• http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Come on Aksys, deliver. This game is my type of fighting, Im willing to jump back into the Blaz Blue franchise. I need something else on handheld to augment the awesome Fate Unlimited Codes, which made me a fan of handheld fighters.

    • PurpleDoom

      Don’t worry, they’ll probably deliver. Going by Arcana Heart 3 and Record of Agarest War Zero, it seems like Aksys usually announces their localization a bit after Zen United does, so I’d say it’s safe to expect an announcement soon.

  • mikanko

    While I’ll probably pick this up for PSP I’d rather hear Aksys/Arksys confirm a date for the consoles getting the Continuum Shift 2 patch so I can get my Tsubaki/Rachel buffs >__<

  • Alexisonfire

    Wait. Wait. Neither has online?

    Well… goddamnit.

    • http://twitter.com/#!/Leafy_Cam Leafhopper

      Is it bad that I read that last line in Ragna’s voice?

    • Guest

      kinda fail that 3DS has no online considering it’s the newer system and all…

      • Alexisonfire

        And especially since Super Street Fighter IV on 3DS has pretty good online from what I’ve heard.

        Better than most console fighters, actually.

        • PrinceHeir

          well because of japan’s infrastructure(which didn’t even had major damage during the disaster) is one of the best in the world.

          i doubt you can get the same speed in terms of wireless play in the US compared to japan.

  • http://www.youtube.com/user/jodecideion?feature=mhum TheWon and Only

    How can Capcom, Nintendo, Sega, and Tecmo make a online handheld fighter.With everyone else can barely get local play to work. Well there goes another game I’m not buying for my 3DS.

    • Guest

      Im confused by your first two sentences…

      • https://twitter.com/#!/SplashdownTiger STiger

        As am I. Nintendo makes fighting games?

        • Bakuryukun

          Non-traditional ones, yes.

  • http://strictlyapathy.comoj.com/ SoulArbiter

    A slight disappointment, but I’m not spewing over it. I find it funny that Zen United would announce a localisation first over Aksys. Considering how the console ports happened.

    • http://myfigurecollection.net/collection/ashgail Ashgail

      Same happened for Arcana Heart 3. However, we’ll see how they can keep up their promises.

  • http://twitter.com/gabriel_may_uk Gabriel May

    Unless the 3DS version controls better, I will go with the PSP version just because I loved Calamity Trigger on the PSP.

    • http://www.facebook.com/people/Heywood-Yabuzzoff/100001972322603 Heywood Yabuzzoff

      Well, Nintendo has always had better D-pads than Sony, and it’s looking like their analog nub is also better. I guess we’ll know for sure after playing SSFIV3DE

      • Chow

        Having both, I can say that the NDS Lite’s D-Pad was about as bad as the PSP-1000′s. I haven’t played much of the 3DS, but it seems on par with the 2000/3000/Go’s in terms of comfort.

  • kupomogli

    I think since the games would have been so similar and there’s no network, the ad-hoc mode should have allowed 3DS players and PSP players to play together.

    • https://twitter.com/#!/SplashdownTiger STiger

      That… that would be awesome.

      • http://myfigurecollection.net/collection/ashgail Ashgail

        Ridiculously awesome

  • cpt_Tabor

    where’s my console version arcsys? ;_; I suck on anything that isn’t an arcade stick.

    • https://twitter.com/#!/Ojsinnerz Firo_Prochainezo

      Should be out on the same day as the handheld ones come out.

      If not, it should hopefully be close to the release date.

    • http://www.facebook.com/people/Sébastien-Bouchard/100001132986857 Sébastien Bouchard

      yes we need a xbox 360 or ps3 version so we could play it on our bigger screen and with the type of controller we want, be it a gamepad or stick

      • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

        It’s supposed to be patched in to vanilla Continuum Shift, but the only info they’ve given is Spring 2011.

    • GamerKT

      Whoa… You suck on what??

    • https://twitter.com/#!/SplashdownTiger STiger

      I’ve heard the console version is just DLC for Continuum Shift.

  • https://twitter.com/#!/SplashdownTiger STiger

    “but you can’t tap moves on the touchscreen to pull them off like in Dead or Alive: Dimensions or Super Street Fighter IV 3D Edition’s “Lite” mode.”

    Good, we need less easy modes for fighting games.

  • http://myfigurecollection.net/collection/ashgail Ashgail

    ;__; The discrimination on PSP-1k series! Unacceptable D:

  • PrinceHeir

    wait so the 3DS still uses saves on it’s cards and not on a SD card(which the 3DS have)

    i think the advantages of the 3DS are 3D and probably the graphics(since it’s new and all)

    well you can’t go wrong on both :P

    • Ren

      The NPG is also said to record the saves on the game card, so no backup saves for us this generation.

