Differences Between BlazBlue: Continuum Shift II On Nintendo 3DS And PSP

By Ishaan . March 25, 2011 . 2:01pm

With BlazBlue: Continuum Shift II’s release date right around the corner, Arc System Works have put up a FAQ to address differences between the PSP and Nintendo 3DS versions of the game. For the most part, there really aren’t any major differences, and both versions cost the same.


Arc System Works say that, as far as content such as game modes are concerned, there’s no difference between the two versions of the game at all. All modes can be played on both systems. The PSP version can be installed to your memory stick (600 MB) to speed up load times.


There are no “real” differences in terms of multiplayer features either. Neither version of the game has built-in online multiplayer, but the PSP version can be used with Ad-Hoc Party on the PlayStation 3. However, if you’re planning on importing the PSP version game, be warned that your Japanese copy won’t work with overseas versions for multiplayer games.


The PSP also has one other disadvantage, which is that, if you happen to be playing the game on a PSP-1000, your game will skip frames while in multiplayer mode against a PSP-2000 or PSP-3000. However, Arc System Works point out, there will be no input lag or changes to command timing in this scenario.


Finally, Zen United have already confirmed this before, but the Nintendo 3DS version can display in 3D. This doesn’t work while viewing movies, though — those remain 2D. The Nintendo 3DS’ touchscreen also displays a command list, but you can’t tap moves on the touchscreen to pull them off like in Dead or Alive: Dimensions or Super Street Fighter IV 3D Edition’s “Lite” mode.


BlazBlue: Continuum Shift II will be out on March 31st in Japan. Different stores are getting different sultry bonus items to give away alongside purchases of the game. Zen United have Continuum Shift II slated for release this year in Europe, but so far, a U.S. release of the game hasn’t been confirmed by Aksys.

Read more stories about & & & on Siliconera.

  • Come on Aksys, deliver. This game is my type of fighting, Im willing to jump back into the Blaz Blue franchise. I need something else on handheld to augment the awesome Fate Unlimited Codes, which made me a fan of handheld fighters.

    • PurpleDoom

      Don’t worry, they’ll probably deliver. Going by Arcana Heart 3 and Record of Agarest War Zero, it seems like Aksys usually announces their localization a bit after Zen United does, so I’d say it’s safe to expect an announcement soon.

  • mikanko

    While I’ll probably pick this up for PSP I’d rather hear Aksys/Arksys confirm a date for the consoles getting the Continuum Shift 2 patch so I can get my Tsubaki/Rachel buffs >__<

  • Alexisonfire

    Wait. Wait. Neither has online?

    Well… goddamnit.

    • Is it bad that I read that last line in Ragna’s voice?

    • Guest

      kinda fail that 3DS has no online considering it’s the newer system and all…

      • Alexisonfire

        And especially since Super Street Fighter IV on 3DS has pretty good online from what I’ve heard.

        Better than most console fighters, actually.

        • PrinceHeir

          well because of japan’s infrastructure(which didn’t even had major damage during the disaster) is one of the best in the world.

          i doubt you can get the same speed in terms of wireless play in the US compared to japan.

  • How can Capcom, Nintendo, Sega, and Tecmo make a online handheld fighter.With everyone else can barely get local play to work. Well there goes another game I’m not buying for my 3DS.

    • Guest

      Im confused by your first two sentences…

      • As am I. Nintendo makes fighting games?

        • Bakuryukun

          Non-traditional ones, yes.

  • A slight disappointment, but I’m not spewing over it. I find it funny that Zen United would announce a localisation first over Aksys. Considering how the console ports happened.

    • Same happened for Arcana Heart 3. However, we’ll see how they can keep up their promises.

  • Unless the 3DS version controls better, I will go with the PSP version just because I loved Calamity Trigger on the PSP.

    • Well, Nintendo has always had better D-pads than Sony, and it’s looking like their analog nub is also better. I guess we’ll know for sure after playing SSFIV3DE

      • Chow

        Having both, I can say that the NDS Lite’s D-Pad was about as bad as the PSP-1000’s. I haven’t played much of the 3DS, but it seems on par with the 2000/3000/Go’s in terms of comfort.

  • kupomogli

    I think since the games would have been so similar and there’s no network, the ad-hoc mode should have allowed 3DS players and PSP players to play together.

    • That… that would be awesome.

  • cpt_Tabor

    where’s my console version arcsys? ;_; I suck on anything that isn’t an arcade stick.

    • Should be out on the same day as the handheld ones come out.

      If not, it should hopefully be close to the release date.

    • yes we need a xbox 360 or ps3 version so we could play it on our bigger screen and with the type of controller we want, be it a gamepad or stick

      • It’s supposed to be patched in to vanilla Continuum Shift, but the only info they’ve given is Spring 2011.

    • GamerKT

      Whoa… You suck on what??

    • I’ve heard the console version is just DLC for Continuum Shift.

