About Ten Seconds Of Tales Of The Abyss On The 3DS

By Spencer . April 4, 2011 . 2:01am

We haven’t seen a trailer of Tales of the Abyss for the Nintendo 3DS, so I suppose this commercial is the first gameplay footage of the port. Don’t blink or you’ll miss it!



Namco Bandai revised combat a bit by adding touch screen controls and Artes for the North American version to the Nintendo 3DS version of Tales of the Abyss. Tales of the Abyss makes its debut on the Nintendo 3DS as the system’s first RPG on May 19. You can see more screenshots of the game here.

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  • What a tease!

  • lostinblue

    I really wonder if this game won’t appear to be too much of an opportunist endeavour. I mean, it doesn’t exactly scream to be in 3D nor were the graphics apparently adapted for it to “pop out” and to make things worse… The FMV’s are bound to be 2D only right?

    How can it not appear to be a rushed port?

    Oh, and I sure hope they optimized it and have the overworld map running at, at least, 30 frames per second.

    • malek86

      We’d better get used to seeing many ports, at least this early into the system’s life.

    • Ladius

      Yeah, this is the cheapest effort by Namco regarding Tales since the PSP port of Tales of Rebirth : It’s sort of sad, since having extras in TotA could have been awesome given how rich the source material is.

      • Exkaiser

        Eh, Abyss doesn’t need anything. The game is fine the way it is. All we’d get would be some fanservicey costumes and a useless new character anyways.

        • Caligula

          the only change I’d make is to make Luke stay dead. Not because I disliked him, but because having him come back from the dead was pretty pointless. He’d already come to terms with his life by the time he died; there was no need for him to return.

          • Exkaiser

            Oh, yeah, I guess that would be a more meaningful ending than the saccharine thing we got. Won’t ever happen, though. Tales couldn’t really kill off the main character.

            …Well, except for Stahn…

          • puchinri

            Stahn didn’t die in his own title though, and the one (kind of main) character that did die in that title comes back in the one he is dead in.

          • Exkaiser

            Yeah, I know. He was still technically a main character who was killed off for real, though.

          • lostinblue

            *spoiler discussion*

            You don’t know wether it’s him, ash, or a fusion of both though.

            If I were to do something about TotA I’d sure tone Luke a little bit, he was annoying and too bitchy for the longest time.

          • Caligula

            Being annoying, insecure and bitchy for a long time was part of his character development, though. Tone that down and the whole plot becomes kind of pointless.

          • Exkaiser

            If by the longest time, you mean like ten hours of a seventy hour game.

            You know, it really doesn’t change anything which one of them came back. They both died as a fulfillment of their character progression, so either coming back is basically just wish-fulfillment. They both accepted their places in life, who they were, their reasons for existing. They were able to die as individuals and bring a close to their story because of this. There’s no reason either or both of them had to come back.

    • Exkaiser

      3DS doesn’t do “pop out” graphics. It’s more a case of the screen having depth- like looking at a play on a stage. I think Abyss’ battlefields will work well with that setup.

      That said- Everything Tales is an opportunistic endeavor.

      I don’t really think 2D cutscenes are really a detriment, though. SSFIV’s anime cutscenes aren’t adapted to 3D and they’re just fine.

  • Somehow I missed PS2 version, so it’s a must buy for me now.

    • Jaxel

      No you don’t… it’s one of the worst games in the Namco Tales series. It can be missed without worry.

      • Exkaiser

        Opposite land, where Abyss is terrible and the rest of the franchise is good. Well, except for Rebirth and Destiny PS2, those are terrible too.

      • Ladius

        On the contrary, aside from some technical issues it’s one of the strongest entries in the franchise, not to mention one of LMBS’ most important turning points.

  • Looking good, I love the graphical direction, thus far, a great looking 3DS game.

    • Caligula

      What graphical direction? They haven’t changed anything from the PS2 version aside from the 3D :X

  • “RUUKU YAMETE!!” o_O that was scary…

  • joesz

    Who ever localized the PS2 version made a big mistake by taking off Bump of Chicken.

    • lostinblue

      Namco always takes songs sung in japanese out. But they actually left it without vocals which was a first.

    • Yeah, at leas the guitar version was pretty good. Better than what they did to poor Tales of Symphonia and Destiny.

      • lostinblue

        And Tales of Phantasia GBA. World map music in the opening… LOL.

    • Caligula

      Sounds a lot better than the random orchestrated music they’ve put in other games. I’m not complaining.

    • That is why you get both versions and mix them together (the guitar is awesome with the vocals) :D

  • “Blink and you miss it” indeed.

  • Dimentionalist


  • IceRomancer

    Normally I’d get this in a heartbeat but my ps2 still works perfectly and I don’t see anything new in this version (minus the 3D) so I’m just gonna stick to my old ps2 copy :3

    • lostinblue

      Hopefully less loadings?

      I had to install a HDD on my PS2 just for that game, the worldmap loadings took like 20 seconds with a black screen.

      • AdamBoy64

        Yes. The loading times were horrible. That’s why I’m so keen on the 3DS version. They don’t need to add new content, just fix the loading time.

        I’ve been wanting to do what you’ve done with your PS2 – install a HDD. I don’t really know where to begin however.

        • lostinblue

          I recommend a PS2 FAT, a HDD adapter and a DMS4 PRO with a HDD drive of your choice. DMS4 PRO being the tricky part seeing it needs to be soldered but it has an operating system called toxicOS that’s essentially the hdloader bootloader disc on OS form (and generally better, but HDLoader does the job).

          The other way would be everything minus the DMS4 PRO and booting the HDLoader every time you boot your console.

          • AdamBoy64

            Thanks heaps for the advice. It mightn’t be the place, but did you have any problem with TotA on the HDLoader CD? I read it had compatibility issues..

            I guess you just played ToTA using ToxicOS with your DMS4 Pro, rather than the HDLoader CD.

          • lostinblue

            ^ it’s doable still:

            -> http://list.sksapps.com/index.php?page=indext.html

            I heard (perhaps) the patch is avoidable providing you use Mode1+MDMA0, but either way it can be played.

          • AdamBoy64

            Thanks for all your help. I’ll see if I can get in touch with a modder in the region and work something out.

  • I never finished the PS2 version, so I’m really hoping this gets a US release. That, and it’d mean another good game to wait for. :D

  • Darkrise

    God Tear shouting out made me flinch a little. Was not expecting it.

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