      • https://twitter.com/RaiohV ShinkaRaioh

        Does not have to be bad, as long as there are enough saveslots(if not I can understand the need for backups) I actually prefer saving on the card, it’s less likely to get corrupted(at least as far as it concerns me) so no need for backups.

        • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

          Well it didnt say you cant move cartridge based saves to the sd card and make backups?

          • http://www.facebook.com/people/Hector-Cortes/100000351183370 Hector Cortes

            *flash cards

            not cartridges ;)

      • PrinceHeir

        what?!?!?! what if the game corrupts(since NGP is using cartridge right now) does this mean we can’t back up the saves? let’s just hope the saves can still be backed on the memory stick?(i don’t what the NGP uses)

        it’s kinda funny back then when games have multiple save slots but very limited capacity(from KBS to MBS) now we have storages up to terrabytes yet developers still don’t allow us to save on multiple save slots. isn’t that kind of contradicting?

        • Joanna

          Back then? I swear back then there were no save files and if there were you were lucky if it was more than one. The PS2 isn’t that old….Don’t make me feel old! D:

          I think it had more to do with the structure of saving on the PS1 and 2 rather than anything else. Basically since you were saving on an external device (i.e. memory card), it was probably too much work for the developers to try and restrict how many times you could save and the memory card allowed you to save as much as possible. As far as I remember, all cartridge/cart-based systems never let you save as much as you wanted because you saved on the actual cartridge/cart. As for the PS3/360/Wii, well I can’t speak for the 360 since I don’t own one, but since the PS3/Wii saves all the data internally, it’s probably a lot easier to program limits into saving and quite possibility even imposed/recommended by the console markers as a way to extend the usefulness of the internal hard drive. I can just imagine the internet rage now: “OMG my hard drive is already FULL! And I only played two games!”

          • PrinceHeir

            but the problem is, is that despite technical and limited storages, the PS2 still manage’s to have multiple save slots like FFX(up to 99) yet games nowadays still are limited to 1-3 slots. well im talking about post PS1 era though. but yeah games back then uses the game’s cartridges themselves for saves(i think the DS and 3DS still uses this up to this day)

            well that’s why we have backups, but the thing is many games are having lock-on saves(Star Ocean TLH, Super Smash Brawl, Castlevania Judgement, Demons Souls) at least the PS3 has a cloud save since we can transfer lock-on saves from any system using your account. i can see why would they do that since there’s a potential that a hacker might hack an online game through saves. though i haven’t seen anything like that. oh it probably has something to do with leaderboards.

          • Joanna

            I was teasing about the old part. xD PS2 and even PS1 just doesn’t seem that long ago to me….so I start feeling old when people refer to them as retro systems. xD

            Yeah, I didn’t think of that, but you are probably right. Hacking probably is a concern for leaderboards and the like. And that’s pretty neat, I didn’t know you could transfer saves via your account (since I’ve only had 1 PS3 so I’ve never needed to do so). But my point still stands, I believe the unique structure of saving on PS2/1 versus earlier cartridge based models plus a lack of need or ease of locking saves (like newer console systems allow for now) is probably the reason why those two systems have so much more freedom with save slots versus other systems new and odd. Just how I see it of course. :)

            Actually, I’ve only once had a save file wiped and that was a used GBA game I bought. Strangely enough, the cartridge worked perfectly afterwards and I’ve never had it happen to me again. So I’ve never really worried about losing my saved files.

  • http://twitter.com/iSeventh Infinite Sky

    Thank God my PSP is 2000, but what about my friends who will up against me with their 1000?

  • http://profiles.google.com/jadelclemens Brandon Verkamp

    “and both versions cost the game.”
    Uhh, the same?

  • Jellybit

    Don’t forget that there’s also a resolution difference. PSP’s screen is 480 × 272, and 3DS’s screen is 400 x 240. That’s just 2,560 more pixels on PSP, but it might matter to someone.

    • http://twitter.com/vansmo ヴァン

      make that 800×240 for 3DS!

      • Jellybit

        No, I won’t make that 800×240. Your eye only sees 400×240. That 800 is only because there are essentially two screens stacked on top of each other, so they stack the 400 side by side when mentioning resolution. It’s meaningful as far as how much power it takes to process it, but not meaningful as far as what your eye sees.

        • http://twitter.com/JosephFlemming Joseph Flemming

          Nah, make that 800×240 if you keep the 3D off, Fact if you turn the 3D off on SSF4 the frame rate jumps to 60FPS with better color saturation.Not that playing at 30FPS with the “Dollhouse effect” makes the game look bad or choppy. =)

          • Jellybit

            Actually, the reason games can run at a better framerate in 2D mode is because it has to render half the pixels, not double. I’m not sure what you think you’re saying, but the eye only sees 400×240 no matter which mode you’re in. The sprites don’t get higher resolution than that in either mode.

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