  • “but you can’t tap moves on the touchscreen to pull them off like in Dead or Alive: Dimensions or Super Street Fighter IV 3D Edition’s “Lite” mode.”

    Good, we need less easy modes for fighting games.

  • ;__; The discrimination on PSP-1k series! Unacceptable D:

  • PrinceHeir

    wait so the 3DS still uses saves on it’s cards and not on a SD card(which the 3DS have)

    i think the advantages of the 3DS are 3D and probably the graphics(since it’s new and all)

    well you can’t go wrong on both :P

    • Ren

      The NPG is also said to record the saves on the game card, so no backup saves for us this generation.

      • Does not have to be bad, as long as there are enough saveslots(if not I can understand the need for backups) I actually prefer saving on the card, it’s less likely to get corrupted(at least as far as it concerns me) so no need for backups.

        • Well it didnt say you cant move cartridge based saves to the sd card and make backups?

      • PrinceHeir

        what?!?!?! what if the game corrupts(since NGP is using cartridge right now) does this mean we can’t back up the saves? let’s just hope the saves can still be backed on the memory stick?(i don’t what the NGP uses)

        it’s kinda funny back then when games have multiple save slots but very limited capacity(from KBS to MBS) now we have storages up to terrabytes yet developers still don’t allow us to save on multiple save slots. isn’t that kind of contradicting?

        • Joanna

          Back then? I swear back then there were no save files and if there were you were lucky if it was more than one. The PS2 isn’t that old….Don’t make me feel old! D:

          I think it had more to do with the structure of saving on the PS1 and 2 rather than anything else. Basically since you were saving on an external device (i.e. memory card), it was probably too much work for the developers to try and restrict how many times you could save and the memory card allowed you to save as much as possible. As far as I remember, all cartridge/cart-based systems never let you save as much as you wanted because you saved on the actual cartridge/cart. As for the PS3/360/Wii, well I can’t speak for the 360 since I don’t own one, but since the PS3/Wii saves all the data internally, it’s probably a lot easier to program limits into saving and quite possibility even imposed/recommended by the console markers as a way to extend the usefulness of the internal hard drive. I can just imagine the internet rage now: “OMG my hard drive is already FULL! And I only played two games!”

          • PrinceHeir

            but the problem is, is that despite technical and limited storages, the PS2 still manage’s to have multiple save slots like FFX(up to 99) yet games nowadays still are limited to 1-3 slots. well im talking about post PS1 era though. but yeah games back then uses the game’s cartridges themselves for saves(i think the DS and 3DS still uses this up to this day)

            well that’s why we have backups, but the thing is many games are having lock-on saves(Star Ocean TLH, Super Smash Brawl, Castlevania Judgement, Demons Souls) at least the PS3 has a cloud save since we can transfer lock-on saves from any system using your account. i can see why would they do that since there’s a potential that a hacker might hack an online game through saves. though i haven’t seen anything like that. oh it probably has something to do with leaderboards.

          • Joanna

            I was teasing about the old part. xD PS2 and even PS1 just doesn’t seem that long ago to me….so I start feeling old when people refer to them as retro systems. xD

            Yeah, I didn’t think of that, but you are probably right. Hacking probably is a concern for leaderboards and the like. And that’s pretty neat, I didn’t know you could transfer saves via your account (since I’ve only had 1 PS3 so I’ve never needed to do so). But my point still stands, I believe the unique structure of saving on PS2/1 versus earlier cartridge based models plus a lack of need or ease of locking saves (like newer console systems allow for now) is probably the reason why those two systems have so much more freedom with save slots versus other systems new and odd. Just how I see it of course. :)

            Actually, I’ve only once had a save file wiped and that was a used GBA game I bought. Strangely enough, the cartridge worked perfectly afterwards and I’ve never had it happen to me again. So I’ve never really worried about losing my saved files.

  • Thank God my PSP is 2000, but what about my friends who will up against me with their 1000?

  • “and both versions cost the game.”
    Uhh, the same?

  • Jellybit

    Don’t forget that there’s also a resolution difference. PSP’s screen is 480 × 272, and 3DS’s screen is 400 x 240. That’s just 2,560 more pixels on PSP, but it might matter to someone.

    • make that 800×240 for 3DS!

      • Jellybit

        No, I won’t make that 800×240. Your eye only sees 400×240. That 800 is only because there are essentially two screens stacked on top of each other, so they stack the 400 side by side when mentioning resolution. It’s meaningful as far as how much power it takes to process it, but not meaningful as far as what your eye sees.

        • Nah, make that 800×240 if you keep the 3D off, Fact if you turn the 3D off on SSF4 the frame rate jumps to 60FPS with better color saturation.Not that playing at 30FPS with the “Dollhouse effect” makes the game look bad or choppy. =)

          • Jellybit

            Actually, the reason games can run at a better framerate in 2D mode is because it has to render half the pixels, not double. I’m not sure what you think you’re saying, but the eye only sees 400×240 no matter which mode you’re in. The sprites don’t get higher resolution than that in either mode.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos