I swear, they knew EXACTLY where I was going to be looking at all times) just couldn’t happen with more player freedom.

  • PrinceHeir

    i kinda want more 2D revival games(kinda like Bionic Commando Rearmed) games like Metal Slug, Contra(although Hard Corps looks promising still i want a Contra game),Castlevania(HOD is good but i want a DOS or SOTN game like) a new Megaman(in the same vien as X and Zero Series), and so on.

    Sins and Punishment 2 and Muramasa are good so that’s a right step in the direction ^^

    this will probably quench our thirst before a new strider games comes out(hopefully)

    can’t wait for this :)

    • http://chronotwist.deviantart.com/ JustThisOne

      Yeah. I wouldn’t mind a high def sprite revival of Strider. Like how Disgaea got cleaner graphics. It was still 2D, and it still had it’s charm, but just cleaner.

      • http://www.siliconera.com/ Ishaan

        I kind of wish Sega would do the same for Shinobi. Ideally, I’d like another 3D Shinobi like the awesome PS2 version, but at this point, I’ll take what I can get. ><

  • raymk

    The only thing I want is a release date and that’s the only thing their not giving me.

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