Inside Deus Ex: Human Revolution’s Augmentation System

By Spencer . August 11, 2011 . 1:03am


Adam Jensen "levels up" in a way. He earns praxis points, which can be spent on augmentations. That’s the entire Deus Ex: Human Revolution augmentation grid, as shared by Square Enix Japan. Looks like this player is considering the social enhancer. Upgrade that augmentation won’t let you read minds, but Adam Jensen can hone in on a person’s pupils to see if they’re dilating or sweating. Useful if you’re trying to talk someone out of sparing hostages.


Deus Ex: Human Revolution has combat augmentations like the Typhoon system, which makes Adam shoot out room clearing explosives and the Icarus Landing system that saves him from deadly falls. If you want to go stealth, you can get the cloaking system, which gives Adam brief periods of invisibility. Alternatively, if you’re the kind of player that likes to shoot first you may want dermal armor or an aim stabilizing arm augmentation.


Deus Ex: Human Revolution comes out on August 23 in North America and August 25 in Europe.


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  • Really looking forward to this. I was initially drawn in by the Ghost in the Shell-esque vibe I got from the trailers, though I know Deus Ex is a different beast entirely.

    I like pretty much everything I’ve seen so far. It’s nice to see a game where developers don’t assume players just wanna turn their brains off.

    • I would say your very close to what it like, but I don’t think ghost in the shell would far off from this though. Played beta and loved it. Trying not to play it cause I want the game soooooooooooooo badly now! Yes, you need to think a lot on how you want to do something, because if you want ghost exp. You need to do everything without being seen, And by the beta you can knock them out without penalty, but move their body quickly if you think someone might see it. ;)

    • PrinceHeir

      very Ghost in the Shell indeed but it needs to be darker and more and machinery :D

      already paid my Augmented Edition, cannot wait for this.

      oh and the top most right reminded me of Snake in his first 3D transition in MGS1 O___O

      amazing :P

      • Like I told another guy imagine it to be like mass effect cover system meets Vampire the masquerade, but also more additions. It’s the closes thing I can explain it to. Probably other games I’ve played, but don’t see the connection. In beta though you need to hold down a button to stay in cover.

        • PrinceHeir

          kinda surprised you have to hold a button for cover but im used to playing MGS and other games that didn’t have an automatic cover so it’s fine by me ^^

          • It might of been only the beta though, and I not the type to change option. So I didn’t look.

  • Yesshua

    Hey Siliconera, I’m just wondering how you folks decide what you cover?  I feel like you guys have been branching out lately from some of the more niche software.  At least, I hope this game doesn’t turn out to only have niche appeal.

    But that isn’t a bad thing.  You guys bring unparalleled depth to everything you cover.  Your interviews are always great.  I’m only curious what the formula is if such a formula exists.  You guys just keep doing whatever it is you’re doing, I’m not trying to advocate you cover more/less of anything at all.  I just noticed a few articles lately that I hadn’t expected.

    • Basically, we cover games that we find interesting and that we think (or know) that our readers will like. A game could be one or the other, or both. 

      Crysis 2 is an example of a game I was really interested in but not many around here cared for, and we covered that. Deus Ex is an example of something Spencer loved and ultimately, our readers started to take an interest as well. Pokémon is one case where a game is loved by our staff (Laura and I) and our readers adore it, too. 

      And then there are games that we don’t particularly care for but that we cover anyway, because we know our readers really like them. That’s about all it comes down to, really…there’s no special “selection” process or anything. :)

    • Thank you ^^

      Hmm… I wouldn’t say we have a set formula, but we do pay attention to what topics the readers are interested in. I suppose we have an idea about what people want to hear about in the future (although we’re not always right!).
      With respect to Deus Ex: Human Revolution, it’s become kinda mainstream now. However, we were covering it since last year where we spoke with team right after the game was formally announced at GDC.

  • Even to someone like me, whose usual genre range doesn’t include FPS games, this is starting to look really interesting. Probably the stealth aspect; I guess I didn’t get enough from MGS4.

  • Kai2591

    I’ll go for social and stealth. I’m getting tired of just simple run n gun.

  • GinSilver

    You won’t be lacking in choice when it comes to what you want to upgrade it seems.

  • Exkaiser

    My vision is augmented.

  • CAN’T WAIT! 

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