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Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

By Laura . October 31, 2011 . 12:38pm

Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

The Holy Grail War is a battle between magi and their summons, Servants, for the privilege of having a single wish granted. Only one pair is granted this gift, and the rest are usually slain in battle. Servants are “Legendary Souls” — famous figures from all eras and locations such as King Arthur, Hercules, and Cú Chulainn. Master and Servant team up to fight for their own dreams and lives.

 

Thus far, the story sounds familiar to those who know Fate/Stay Night. However, in Fate/Extra, there is another layer to this premise. Every mage seeking a chance to fulfill his dream is placed in a virtual reality world without their memories. Only those who can see through the lies of the fake world can retrieve their memories, obtain Servants, and compete in the tournament that is held within this virtual reality. Pairs of Servants and Masters face off against each other, and the Grail goes to the last person standing.

 

The main character is one such mage. To be more precise, he (or she) has to be only because he’s a participant; he has no memories despite passing the preliminaries. He is amazingly plain in appearance and ability, but, thankfully, he does have a Servant by his side. There are three possible Servants to choose from: Saber, Archer, and Caster. Each has their own personalities, motives, and abilities.

 

Saber is described as the Servant most suitable for beginners. When you level up, you get to assign skill points to different stats, and Saber’s are rather straightforward because she is a powerhouse. She has high attack and defense (and abysmal magic). Although she looks like Fate/Stay Night’s Saber, this one dons a crimson dress and wields a twisted, blood-red sword. She also has an imperious attitude, looking down on everyone and expecting only the best from her Master. That being said, she can be rather encouraging too. No, this is not just a re-coloring of the Saber we are familiar with. She is a different Legendary Soul altogether.

 

Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

On the other hand, Archer is indeed the same Archer. He’s just as sarcastic and cynical as he is in Stay Night. He has pretty high attack and defense, but he specializes in magic spells that affect the enemy’s stats as well, such as lowering attack or defense. I found him interesting because he drops many references to events and characters in Fate/Stay Night, especially when he’s comparing them with Extra’s counterparts (like the differences between the Shinji Matou of the two worlds).

 

Caster is, as her name sounds, a magician, and her spells are powerful. As such, her magic stat is very high, and her attack and defense are horrible. Problem is, early on, you don’t have any magic at low levels, so you’re still better off raising her attack and defense until she is able to defeat enemies with relative ease. As befitting for a fox, she is mischievous and spirited; however, she reflects her Legendary Soul background by being very supportive, sometimes to the point of ridiculousness. She also seems to lack sympathy for anyone except you and can be quite snooty toward others.

 

Which Servant you choose has no effect on the plot of the game. It only affects your gameplay style –will you rely more on straight-out attacks, or more on spells? The biggest difference, I believe, would be the dialogue and watching the different Servants talk to you during break time or banter with other enemy Servants.

 

Most of the cast is new. Other than Archer (edit: and one other), all the Servants are. For example, Shinji’s partner is no longer the Rider from Stay Night, but a new face. Rin’s is not the same, either, for more obvious reasons. One of my favorite aspects of this game is seeing what other Legendary Souls would look like and how they would act if incorporated into the Fate universe. For example, what would it be like to have Robin Hood as a Legendary Soul? There are, of course, several new Masters too. Some of the more important ones include Rani, a dark-skinned girl who was “sent by her teacher to learn about human emotions,” and Leo, a seemingly kind boy who is so confident he’s not afraid to tout his Servant’s true name.

 

Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

Fate/Extra is split into three parts. One is the “preparation” part, where you try to find out as much as you can about your opponent by talking to people and visiting the Library. Your knowledge is measured by a “Matrix Level,” and the higher that level is, the easier it will be to fight the opponent.

 

You can also purchase items and equipment in the basement of the school or choose to level up your Servant at the Church, where Touko Aozaki and Aoko Aozaki (from Mahou Tsukai no Yoru) reside. The nurse Sakura Matou will give you an item once every round, too. Taiga will ask for you to find certain items in the Arena every few days and if you bring two to her each Tournament round, she’ll add decorations to the private room you share with your Servant.

 

The game provides you with a private room, where you can save and sometimes talk to your Servant to learn more about him or her. It’s also where you go before you face your opponent this round to integrate all the information you’ve learned about the enemy thus far and to deduct his or her true name. This will help you immensely in your final battle with them.

 

The second part is “exploration,” where you have to search for two Trigger Keys in the Arena before the 7-day time limit, when the next round of the tournament is being held. Without these two Keys, you are automatically disqualified (and killed). This is where you’ll train against enemies and find treasures. This is also where many events in the game will take place, such as Servants sniping you down, challenging you to races, or just lying in wait before facing you in a one-on-one.

 

Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

The Arena is split into several floors, comprised of long hallways, switches, invisible corridors, and many enemies. These enemies occasionally regenerate, so it’s possible, albeit arduous, to over-level. Battles are always one-on-one, and the turns are divided into six actions. For each action, you get to choose three attacks — Attack, Guard, or Break — as does the enemy. This system works in a rock-paper-scissors fashion. The Servant can also cast spells (which always get priority compared to normal actions). You, as the Master, can use items or your own spells, which you get from different equipment, but you can only act once per turn. Once you’ve inputted all the actions you want for one turn, you choose to “Fight,” and all the actions are executed automatically. If you’re lucky (or skilled) enough to pull off three actions in a row without being interrupted, you activate an extra action for more damage.

 

This battle system would be very haphazard if not for the fact that the more you fight an enemy, the more you learn about it. Many enemies have a pattern of attack they favor (for example, ABABAB), and if you defeat enough of a species, you can see more and more of their attacks on the screen. This way, you can counter properly.

 

Fighting in Fate/Extra can be frustrating, but once you get the hang of it, you’ll find yourself sailing through the battles. However, because all the actions are shown onscreen, I found the pace a bit slow, especially when I’m performing six Breaks in a row. I didn’t find it terribly exciting, but I thought it was above-average in execution.

 

The final part of the game is the “Tournament,” the big day. Provided you have both Trigger Keys, you and your opponent that round will move down to a special arena, and only one will walk out. The battle system is the same. The number of the enemy’s actions you can see on screen is based on your Matrix Level. In addition, your enemy can use spells and Noble Phantasms of their own. If you maxed out your Matrix Level (to level E, for Extra) by discovering the opponent’s true name, you can see when the enemy will pull out his or her trump card and act appropriately.

 

Fate/Extra Playtest: An Exploration of Possibilities In An Unlikely Setting

Fate/Extra is very straightforward in what it wants you to do and is, for the most part, a linear path. There is a major branching point midway through the game, though. Also, the game specifically warns you at the start about sudden deaths and bad endings. For example, when a Servant was hunting me, I was asked which direction I wanted to run. I chose the wrong one and died right then and there. The key is simply to keep many a save file on hand.

 

Despite the abundant action in this game, I feel that it is at heart a visual novel, especially with Type-Moon writing the script. I enjoyed reading all of the dialogue, although the translations can be a bit too literal at times. I felt that the highlight of the game was reading and interacting with the different people, all of whom are well-developed. I especially enjoyed seeing different Legendary Souls and hearing them quip around with both their Masters and your own Servant. There’s Rider’s mercenary yet big-sister-relationship with Shinji, and another Archer and your Archer seeing who can get under each other’s skin better.

 

Food for Thought:

1.) Each Servant arranges the private room you share with them in a different way. Archer stacks his chairs haphazardly, as seen in Stay Night. Caster creates two pillars to imitate those of Japanese Imperials courts and sits seiza atop a row of tables. Saber has the desks create two walls in the back with a single row in the front between the walls in a primitive throne setup. These are all hints to their true names.

 

2.) Servants work a bit differently in Extra in that there can be more than one of a class summoned per War. After all, with 128 participants, each with their own Servants, it’s impossible for there to be only one of each. You’ll face one of each class through the course of the game.

 

3.) You may want to be careful when reading your Servant’s abilities. Despite the fact that none of them want to reveal their true name to you (where’s the trust?!), it may be found nonetheless in the abilities’ descriptions. Tread carefully if you want to avoid spoilers.

 

4.) In one of the routes, there’s a very familiar Servant. She’s blond and her name begins with ‘A’ and ends in ‘D.’


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  • http://twitter.com/ZEROthe1st ZEROthefirst

    I’m hoping my favorite will still be in here, since they didn’t mention the secret servant.

    • http://terracannon876.livejournal.com Laura

      If it’s one from Stay Night or Zero, it’s likely not in.  There is one exception that I didn’t mention in this playtest, but he’s a last boss. Unless you mean the “food for thought” bit… XD

      • http://www.facebook.com/VirusChris Christopher Nunes

        I have the JPN version of the game and beaten already so I know who the Final Boss is and their class… but it’s not the same ‘class’ as the other secret from the Fate series.

        I already pre-order online, GameStop, to get the game and booklet! I can’t wait to play it again and I’m going with my original JPN route with my first game with Male MC and Caster! Totally love her! I want to get to know her more!

        I do need a break from Ultimate Tenkaichi.

      • http://twitter.com/ZEROthe1st ZEROthefirst

        lol yea the only secret servant that’s in the game

    • Natat

      Avenger? I doubt it’s in the game, is it…?

  • malek86

    After seeing the darker setting of Fate Zero, I’m not sure I’m thrilled about the idea of a lighter scenario. Many of the new servants in Extra look like they came out of a harem game. And what’s up with Saber’s see-through dress anyway?

    • http://twitter.com/Laith_Rem Laith Rem

      Don’t be fooled by the lighter tone. While not as dark as Fate/Zero, Extra is not really that light. There is a lot of immoral actions, backstabing and death. As for the Saber design, it sort of makes sense once you know who Saber is, all I am saying.

      • http://www.facebook.com/VirusChris Christopher Nunes

        Especially some character in EXTRA that are… deranged I like to put. Lanrukun is creepy once you learn her backstory… very messed up! X_X

        I agree with Laith, it might be ‘lighter’ than the other Fate stories it still has it ‘dark’ moments. Though I haven’t gotten to watch or read Fate/Zero yet so I’ll try to do so!

    • Natat

      I can see what you mean, certainly Zero gives a more darker tone than Stay Night (at least Fate and Unlimited Blade Works, since Heaven’s Feel is darker than those), although I still think Tsukihime is darker than it. I really doubt Extra will have a dark feel at all, but I don’t think it’ll make a big impact on the game anyway.

      • epy

        Indeed. He most likely means the anime adaptations of Fate Stay Night as Heaven’s Feel is every bit as dark as Zero if not more so at times, except for the happy ending.

  • Wondering_Zero

    My PSP is dead so I can’t play this. I’ll have to wait for the Vita to come out. ;_;

    Oh, and I know the secret servant. At first I thought it was a certain other heroic spirit’s true name, but it hit like a ton of bricks after I realized that another character had an ‘A’ and in their name. Will be pretty awesome to fight against the servant. Want to see how they transferred over to the Fate world.

  • Solomon_Kano

    Having recently started watching the Fate Zero anime, there’s no way I’m not getting this. Even if it’s not exactly the same, the world itself is interesting enough.

    • http://twitter.com/Ale598 Ale598

      I think Aksys did it on purpose, anyways I’ve been advertising this game on all the comments section of Crunchyroll’s Fate/Zero eps. ^_^

      • Solomon_Kano

        I watch Zero on the Crunchyroll app on my phone, otherwise I probably would’ve seen that lol. It certainly seems like smart marketing on Aksys’ part. They sure got me, so it’s working.

  • Ladius

    I already preordered the L.E. for me and for one of my friends, can’t wait to play it after reading this playtest :)

    I’m also really thankful to Aksys for choosing to localize such a niche game on a problematic platform such as PSP, I hope it manages to sell well.

  • Nerroth

    I’m not so sure about the memory thing; I’m fairly sure the rival Masters you meet have a pretty good sense of who they are and what they are after. (Indeed, the issue of your own character’s amnesia, as opposed to the others, is a significant plot point.)

    One disappointing thing to see was that Sony didn’t include F/E on the list of this week’s releases on the PlayStation Blog. If they decide not to mention it there, or leave it unannounced in tomorrow’s edition of Pulse, it might not help overly much in terms of trying to spread the word about this game’s existence…

    • http://www.facebook.com/VirusChris Christopher Nunes

      What didn’t you get it about the memory issue?

      I think they DON’T realize they’re part of a Holy War or they don’t have a LOT of their memories of what they want or what they’re doing until they gain their Servants. Gotta wait until I get the game to find out about the memory thing.

      Also I agree… this game needs more advertisement or a little recognition. 

      • Nerroth

        I didn’t want to go too far into things, for risk of going into spoiler territory; but…

        *space*

        …there is a difference between the other un-named characters you see in the prologue (who are seemingly plucked at random; the ones which aren’t NPCs, that is) and those who have deliberately hacked into Se.Ra.Ph in order to take part (and who are quite aware of how and why they got there).

        At the very least, many of the Masters in your side of the draw aren’t in the War by sheer chance.

        • http://terracannon876.livejournal.com Laura

          The information provided by the game states that at the beginning of the game, everyone’s memory is erased, but the notable magi are those who get them back or aren’t affected.  That’s why the ones you talk to, like Rin or Leo, aren’t even affected at all.  This includes everyone you meet. 

          • http://www.facebook.com/VirusChris Christopher Nunes

            That explains it! Thanks!

  • hadjimurad

    Definitely picking this up. Thanks Aksys! Glad you pushed through with this despite the state of PSP! Wish others would follow to bring the last great PSP games over.

  • http://twitter.com/Ale598 Ale598

    Can’t wait till tomorrow I can’t believe I’ll finally be able to play this baby in English. BTW: “You may want to be careful when reading your Servant’s abilities.” Then take off the screen shots with the abilities names off this review!

    • http://www.facebook.com/VirusChris Christopher Nunes

      No early spoilers! ^_^

      What fun would that be?

    • http://terracannon876.livejournal.com Laura

       I wasn’t talking about the names of the abilities.  It was more about the fact that the True Names of the Servants are mentioned in the ability summaries.  If you can deduce the names of the servants based off ability names … wow (Archer doesn’t count) =D

  • Natat

    Haha, so the Shinso is in this game huh? Interesting…

  • Gohobojoe

    Archer just wants his “Bitch,please” pose.

  • Syltique

    I’m interested in this game, but a lot of it sounds pretty alien to me considering that I’ve never seen anything relating to this series, ever.  Where should I start?  Is there an anime series I should track down first?  How long is it?

    I’ll probably pick this up soon just because of the price, but I would like to get some background info on this series first.

    • http://twitter.com/Ale598 Ale598

      This story is pretty self-contained but if you want you can watch the Fate/Stay Night anime 24 episodes long. But if you want the best and most complete Fate experience you should play the VN. If your interested I can send you the link on twitter. Believe me is worth the read.

      • Syltique

        I would love to, but I don’t have a twitter account.  Hmmm …

        • http://twitter.com/Ale598 Ale598

          Well you can contact me at metroidtian.exe20(at)gmail(dot)com just contact me there and I’ll send you the links.

    • http://twitter.com/Laith_Rem Laith Rem

      For Fate/Extra you don’t need to watch and/or play Fate/Stay Night. However if you really want to know about the Fate series, I recommend getting the Visual Novel. It has an english patch and everything.

      There is an anime is based on Fate, one of the routes of the Visual Novel but it’s not really that good, there is also a movie based on another path, Unlimited Blade Works. That is reportedly not good either.

      Fate/Zero is a light novel translated to English and an anime based on it is also airing and you can watch it on Nico Nico, it’s a prequel from the original Stay Night. It spoils a lot of the third path of the visual novel, Heaven’s Feel, but if you are inclined, you can also watch it without knowing anything about Stay Night.

      There is also Fate/Unlimited Codes, the fighting game which tells an abridged version of some paths but also explores another characters. The fighting game is not very good, and its only recommended for fans.

      There is also a sequel for Stay Night in Fate/Hollow Ataraxia but its still being translated.

      In my opinion, If you can read the original visual novel do so. If not, watch the anime (26 episodes IIRC), then the movie. After that, whatever you want, it ain’t linear sop.

      • Locklear93

        I completely agree with the recommendation of the anime, though it’s out of print and often quite pricy now if you can find it.  The complete collection was up to $300 when one shop I frequent sold its last copy.  (SO glad I already have it…)

    • http://terracannon876.livejournal.com Laura

      Fate/Extra is very self-contained, to the extent that some of its canon isn’t canon in the main story.  You can play it without knowing the main series.  There are some references you won’t get, but they’re nothing central.

      I do think Fate/Stay Night is a good game, if you’re looking for a nice visual novel =)

      • Locklear93

        On that note, Laura, is there an official localization of Fate/Stay Night that I’ve missed, or would it be a matter of importing and finding a fan translation patch?  I’ve watched the anime, played Unlimited Codes, etc., etc. but as far as I know, to enjoy the VN, I’d have to import and patch.

        • http://terracannon876.livejournal.com Laura

          That is indeed the case.  There’s only Mirror Moon’s translation patch.

  • Locklear93

    “I enjoyed reading all of the dialogue, although the translations can be a bit too literal at times.”

    …no they can’t.  I realize it’s a matter of opinion, and that mine is out of vogue with game publishers, but I’m very, VERY adamantly on the side of translation over localization.  Every time Makoto Nanaya yells “Spoon!” I want to punch someone.  I’d vastly prefer having to put a bit of thought into what was meant, if it means I get a translation that doesn’t assume I want everything easily comprehensible, at the cost of accuracy.

    • http://terracannon876.livejournal.com Laura

       Not what I mean.  Things can be perfectly accurate while comprehensible.  I was referring more to grammatical construction and other dry technicalities as that. 

      • Locklear93

        That’s much less bothersome, but there are times I actually value those being more direct too.  My stance there is less defensible, and more a matter of personal interest, though.  Have you ever seen a character object to an unreasonable demand with the translation reading something to the effect of, “Even if you say that…” it’s a little clunky that way in English, but I’ve seen that exact translation often enough to believe that’s how the phrase is in Japanese. 

        Is my understanding of a sentence enhanced by reading “Even if you say that…” versus, “Come on,” or “I just can’t?”  Probably not.  Regardless, I do like seeing things like that, because it provides a little insight into what was actually said, and I value that.

        • http://terracannon876.livejournal.com Laura

          I guess my outlook on that is that … as a translator, one should make it comprehensible in the second language, and faithful to the first.  You’re writing it in English, so you should make it as close as possible to what native speakers would say.  I agree with you in that … I don’t like it when things are localized too much, but there are reasons due to marketing or outreaching to another audience, and after all, not everyone has the advantage of knowing Japanese or even being familiar with those phrases.  They’ll just feel it’s awkward.  It’s all a balance.

          You’ll probably like the Fate/Extra translation, haha.  You can read it and guess what the original Japanese was.  It also has the habit of using words that most people wouldn’t think of using (high level of vocab, w00t!)

          • Locklear93

            From what you’re describing, yes, I probably would like it.  I understand the marketing and outreach aspects of it, don’t get me wrong.  I realize I’m in a small minority–I’m one of those crotchety anime fans who watches things like Gintama, and revels every time I have to pause to read a paragraph long translator note at the top of the screen.  If the Fate/Extra translation is a little too direct to feel like English is the original language, that’s very much what I want.

            And yes, a high level of vocab is something I dearly love, in whatever I’m reading.

          • Nerroth

            I wonder if the choice to do that was perhaps intentional, to give English readers a sense of the author’s unique writing style? From what I gather, Nasu Kinoko is renowned for having his own way of writing things, which wouldn’t necessarily flow the same way as “normal” Japanese; perhaps having the text in this game work in such a way could end up translating the “spirit”, for lack of a better term, of the original.

            Or something.

            (As an aside, my local store here in Canada will hopefully get the game in later this week, but they did let me have my copy of Fate/the Fact. So a partial victory, then?)

          • http://terracannon876.livejournal.com Laura

            It is possible.  Without reading the original Japanese, it’s hard to tell. 

            *makes grabby hands at Fate/the Fact*

        • Exkaiser

          I don’t agree.

          For example, the specific line you mentioned, I would say there’s plenty of better ways, -depending on context-, to translate it.

          Speaking as a translator, I think it’s more important to preserve the intent of the original than the exact wording. The line in English should convey the same meaning and feel as the line in Japanese, but it shouldn’t try to mimic to phrasing of the Japanese at the expense of flow. Especially in a text-heavy game like this, where the feel of the word flow is important to the feel of the game.

          And, well, on a less serious tangent, if we were to translate everything literally, virtually every character in Super Robot Wars would have to say “Eat this!” And that would get really silly, really fast (though, to be fair, it’s pretty silly in the Japanese, too).

          Though, at the same time, you can’t have Mazinger without eating a few rocket punches. Everything in moderation.

          • Locklear93

            I don’t really expect many people to agree with me, honestly.  Like I said, I’m in a minority (small one, and shrinking), and I know it.  I don’t care if something flows terribly well in English.  I don’t need that to enjoy it, and I’d rather keep phrasing as close to the original as possible as well as intent, to the extent that produces a comprehensible result.  Going back to the line I used as an example above, “Even if you say that…” that’s completely comprehensible to me, even if it’s not something I’d normally hear in English.  I like the little nuances of different languages.  How different languages express the same concept is of interest to me, even if it’s not germane to the narrative being translated.  Different outlooks and different desires, that’s all.

            As a related note, I’m the kind of person who finds the writing in The Silmarillion absolutely magnificent, even though by any modern standard it’s stilted and confusing.  Lots of Tolkien fans I know can’t get through it because of the use of language, but that use is what I liked best about the book.

          • Exkaiser

            Stilted writing isn’t wrong, of course. Fate/Stay Night has a lot of stilted, jarring parts because that’s how the writer writes and that’s how he intends to come off.

            But I think this is what’s important. When the writer says something that is intended to come off as natural, it should come off as natural. When they say something that is intended to come off as unnatural, it should come off as unnatural (which I believe is what the dry translations Laura referred to might be). Not everything needs to be translated the same way, because not everything is written the same way.

            The “even if you say that…” line sounds kind of unnatural in English, but it probably didn’t sound unnatural in Japanese. Therefore, I think a more natural translation would be appropriate. Conversely, if it -did- feel forced in Japanese, maybe “even if you say that” is an appropriate rendering.

            For example, if I were to translate The Silmarillion into Japanese (no, I would never be that foolish), I would try my damndest to replicate the feel of the writing in Japanese, even if it’s confusing to a lot of readers. That’s just how the book is, that’s the character of the text.

            I think the best example of what I’m trying to say is the Mother 3 fan-translation. It’s very simple and straightforward language, but it’s got a certain feel to it that isn’t exactly normal, which perfectly fits the feeling the original Japanese tried to convey.

            Regardless, I’m not trying to sway your translation tastes. What we like is what we like. It’s just always enlightening (to me personally, at least) to discuss it with different points of view.

          • http://terracannon876.livejournal.com Laura

            I have always been of the opinion that anything in Japanese just stops sounding cheesy.  At the very least, as cheesy at it does in English. 

            I agree that translations should have meaning, feel, voice, and clarity.  It’s not even so much word flow as it is “this isn’t how normal people speak in this language…”  It’s a fairly difficult process.

            That being said, I think the most fun part of translating is finding a way to fulfill all that =3

          • Exkaiser

            Oh, a lot of things sound less cheesy in Japanese, for sure. Differences in the way the languages come off.

            But it’s really hard to find it not cheesy when you see writers come up with thirty different ways to say “kurai yagare!” in one game. Certainly sounds less cheesy than in English, though.

            And, yeah, translating is really fulfilling in that way. It’s also the toughest part! Hardmodo is always fun.

  • http://zerodestinypro.blogspot.com/ Zero_Destiny

    Oh wow you guys really did do a playtest of this. Thanks so much Laura. ^_^ It was a good read. I know I’m really hyped for the game.

  • http://strictlyapathy.comoj.com/ SoulArbiter

    Can’t wait to get my hands on this title! Been looking forward to this for so very long! The battle systems looks gorgeous. Actually, the whole game sounds like it’ll be a very unique experience altogether.

  • Enma_Kozato

    > Goes on Amazon
    Fate/Extra Limited Edition: usually ships in 1 to 3 months
    Fate/Extra: usually ships in 1 to 3 weeks

    Wooooah, glad I pre ordered.

    • XerosBeat

      O_______O

  • dusk

    Anyone who’s interested, watch Carnival Phantasm Season 2 Ep8 ending for a short Fate/Extra Saber cameo. Damn that hot daring red dress.

    • http://www.facebook.com/VirusChris Christopher Nunes

      Can’t find it… not on YouTube. Somewhere else perhaps? I’m interest in seeing this ending now!

  • http://www.facebook.com/Zekushion Dylan Anantha

    Wow, the prologue pretty much mind-raped me. Also, having a blast with Red Saber!!! Next will be Archer.

  • Brandonmkii

    I bought a second copy (regular) to play while the one I bought online (limited) gets here. It hasn’t even shipped yet :c

  • http://www.aksysgames.com/ Akselziys

    For those of you that may have missed the Fate/the Fact booklet due to
    not ordering online or GameStop in general, we are now selling the
    Fate/EXTRA LE & SE bundled with the Fate/the Fact booklet! :D

    http://www.aksysgames.com/store/#fate_extra

    Bundles are limited though, so get them while they’re hot! :D (prices include shipping/handling)

    And just to remind you, we only ship within the continental United States.

  • http://twitter.com/Ridzy32 Titus

    So how do you use items outside combat?
    kinda want to use my return crystal to exit the arena.

    • XerosBeat

      press square and you’ll see the list of items. lol

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